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New 6.86 lane strategy people will spam with Lone druid

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Forum » Theory Crafting » New 6.86 lane strategy people will spam with Lone druid 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by YellulzQuiet » December 15, 2015 8:30pm | Report
As 6.86, the bear can farm the jungle when druid is farming laning, how viable is this ?
You start buying RoP and queling blade for bear and then you buy the new item with these components, and then you buy tangos for lone druid survive lane
With the new item the bear can sit jungle aand kill a large camp every 24s, this is beyond absurd because you can stack, easily kill jungle creeps and if lone need help you can call bear, also druid have a escape mekanism now with this ability, so it is impossible to gank him and he can do some to this farm (hey radiance i am looking at you), and then lone druid is a 12 slot hero so he has good scale late game
So, shall we see this competitive scene/pubs ?

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Permalink | Quote | PM | +Rep by Hamstertamer » December 16, 2015 12:32am | Report
Are you talking about the "Iron talon" item that upgrades from Quelling Blade?

Because that's just not working. It removes 40% of creeps' *current* HP. Which means it scales down so you can never kill a creep with this item alone.
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Permalink | Quote | PM | +Rep by YellulzQuiet » December 16, 2015 6:58am | Report
Hamstertamer wrote:

Are you talking about the "Iron talon" item that upgrades from Quelling Blade?

Because that's just not working. It removes 40% of creeps' *current* HP. Which means it scales down so you can never kill a creep with this item alone.

lol did not tested it sorry
i said that based on the patch notes only

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Permalink | Quote | PM | +Rep by Blubbles » December 16, 2015 4:20pm | Report
I just thought of something...

Bloodseeker/ Lone Druid Combo

Alright so in lane Blood casts his Q on the bear, and the bear sits in jungle with Talon and farms, while Druid stays in lane and supports the Blood to some degree, since he has no offensive cababilities w/o bear.

When Blood hits six Druid can now use Savage Roar while next to an enemy, while Bloodseeker uses Rupture and Blood Rite, and the enemy will be forced to take the full damage of both of them.

thoughts on this? it could work with other setup/position based spells, to name a few: Arc Warden's Spark Wraith, Gyrocopter's air strike, Dark Seer's Wall of Replica, etc..
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Permalink | Quote | PM | +Rep by YellulzQuiet » December 16, 2015 6:23pm | Report
Blubbles wrote:

I just thought of something...

Bloodseeker/ Lone Druid Combo

Alright so in lane Blood casts his Q on the bear, and the bear sits in jungle with Talon and farms, while Druid stays in lane and supports the Blood to some degree, since he has no offensive cababilities w/o bear.

When Blood hits six Druid can now use Savage Roar while next to an enemy, while Bloodseeker uses Rupture and Blood Rite, and the enemy will be forced to take the full damage of both of them.

thoughts on this? it could work with other setup/position based spells, to name a few: Arc Warden's Spark Wraith, Gyrocopter's air strike, Dark Seer's Wall of Replica, etc..

Nah it last a few seconds if enemy is very fast
but with dark it could be a thing

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Permalink | Quote | PM | +Rep by Sanvitch » December 16, 2015 6:43pm | Report
Savage Roar just sounds better as a rat enable. Hit building with bear, build blink on druid. If people TP to stop bear, blink and make them run whilst bear hits building. Then run like hell like 3s later. Repeat every 16s. Rabid having no downtime makes up for that

I guess it makes Druid a really good counter iniator; Blink in and go 'Meow' loudly, and the enemy team stops trying to kill your team. Little like Dusa ulti.

Since you just can't have enough Chaos Breaker.

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