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The point of Jungleblade is to essentially give your #4 guaranteed and easy farm. Since you're the #1, and you jungle as fast as you can farm in the lane anyway (thanks Iron Talon), there's really not a lot of reason NOT to jungle once you get level 3, Iron Talon and maybe Aquila. I mean, you're AFK farming or split pushing for a while anyway, may as well give something to your supports. The fact that he's a #1 that can jungle really early on is one of the selling points of the Hero as it gives one of your supports #3 farm while still keeping their position.
Well the example still stands. Jungling means commiting a hero to AFK and letting the team brave a number disadvantage. Your draft should be well made to compensate that and yet not sacrifice late game advantage(should you have any).
On terablade, I don't build iron talon on him unless I am crazy ahead. Like 12 minutes boots of travel ahead.
In general you should only jungle with heroes who can be active really early in the game. With this I mean Enchantress, Chen and Nature's Prophet or with heroes were the jungle is faster than the lane Enigma. Also Enigma can be placed by early active so he is the most ideal jungler.
If you go jungle with any other hero just because it goes than you are just a ****tard who is to greedy to pick a support or a proper jungler. Like those jungle Lifestealer's what are they going to achieve. Maybe his team wins whitout him and he can just farm fight one time and win game. But that scenario is really rare. A jungle lifestealer isn't the best hero to gank until he has some levels and farm. Legion Commander can gank with duel but she needs her Overwhelming Odds which people never max if they go jungle]]. If their team lose the laningstage than those type of junglers can't help with comingback. Only the jungle heroes which i named at the start are viable to bring your team back into the game really fast.
I guess if your team doesn't communicate and you really don't trust them you can go jungle but even than I don't think you should take tthose heroes that can jungle. Even than you should jungle with heroes who are good at jungling because of their total playingstyle.
Any man can make mistakes, but only an idiot persists in it.
-Cicero
And still every dota player flames someone else instead of himself.
I never pick junglers because i know noone likes them, but i still haven't understood why they're so bad.
I'm 4.5k, and I always pick something that's good for our team;
If our lanes are already strong, why not pick a CM or a Sand King jungle?
I never pick junglers because i know noone likes them, but i still haven't understood why they're so bad.
I'm 4.5k, and I always pick something that's good for our team;
If our lanes are already strong, why not pick a CM or a Sand King jungle?
Because it is so easy to catch them out of possition, to just smoke gank them. Most junglers don't really have a decent escape mechanism (like what, Sand Storm + Burrowstrike and Teleportation are the best ones?)
Because it is so easy to catch them out of possition, to just smoke gank them. Most junglers don't really have a decent escape mechanism (like what, Sand Storm + Burrowstrike and Teleportation are the best ones?)
Yeah, its so easy everyone knows that you have to do it whenever there is a jungler. Every time there is a jungler on any team, the enemy will perform a smoke gank, even in the sub 3k mmr.
I never pick junglers because i know noone likes them, but i still haven't understood why they're so bad.
I'm 4.5k, and I always pick something that's good for our team;
If our lanes are already strong, why not pick a CM or a Sand King jungle?
Nothing necessarily wrong with playing a semi-jungler with one of these guys - it's all about appropriateness and activity. Keep an eye on the mini-map for missing mids/supports. Setup ganks for your safe and mid lanes, secure runes. If you have a stun/slow/silence/nuke then you can potentially help your team get kills. Team gets kills, team wins lanes generally.
This is why people don't tend to like "carry" junglers like Ursa, Lifestealer, etc. They tend to just sit there on low health hitting creeps while completely ignoring everything else. I've seen jungling Bloodseeker's who are about a screen away completely fail to chase down a fleeing offlaner on low health, "ooo Thirst is active, I'll get me some boots sooner by hitting this neutral".
The other obvious thing is that your lanes can cope well without you - you've got a mid who isn't being ganked all the time, a safe lane that's securing farm for your #1, and an offlaner who's managing to apply some pressure and get plenty of levels. If any of these things aren't true, you need to be active. Problem is, with some "jungling" heroes, you can't really be active because you have low health and no useful abilities at this stage.
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