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What Steam/Ice Frogger + Community should have done a long time ago...

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Forum » General Discussion » What Steam/Ice Frogger + Community should have done a long time ago... 77 posts - page 3 of 8
Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 7:29am | Report
You can't get back to your shop when your about to die as you are being chased out in the field...

When you buy stuff out there it goes in to your stash.....

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Permalink | Quote | PM | +Rep by porygon361 » June 15, 2013 7:29am | Report
Kyfoid wrote:



See the horrible ASSumption and defense mode that this community gets in to when I make points and suggestions that have NOTHING to do with changing the core of the game!

That's why they don't even quote such nonsense from my writing as no such statement exists.


You're right, he did make an assumption. However, I believe it is sound. Many if your decisions on item builds are bad, and your arguments involve completely ignoring certain good points.

"If steam and the developers are not getting people on the same page in how to approach the game through insightful guides then they are going to lose massive amounts of customer and profit potential. They will not take the risk in making worthy changes to the game until the community is on the same page in how to play the game correctly and optimally."

The bolded phrase inplies that you know exactly what to do. Now, by the way that you phrased this entire paragraph, you sound like you are a game company guru or something. But your OP says so otherwise. Stats are NOT everything. Some heroes need the damage more than attack speed (Ursa) and can completely skip attack speed items in favor of damage items for more COST EFFECTIVENESS. Plus, 4 drums does not scale into the late game. A guy with 5 daedaluses will wreck your sorry ***.

If everybody were "on the same page in how to play the game correctly and optimally", they wouldn't be buying 4 drums on 1 hero. It would be bloody suicide unless the opponent did not get any items. The only way this would work is if the CORE of the game has changed. Good thing you aren't Valve's dota 2 guide writer.


Next time, before you post suggestions on heroes/items/skills,

1. THINK IT THROUGH. It doesn't matter how many times. Try to be your own critic and find faults in your own arguments. That way, you can either rework it to your favor or dump it if it is beyond saving.

2. TRY IT OUT if it is an item or skill build and post a replay on this site to back up your argument. I would like to see the 4 drums build myself.

3. DON'T MIND THE CRITICS. Your argument should have no faults if you followed step 1 correctly, so you can gladly explain to them and show them the replay. If they point out a flaw in your argument, its back to step 1.


I hope you'll reply to this post.

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Permalink | Quote | PM | +Rep by Yasutsuna » June 15, 2013 7:33am | Report
You can set yr hero to go running while you quickly switch back to your base and purchase it before you died. I do it often enough

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Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 7:38am | Report
@ Porygon, the point of this post as it aways has been from the start, was to find out the heroes that benefit the most from the all stat approach, nothing more, nothing less.

I merely hoped that the community here would be able to assist me with that.

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Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 7:43am | Report
I also want to point out that there is a "Next Level" progressiveness that I'm talking about which goes beyond the Tranq boot, Wand, 4 drum, sell off wand for 5th drum.

And that is the movement speed approach which I made a thread out of....

Tranq boots, Power Treads, Boots of Travel, Sange and Yasha, MoM, Daedulus.

Note the percentage of speed enhancments involved here peaking out at Boots of Travel, sange and yasha, and MoM.

There aren't many characters that, if have those items, can't pull off doing effectively well.

It's all progressive but at a more 450 gold cost interval since a lot of things involved with these items have a 450 gold base cost.


Being aware of either of the progressive approaches I'm talking about I strongly feel that anyone starting the game should be very aware of....


* I say anyone could potentially be good with this because it farms so well...

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Permalink | Quote | PM | +Rep by porygon361 » June 15, 2013 7:50am | Report
Kyfoid wrote:

@ Porygon, the point of this post as it aways has been from the start, was to find out the heroes that benefit the most from the all stat approach, nothing more, nothing less.

I merely hoped that the community here would be able to assist me with that.


My first thought was Medusa, but drums is not enough to let her carry, since she needs ****loads of farm to get mana, damage and attack speed items that make her effective. Drums are not sufficient.
Next I thought, how about Bristleback? It could work, but I think normal builds work better on him.
Maybe a mid-game Morphling build? Morphling benefits from the strength and agility, and also need intelligence to sustain his Morph and other skills.


Honestly, I don't have much confidence in this build, but it could work in pubs where people are fairly disorganized. Just putting some suggestions out there.

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Permalink | Quote | PM | +Rep by porygon361 » June 15, 2013 7:52am | Report
However, I still don't understand the decision of buying 3 boots. Only the movement speed from 1 pair of boots will be given to your hero.

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Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 8:02am | Report
porygon361 wrote:

However, I still don't understand the decision of buying 3 boots. Only the movement speed from 1 pair of boots will be given to your hero.


Yes but let's say you have boots of tranq and you have your survivability taken care of as well as you want it since you get 3 armor 3 regen, and the regen utility from item activation....

Now you want some attack/offense asap, but do you really want to take the time to get something like a mask of madness when the mask only does life regen?

Ok, so you buy glves of speed, your class item (belt, robe or band + 6) and you are getting benifit out of those items even though they are the components for another pair of complete boots... buy off the basic boots at the end and no harm done, slots freed up, a better item over all.


The reason why I don't mention phase boots is merely because of the additional keying that you would have to do to keep them active alongside any other items like mask of madness down there road.

But the basic items of the phase boots might be a great choice none the less for early last hits since each claw of the two claws does 9 damage ending with 18 additional damage.

The phase movement enhancement is a percentage so they could definitely be worth it.

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Permalink | Quote | PM | +Rep by Nubtrain » June 15, 2013 8:10am | Report
Kyfoid wrote:

The biggest obstacle in being able to make the most positively significant changes to this or pretty much any game is in being certain that the community is playing the game as optimally can be played.


Playing optimally is something you try and figure out on your own. It's also fairly obvious since this is a competitive game so seeking the best possibly results isn't a fad.

Kyfoid wrote:

If steam and the developers are not getting people on the same page in how to approach the game through insightful guides then they are going to lose massive amounts of customer and profit potential. They will not take the risk in making worthy changes to the game until the community is on the same page in how to play the game correctly and optimally.


They are though, how can you state this when they're implementing tutorials and community created guides?

Kyfoid wrote:

With that said, one of the biggest down falls that I have seen in this game is when a team with a few to a majority being nukers bully the other team from the start, creating a snowball effect of domination on their end through a combination of gold and levels. The other team, if they do not get get together as a single unit, or become impatient, will fall in to a hopeless black hole of certain loss which will generate negative motivation to finish out the game.


"nukers bully the other team from the start", majority of nukers are good from early - mid so how are yo not surprised by this? There's so much generalization that anyone of any skill level can come up with.

Kyfoid wrote:

What I believe that the community here at the forums can do to instill hope back in to public games with these hopeless to un-motivating situations is to make a list of all the characters that
play the general stat build approach. Then... lay out teams of THESE heroes that cover all the bases for what makes up a decent team.


How does this correlate to what you've previously wrote? If you go stat build, how does that help against nukers?

Kyfoid wrote:

This will get players to take the most reliable and progressive starting item load out which will consist of the parts to make tranq boots or 2 armor ring/wand in to Tranq Boots/Wand and then the last 4 remaining slots are occupied with Bracers. If a player can be cautious about getting the most expensive item out of the way, boots, then he should be able to keep his gold spent on the parts that he can progressively build in to those general stat items which helps them reach the the all stat approach will be able to progress to an inventry of tranq boots and 5 drums of endurance(selling out the wand). Whether your an intellegence, strength, or agility hero, collecting bracers in to drums of endurance will still work if your character can effectively play the all stat approach.


Tranquil Boots is good against nukers, it's known throughout the community and if not they'll quickly figure it out like you did. Why do you think the 5 drums approach will work instead of another build, like maybe 1 drum and 4 bracers? 1drum + 4bracers is fine on supports but 5 drums is bad since they don't stack and you can always replenish the charges. What's weird is you speak of optimal builds but you don't have the slightest clue about what works and what doesn't. The stats might stack but you can just save the money for other stat items, like Skadi or Sange and Yasha.

Kyfoid wrote:

If people were aware of this, then we might see something like noob teams being completely composed of general stat heroes, intermediate teams being composed of a majority/minority of these heroes, and expert teams having the most balls and freedom due to their skill, feeling the least pressure to make teams of general stat heroes.


What? Players in low skill tier just pick heroes who they think is OP or easy, these guys are still learning the game. If not then they're just playing for fun. Intermediate players replicate what the pros play and try to emulate similar results. The pros actually test out various builds and heroes so your comment is mute.

Kyfoid wrote:

When players stop dying with gold in their inventory, that will be the turning point in this game when players will still have a great deal of hope in being able to come back and win a game with team work, only obstacle being a potential difference in levels but at least not gold and levels....


That's because you're in low tier, they still haven't figured out to use the 'quick buy' menu or know where the items are. Dying with gold in their inventory is unfortunate but that's what makes and break players. That last sentence sums up what you actually wanted, play DotA 1 and start an -em game.

Kyfoid wrote:

So where is this organized hero list? Apparently it is non existent.


A list of what? Heroes who benefit from stat builds? All heroes do. Are you looking for the heroes that has an optimal build with stats?

Take a look at Morphling and Riki

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Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 8:16am | Report
Ok, but have you guys ever started with Tranq boots AND Phase boots from the start?

If your character has above 300 movement speed you might find it all the more useful considering the phase movement is percentage based....

Spamming phase 16% over the 75 + base heroe movement.



Like, let's say that someone said I shouldn't get MoM on some particular heroe..

*Ok, well then you would surely get Tranqs + Phase because this is not only for effective fighting, but the best thing you can get for farming if you don't get a MoM.

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