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FoC 2016 - GROUP A

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Forum » Hero & Item Ideas » FoC 2016 - GROUP A 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Smuggels » May 30, 2016 10:57am | Report


BUBBLES

THE FROSTO

MICHI

DEDESSERT

TERATHIEL



ok guys hope this change is something you like!!! its going to be simple yet hard and the quests are the same for EVERYONE across all groups so im looking forward to seeing the different takes on them!!!


THE ROGUE'S QUEST


THE WARRIORS QUEST


THE SPELLBINDERS QUEST



GOOD LUCK AND HAVE FUN!!!!

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


Smuggels

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Permalink | Quote | PM | +Rep by Terathiel » June 2, 2016 4:00am | Report
So for my hero I based it off of the question;
what is something that can never been touched but always felt?
from the rogue's quest.

The answer?
Dark matter. It's dark matter. Or the force behind it, currently theorised as a possible fifth fundamental force of the universe. And there nobody was surprised.

So here, I present to you

Eleusis, the Void Haunter



Lore


Attributes


Dire Agility
Carry, Escape, Disabler

Stats
Base Health: 540
Base Mana: 270
Base Armour: 6
Base Damage: 54-62 (58)
Base Attack Time: 1.7
Range: 225
Movement Speed: 305
Sight: 1800/1800
Attack Point: 0.3/0.47
Cast Point: 0/0.3

Strength: 17 + 2 (65)
Agility: 24 + 3.7 (113)
Intelligence: 20 + 2.4 (78)

Abilities



Q: Dead Zone
Affects: Units
Pierces Spell Immunity: Yes

Eleusis creates a zone of utter darkness, preventing light from reaching in or out. Heroes within the zone cannot see out of it; heroes outside of the zone cannot see within it.
Area: 400/500/600/700
Duration: 6/10/14/18
Mana Cost: 140/150/160/170
Cooldown: 40/35/30/25
Dark matter seeps into the land, returning it to atomic stillness.
Notes


W: Dark Matter
Affects: Enemy units
Damage: Magical
Pierces Spell Immunity: No

Eleusis creates a zone of darkness at the targeted area that lasts for 3 seconds. A second cast will teleport him to that zone, dealing damage to enemies within the radius and applying a weak purge to Eleusis.
Range: 500/600/700/800
Damage: 90/165/240/315
Area: 150
Mana Cost: 90
Cooldown: 8
Eleusis slips through the cracks in reality to materialise in full force.
Notes


E: Void's Embrace (Passive)
Affects: Enemy units
Damage: Magical
Pierces Spell Immunity: No

The attacks of Eleusis reduce the enemy's vision radius by a percentage, then deal base damage + damage equal to the a quarter of the vision removed.
Base Damage: 5
Night Base Damage: 20
Vision Reduction: 8%/9%/10%/11%
Duration: 40
To be robbed of all sensation, unable to even feel your body being torn apart… a terrible fate indeed.
Notes


Ultimate: Empty Spaces
Affects: The UI
Pierces Spell Immunity: Well, technically…

Eleusis envelops the battlefield in still darkness, disabling the minimap for his enemies.
Duration: 20
Mana Cost: 150
Cooldown: 180/150/120
The light shall never rise again.
Notes
There are two kinds of people in the world; those who can count, and those who can't.

Meme central please give me ad revenue

Terathiel
<Veteran>

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Permalink | Quote | PM | +Rep by Blubbles » June 6, 2016 1:43pm | Report
ITEM

SCALE OF THE GODDESS


(PAIN, LENGTH, CROSS, UP, SMILE)


Platemail + Sacred Relic + Cloak = 5750 gold

+ 20 Armor
+ 20% Magic Resist
+ 80 Damage

ACTIVE: JUDGEMENT DAY - Places the attention of the goddess on a select hero for a duration. When the duration ends the hero will be lifted up towards the heavens. They are invulnerable while being Judged. If this hero is an enemy, they'll be branded, reducing all damage output for a short time depending on how much damage they dealt while under the attention of the goddess. If it is an allied hero, they'll granted damage boost for a short time dependant on how much damage they took under the duration.

Attention Duration : 3 seconds
Judgement Duration : 1 second
Damage Reduction per Damage Dealt : 0.02
Damage Boost per Damage Taken : 0.02
Duration of Reduction/Boost : 12 seconds
Manacost: 225 mana
Cooldown: 120 seconds

NOTES

whats it for / who uses it


For crossing swords with others, the goddess will raise you up and smile upon you or inflict a great pain based on the length of your sins.

I'm pretty sure this is broken AF but oh well.
Mood of the Day


O_O

Blubbles


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Permalink | Quote | PM | +Rep by michimatsch » June 18, 2016 3:39pm | Report
I am happy to present you my hero:

Wahlkrin Grosetaginkei vin Krein


She is based upon the question: What is something that can never be touched but always felt?
The answer is a classic: Love, friendship and peace.
Notice that I am extremly tired while writing this but I don't know if I will find time in the next few weeks.Now without further ado I present you her lore.
Spoiler: Click to view






Did anyone read through the lore? Maybe I wrote a bit too much...
Anyways..time to get to her abilities.


Holy Bond


Pierces Spell immunity : No (works like Razor's Static Link - it will persist through magic immunity but can't be casted on magic immune targets.
Affects: Allied heroes
Wahlkrin creates a Holy Bond between her and an allied hero. If one of them receives a buff the other receives it as well.
Duration:10/20/30/40
Mana Cost:70/90/110/130
Through love and friendship everyone is connected – and through Wahlkrin’s magic of course
Spoiler: Click to view



Spectral Existence


Wahlkrin enters a friendly hero after a short delay. She shares her mana and Hp regeneration with the hero however she is unable to cast any spells while spectral Existence is active. When the hero she is within dies Wahlkrin will also die. Due to her ancestral powers the other hero will respawn 10% faster.
Wahlkrin can only exit after a minimum of 20 seconds have passed and she has to channel 3 seconds before doing so.
Delay:0.4/0.3/0.2/0.1
Duration:∞
Mana Cost:30/60/90/120
Cooldown:60
Aghanim's Scepter upgrade:
Wahlkrin is able to cast spells while spectral existence is active. This means that Holy Bond will affect the hero she is within and another hero she selescts.

Ofan Zahrahmiik (offered sacrifice)


Affects:Heroes
Pierces Spell Immunity: Yes
Wahlkrin sacrifices parts of her own energy to aid nearby allies
Affected allies will regenerate a percentage of max Mana per second while this ability is active.
They will also receive a movement speed boost. Wahlkrin however will loose mana every second per hero affected by this spell. Likewise she will also loose ms speed per hero affected.
This skill ends prematurely if Wahlkrin runs out of mana or if she cancels it.
Radius:650
Mana Regeneration (Allies):2/4/6/8% of maximum of Mana
Movement Speed Bonus(Allies):3/6/9/12%
Negative Mana Regeneration (Wahlkrin):1.75/2.5/3.25/4% of maximum Mana
Movement Speed Slow (Wahlkrin):4/5/6/7%
Duration:3/4/5/6
Wahlkrin is always willingly to sacrifice her own for the good of others

Drem (withholding aggression)


Affects: Enemy heroes
Pierces Spell Immunity: Yes
Wahlkrin cleanses the mind of an enemy hero of all evil intentions. Overcome by repentance for the crimes committed the enemy will lay down their arms and be unable to interact.
After this time the bad emotions will return but the hero will still feel grieve when attacking therefore his attack damage is reduced by 20%.
As long as this ability is on cooldown the mana used to cast this ability will be locked.
Although being in a weakened state Wahlkrin is able to invoke emotions of friendship and love in even the most savage and devilish creature.

Spoiler: Click to view

Duration:5/6.5/8
Mana Cost:120/240/360

michimatsch

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Permalink | Quote | PM | +Rep by michimatsch » July 8, 2016 1:46am | Report
FML.
I wish someone had told me about the missing information.
I had it all but I forgot to type it in because I had no time.
Well whatever...more chances for the other guys.

michimatsch

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