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Oh, God, here we are back to weird things of Kyfoid. Two boots? I believe we talked about that in one of your forum. Brewmaster is quite tanky as he is, so why Traquil Boots? Just grab a Soul Ring to solve his mana problems.
Shadow Blade, I can just ward you to kill you. You have no real survivability whatsoever and killing you will be easy enough. If people were to gank you in groups of three, possibly two of they have a good stunner, you'll be long dead.
lol you can imagine his reaction. He hates Soul Ring, so he's definitely not going to respond to that.
Actually, Shadow Blade would have been a slightly good thing so long as the scenario is that brew is the team's main carry.
And I don't have much to say for the MoM. Situational, but depending on the situation, it's really good. Armlet is more reliable though. Granted, he needs lifesteal to be safe - but I guess he's tanky enough? Don't play brew that much.
but that's like saying you should have six branches as your final build; it's very efficient, but you should probably consider trading some of them for better items when you can.
I agree with the 6 branches comparison for efficiency.
People are criticizing me for trying to make meaningful use of mana in an all stat build but get this... the only way to really get your mana meaningfully spent off in the all stat approach is to harass it all away, but for a hero like brew-master whos only natural harassment method is drunken haze over 8 seconds, it becomes really hard for him to meaningfully spend off his mana...
But that's what you have to do to make meaning out of it... you can't just be in a battle and spend off a whole pool of mana so what do you do? Dagon? Shadowblade? Isn't the combination of dagon and drunken haze something that makes more sense?
Why can't he rush a shadow blade for team slam slaughter?
Anyways, this whole mana issue has opened my eyes to what may be the real way to play the game...
Someone mentioned soul ring so how about we go with that...
Imagine that you are playing as the dire in the upper right corner. You start with life regen ring and the recipe for soul ring. One of the two players who goes top that has an area of effect offensive skill ALSO gets life regen ring and the recipe for soul ring. You both finish your soul rings asap, and then the brewmaster grabs a t.p. from the bottom shop and teleports top. Now, both of you with your area of effect offense and soul rings go in to the jungle and do two man jungling, for cooperative arera of effect damage jungle slaughter.
Now you have 3 solo laners and 2 people jungling.
At this point, you have your center lane get a slight push advantage and then head to bottom lane since the two jungling can always rush over to top to save it. Your top laner is getting solo exp to the enemies center laner so it balances out.
Your center laner who went bottom grabs a T.P. and your top laner should also have a t.p. to be perpared to tele mid or bottom.
Then there you have it, the perfect start... the two players with the area offense skills are making the most meaningful use of their mana, and when I mean this is team jungling, I mean that you both will be so low level that you will need each other on individual neutral creeps, even if your guy is a jungler.
* But the two in the jungle is designed for players like brew who can't effectively harass their mana away very meaningfully, yet sill have an ability like an area of effect short range slam. These players are in dyer need of a shadow blade.
Again with the thing about harassment, Kyfoid? Some heroes are made to harass, while others are not. Brewmaster can only deal damage at close range, and he relies on his high-cooldown ultimate to survive and destroy enemies. Therefor, giving him a long-ranged harassment skill would be overpowered, as with that he can fufil multiple roles at the same time very effectively.
Again with the thing about harassment, Kyfoid? Some heroes are made to harass, while others are not. Brewmaster can only deal damage at close range, and he relies on his high-cooldown ultimate to survive and destroy enemies.
He doesn't need an escape so much as he does need to position himself in the enemy group and slam.
His ultimate is an escape because the moment you cast it you just make your blue warrior go invis, stun with your green, and then run away with your fire, then decide if you want to entire back in to the battle with the blue warrior by casting a tornado on someone, lol.
Anyways, try to focus on my key point which is in using slam effectively and meaningfully all the way through the beginning until something like blink dagger or shadow blade are got for both of these two characters.
Like Centaur and Brewmaster together both rushing soul ring and going in to the jungle, taking turns casting one area of effect damage on each group of neutral creeps. both of you focusing them down with natural attack afterwards... can't both make it to blink daggers or shadow blades with this approach?
I mean I guess he could use ulti from a distance and then go in with invisible blue guy and then cast tornado right before duration ends and then slam in natural form.... seems like that would be tough to coordinate for your teams invasion timing though....
Too bad there is no timer count down anywhere to show when to cast tornado at the last second and then slam in natural form?
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