Goals and Prompt for Design: 1. Create a stable agility support hero. This hero cannot have a skillset that can bent into being any sort of carry or damage dealer. If a player does this, they are playing the hero very weirdly. 2. Make a hero that can terrorize mobility heroes. But this hero is not just a source of leashing and roots. This will will shake the very nature of mobility mechanics, and actually teleport them into danger when they think they're teleporting somewhere safe. 3. Incorporate turn rate slow into a hero's design, instead of just being a secondary tool to bully enemies or defend yourself like Batrider or Medusa. In this case, turn rate slow is needed to combo spells. 4. Create a male hero that is not a monster or hyper-masculine. The original idea was to create Greek Mythology's original pretty boy, Hermes (who is famously always depicted without a beard). The idea changed over time towards a cosmic explorer, but the original framework stuck around. |
Similar Heroes (Gameplay): |
Attributes: 18 + 2 [76 at level 30] *24 + 2.5 [96 at level 30] 20 + 2.6 [95 at level 30] |
Classification: Complexity ◆◆◇ Support ◆◆◇ Disabler ◆◆◇ Initiator ◆◇◇ |
Base Stats: Health: 200 base, 560 at level 1 Mana: 75 base, 315 at level 1 Armor: -1 base, 3 at level 1 Damage: 18-23 base, 42-47 at level 1 Attack Animation (frontswing+backswing): 0.35+0.55 Base Health Regen: 0.25 base, 2.05 at level 1 Base Mana Regen: 0.3 base, 1.3 at level 1 Base Attack Time: 1.8/0.56 att/sec base, 0.633 at level 1 Initial Attack Speed: 90 Range: 550 Missile Speed: 1000 Movespeed: 305 Sight Range: 1800/800 Turn Rate: 0.7 Damage Block: 0 Collision Size: 24 Legs: 2 Gib Type: Default Voice Actor: Matthew Mercer (Plays Monkey King in the trailer only) Khoi Dao (The Virtuso Explorer Persona) |
Level 30 Stats: Spoiler: Click to view
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ABILITY CAST POINT DAMAGE TYPE PIERCES IMMUNITY? |
: Target Unit : 0.2+0.7 : Magic : No |
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DAMAGE CAST RANGE TURN RATE SLOW MOVESPEED SLOW SLOW DURATION DAMAGE/SLOW AOE MANA COOLDOWN |
: 100/160/220/280 damage : 600/700/800/900 Cast Range : 40/50/60/70% (69/79/89/99% talent) : 15/20/25/30% (39/44/49/54% talent) : 4 (6 talent) seconds : 250 AOE : 100/120/140/160 : 18/16/14/12 |
ABILITY CAST POINT |
: Target Point : 0.5+0.7 |
|
CAST RANGE CHANNEL DURATION HERO ATTACKS TO DESTROY PORTAL NON-HERO ATTACKS TO DESTROY PORTAL DURATION CHANNEL RADIUS MANA COOLDOWN |
: 200 Cast Range : 3/2.8/2.6/2.4 second channeling : 4/5/6/7 attacks (8/9/10/11 talent) : 8/10/12/14 attacks (16/18/20/22 talent) : 10 seconds : 400 Radius : 200/150/100/50 : 65/60/55/50 |
ABILITY CAST POINT PIERCES IMMUNITY? |
: Target Point : 0.7+0.8 : No |
|
AOE DURATION CAST RANGE MANA COOLDOWN |
: 1000/1200/1400 AOE : 10/14/18 seconds : 650 : 175/275/375 : 150 |
ABILITY PIERCES IMMUNITY? |
: Passive : Yes (allies) / No (enemies) |
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RANGE (ALLY) RANGE (ENEMY) COOLDOWN |
: 1000/1200/1400 Cast Range : 500/600/700 Cast Range : 5/4.5/4 seconds |
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question on the ult; if an enemy hero dashes, will the glyph teleport them 500 units (at level 1) at angle from them to the center of the portal? Or is it up to 500 units, ending at the center of the portal?
Warcraft 3 is the roots of Dota, and like the artstation designs of the heroes, it is rich with talented artists who have designed cool icons for many spells. And it's how I'm used to designing heroes. Though after big controersy with reforged about a year ago, I don't play it anymore.
As for your question, I do not fully understand what you are asking but I think it is about the ability Warp. Warp is a passive ability that belongs to Warp Glyph. If Warp Glyph is selected and right clicks on an enemy within 500/600/700 range while off cooldown, it will teleport that enemy hero to the Glyph's center (and it can do this from farther range for allies).
This is different from the Warp Glyph's default aura, which redirects enemy blinks/tps/other targeted mobility spells to the glyph's center (or towards the glyph if its a shorter ranged mobility spell like unupgraded Time Walk or Burrowstrike)
I hope this helps!
I have read your idea about the new hero.
I think this hero has a very good chance of appearing in the game.
The abilities are well-thought & he's not OP or anything.
Thanks for introducing a new hero!
I have read your idea about the new hero.
I think this hero has a very good chance of appearing in the game.
The abilities are well-thought & he's not OP or anything.
Thanks for introducing a new hero!
Hey thanks! I don't work for Valve so it's very unlikely they would put my hero in the game (for legal reasons), but I appreciate the sentiment. I'm glad you like the Portal Keeper!