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No one knows much about Igneisis, the Blacksmith. He locks himself in his forge day and night, as busy as anyone can be. Some say he's a wizard and he creates spells in his forge. Others say he's just afraid of people. Most just accept the fact that he likes to be alone, and some even take the step to purchase his weapons. But all that anyone knows for sure is that his hammer can be heard ringing day and night for weeks without end.
Faction: Radiant
Primary Attribute: Strength
Attack type: Melee
Role(s): Support, Durable.
Strength: 88.8 at 25 (24 + 2.7) Agility: 63.6 at 25 (18 + 1.9) Intelligence: 70.4 at 25 (20 + 2.1)
Damage: 63-67
BAT: 1.7
Attack Range: 128
Armour: 4.6 (2 base, 2.6 from Agility)
Movement Speed: 285
{Q}: General Repairs
Casting Method: Active
Targeting Method: Hero
Allowed Targets: Allied Heroes
Igneisis takes an ally's weapon for repairs, disarming them for the duration. Before the weapon is ready, there is no way for the weapon to be retrieved. After the weapon has been repaired, it can be given back to its owner with additional bonus damage for a certain amount of attacks. Then, the weapon behaves like normal. There are three slots for weapons, filled up from left to right. If the weapon is not given back, the ally will continue to be disarmed. The disarm is removed if the target receives either Shimmering Scimitar or Direcore Rifle. Can only repair one weapon at a time, if two are in the queue, the first one will repair first, then the second one and so forth. The repair timer is paused during Igneisis's death.
Igneisis tends to avoid fights, but he heavily influences them anyway.
Notes, please read
This creates a buff icon on Igneisis with the name (hero_name's weapon). The buff will show the time left before the weapon is ready. The weapon can be given back by selecting General Repairs, selecting the buff icon, then selecting the hero you wish to give it to.
The buff stores the target hero's base attack damage, base attack time, and attack range at the time of cast. If the hero levels up, the weapon will not change.
You can only give a hero's weapon back to its owner.
Can repair Shimmering Scimitar and Direcore Rifle. Double-clicking either of them when they are repairing removes them from the queue.
Igneisis bestows upon an ally the Shimmering Scimitar. Can only be given to an ally that is disarmed and has a melee type attack. Shimmering Scimitar removes the target's base damage and attack point and replaces it with its own. Level 2 Shimmering Scimitar has a chance to attack twice, level 3 Shimmering Scimitar has a critical chance, and level 4 Shimmering Scimitar has a chance to silence and mini-stun the target. This ability is inactive when a Shimmering Scimitar is in the hands of an ally or repairing. The weapon will persist through Igneisis's death.
Igneisis bestows his allies with a blade of Radiant ore, passed down through generations of refining.
Notes, please read
Only level 2 has a chance to attack twice, only level three has a critical strike, only level 4 has break chance.
The critical strikes are based off of the base damage of Shimmering Scimitar, and not the target's damage in total.
Cannot be casted on Igneisis himself.
If the blade is equipped by an ally and Igneisis levels it up, the blade does not change. In order for the blade to 'level up' with the ability, the user must return the blade to Igneisis via General Repairs. Igneisis can then remove it from the queue, then give it back to the user.
Igneisis grants an ally the Direcore Rifle. Can only be given to an ally who is disarmed and has a ranged type attack. Direcore Rifle removes the target's base damage, base attack time, and attack range and replaces it with his own. Increases the attack speed of the user, and has a chance to pierce armor. This ability is inactive when Direcore Rifle is in the hands of an ally or repairing. The weapon will persist through Igneisis's death.
Igneisis grants his allies with a dangerous weapon crafted from Dire ore.
Notes, please read
Armour piercing cannot go below zero. For example, if a target with 10 armour gets hit by a level four armour piercing bullet, that attack will deal its damage as if the target had 0 armour, and not negative one.
Cannot be casted on Igneisis himself.
If the rifle is equipped by an ally and Igneisis levels it up, the rifle does not change. In order for the rifle to 'level up' with the ability, the user must return the rifle to Igneisis via General Repairs. Igneisis can then remove it from the queue, then give it back to the user.
{R}: Hammer and Anvil
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A
Igneisis places an anvil on the ground, then winds up his hammer. He then smashes down on the anvil, stunning all enemies standing on the anvil. All enemies within a certain radius of the anvil will take a multiplier of the damage of the weapons store by General Repairs as damage. There is a 1.5 second delay before the hammer smashes down.
Damage is Physical
Does not pierce Spell Immunity.
All players can see the anvil.
Responses
Spawning
"Igneisis!"
"My flame shines bright again!"
Beginning the Battle
"Ah, a new phase in refining life."
Drawing First Blood
"First Blood, spilled over anvil to forge the strongest blade."
Moving
"Where to?
"I go.
"For Hephaestus!"
Attacking
"Do you need refining?"
"My weapons will cut you apart!"
Casting General Repairs
"Come back in a while!"
"100% satisfaction or mana back guarantee!
Casting Shimmering Scimitar
"Silent, yet deadly."
"A dangerous dazzle."
Casting Hellfire Rifle
"Go kill 'em!"
"Ahh, Direstone!
Casting Hammer and Anvil
"Hii... yaaa!"
"Are you a weapon? You look like a weapon. BOOM!"
Failing Hammer and Anvil
"That was practice."
Failing to Kill a Hero
"I let you off the anvil."
"What?"
Dying
"Dying coals perhaps burn the brightest of all."
"The sound of my hammer will ring on..."
"Why?"
"My legacies continue, though I shall be no more."
"Take... care... of... my works..."
Using Aegis of the Immortal
"More time to do more work."
I'm back!
"Where's my hammer?"
Killing a Hero
"What have I done?"
"Apparently fingernails aren'y as tough as steel nails."
"Death is the final stage of refining."
Killing a Rival
Omniknight : What does that hammer do?" Axe : Hammer beats axe, I guess." Elder Titan : You crafted the world and you cannot craft a weapon?"
Dying to a Rival
Lina : "Your fire refines me." Necrophos : "My second death will never come!" Zeus : "Who are you?"
Meeting an Ally
Lina : "Frre. Just what I needed. Ancient Apparition : "Fire and Ice working together. Sounds good!" Axe : "Is the axe really better than the hammer?" Elder Titan : "Perhaps you could team me to craft bigger things."
Hero Introduction
Hey guys, and meet Igneisis, the Blacksmith! He fits under the category "Create a Hero without any "Magic" (this can either be skills that arent "magical in nature" like Bristleback skills that are only "physical" or skills that originate from science like tinker clockwerk timbersaw."
Igneisis is a support that has great early-game potential and peaks at around level 5-7. He does require experience, therefore it is unwise to put him in a trilane.
Stats wise, Igneisis has obvious pros as well as cons. His high HP pool and decent starting armour allows him to stand in the front lines. However, his slow movespeed and limited mana pool limits the amount of crazy things you can do.
His skills have obvious synergy with each other, with "General Repairs" being the crux of his skill set. "General Repairs" enable the hero to use his other abilities, with GR Igneisis can do nothing. Both his weapons are stronger than most abilities, however, that comes at the cost of an underpowered ult.
Igneisis peaks at level 5-7 where is weapons give his laning partner a crazy amount of damage. However, his weapons don't scale very well since the critical strike and silence strike only crits on base damage.
Leveling Igneisis shouldn't be too hard to grasp. Skill GR at level one, immediately repair one of your ally's weapons. This gives you time to repair 1 weapon before the rune fight at around 30 seconds before the horn. Next you want to max a weapon. This depends on what attack type your laning partner is.
Igneisis is also a very good aura carrier, his tanky nature allows him to stay in fights for longer than most. Support items like Medallion and Urn are also good because they come with mana regeneration.
That's all, if you have any questions, don't hesitate to ask!
Cool idea. The {R} spell though. When I imagined your description it didn't look good in my imagination. I would prefer like a freezing field of blacksmith equipment. lol
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