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Igneisis, the Blacksmith

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Forum » Hero & Item Ideas » Igneisis, the Blacksmith 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by TheSofa » May 31, 2016 7:35am | Report

Igneisis, the Blacksmith


Lore

No one knows much about Igneisis, the Blacksmith. He locks himself in his forge day and night, as busy as anyone can be. Some say he's a wizard and he creates spells in his forge. Others say he's just afraid of people. Most just accept the fact that he likes to be alone, and some even take the step to purchase his weapons. But all that anyone knows for sure is that his hammer can be heard ringing day and night for weeks without end.

Faction: Radiant
Primary Attribute: Strength

Attack type: Melee
Role(s): Support, Durable.

Strength: 88.8 at 25 (24 + 2.7)
Agility: 63.6 at 25 (18 + 1.9)
Intelligence: 70.4 at 25 (20 + 2.1)
Damage: 63-67
BAT: 1.7
Attack Range: 128
Armour: 4.6 (2 base, 2.6 from Agility)
Movement Speed: 285

{Q}: General Repairs
Casting Method: Active
Targeting Method: Hero
Allowed Targets: Allied Heroes

Igneisis takes an ally's weapon for repairs, disarming them for the duration. Before the weapon is ready, there is no way for the weapon to be retrieved. After the weapon has been repaired, it can be given back to its owner with additional bonus damage for a certain amount of attacks. Then, the weapon behaves like normal. There are three slots for weapons, filled up from left to right. If the weapon is not given back, the ally will continue to be disarmed. The disarm is removed if the target receives either Shimmering Scimitar or Direcore Rifle. Can only repair one weapon at a time, if two are in the queue, the first one will repair first, then the second one and so forth. The repair timer is paused during Igneisis's death.

Cast Range: 300
Repair Duration: 30
Bonus Damage: 10/20/30/40
Hits: 5/7/9/11

Cooldown: 30/25/20/15
Manacost: 100

Igneisis tends to avoid fights, but he heavily influences them anyway.

Notes, please read


{W}: Shimmering Scimitar
Casting Method: Active
Targeting Method: Hero
Allowed Targets: Melee Allied Heroes

Igneisis bestows upon an ally the Shimmering Scimitar. Can only be given to an ally that is disarmed and has a melee type attack. Shimmering Scimitar removes the target's base damage and attack point and replaces it with its own. Level 2 Shimmering Scimitar has a chance to attack twice, level 3 Shimmering Scimitar has a critical chance, and level 4 Shimmering Scimitar has a chance to silence and mini-stun the target. This ability is inactive when a Shimmering Scimitar is in the hands of an ally or repairing. The weapon will persist through Igneisis's death.

BAT: 1.7/1.6/1.5/1.4
Base Damage: 70/80/90/100
Level 2 chance to attack twice: 20%
Level 3 Critical chance: 20%
Level 3 Critical damage: 250%
Level 4 Silence chance: 15%
Level 4 Silence damage: 300%

Cooldown: 15
Manacost: 125

Igneisis bestows his allies with a blade of Radiant ore, passed down through generations of refining.

Notes, please read


{E}: Direcore Rifle
Casting Method: Active
Targeting Method: Hero
Allowed Targets: Ranged Allied Heroes

Igneisis grants an ally the Direcore Rifle. Can only be given to an ally who is disarmed and has a ranged type attack. Direcore Rifle removes the target's base damage, base attack time, and attack range and replaces it with his own. Increases the attack speed of the user, and has a chance to pierce armor. This ability is inactive when Direcore Rifle is in the hands of an ally or repairing. The weapon will persist through Igneisis's death.

Base attack time: 2.1/2.0/1.9/1.8
Base damage: 55/70/85/100
Attack range: 550/600/650/700
Attack Speed Increase: 10/20/30/40
Armour pierce chance: 20%
Armour pierced: 5/7/9/11

Cooldown: 15
Manacost: 125

Igneisis grants his allies with a dangerous weapon crafted from Dire ore.

Notes, please read


{R}: Hammer and Anvil
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A

Igneisis places an anvil on the ground, then winds up his hammer. He then smashes down on the anvil, stunning all enemies standing on the anvil. All enemies within a certain radius of the anvil will take a multiplier of the damage of the weapons store by General Repairs as damage. There is a 1.5 second delay before the hammer smashes down.

Anvil radius (stun radius): 200
Stun duration: 1.5/2.0/2.5
Damage radius: 500/700/900
Damage multiplier: 0.5/1/1.5

Cooldown: 50
Manacost: 200

Igneisis's hammer isn't only for forging...

Notes, please read

Responses


Spawning

Beginning the Battle

Drawing First Blood

Moving

Attacking

Casting General Repairs

Casting Shimmering Scimitar

Casting Hellfire Rifle

Casting Hammer and Anvil

Failing Hammer and Anvil

Failing to Kill a Hero

Dying

Using Aegis of the Immortal

Killing a Hero

Killing a Rival

Dying to a Rival

Meeting an Ally

Hero Introduction



Hey guys, and meet Igneisis, the Blacksmith! He fits under the category "Create a Hero without any "Magic" (this can either be skills that arent "magical in nature" like Bristleback skills that are only "physical" or skills that originate from science like tinker clockwerk timbersaw."

Igneisis is a support that has great early-game potential and peaks at around level 5-7. He does require experience, therefore it is unwise to put him in a trilane.

Stats wise, Igneisis has obvious pros as well as cons. His high HP pool and decent starting armour allows him to stand in the front lines. However, his slow movespeed and limited mana pool limits the amount of crazy things you can do.

His skills have obvious synergy with each other, with "General Repairs" being the crux of his skill set. "General Repairs" enable the hero to use his other abilities, with GR Igneisis can do nothing. Both his weapons are stronger than most abilities, however, that comes at the cost of an underpowered ult.

Igneisis peaks at level 5-7 where is weapons give his laning partner a crazy amount of damage. However, his weapons don't scale very well since the critical strike and silence strike only crits on base damage.

Leveling Igneisis shouldn't be too hard to grasp. Skill GR at level one, immediately repair one of your ally's weapons. This gives you time to repair 1 weapon before the rune fight at around 30 seconds before the horn. Next you want to max a weapon. This depends on what attack type your laning partner is.

Igneisis is also a very good aura carrier, his tanky nature allows him to stay in fights for longer than most. Support items like Medallion and Urn are also good because they come with mana regeneration.

That's all, if you have any questions, don't hesitate to ask!

~TheSofa

TheSofa
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Permalink | Quote | PM | +Rep by michimatsch » June 2, 2016 11:47am | Report
Uhm...hmm...I know this one...did you post that some time ago?
Not that it would be bad...I am just sure I have seen it before.

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Permalink | Quote | PM | +Rep by TheSofa » June 2, 2016 6:45pm | Report
Hey Michi! This was for the group stages for the FoC last year!

I was just updating my hero collection so I had to make another post

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Permalink | Quote | PM | +Rep by michimatsch » June 3, 2016 9:04am | Report
Ah, I see. That explains a lot.

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Permalink | Quote | PM | +Rep by fstyle » June 5, 2016 11:13am | Report
Cool idea. The {R} spell though. When I imagined your description it didn't look good in my imagination. I would prefer like a freezing field of blacksmith equipment. lol

fstyle



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