Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Can someone go over my replays and tell me what I can do better?

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Mentoring » Can someone go over my replays and tell me what I can do better? 20 posts - page 2 of 2
Permalink | Quote | PM | +Rep by Axyom_Fate » October 17, 2015 3:43pm | Report
Bunkansee wrote:

From looking at your CM game, I don't think you honestly needed bkb that game. They had some much that goes through magic immunity. I would've rather bought a Scythe of Vyse, or something along those lines. They only had 3 stuns I think, but all of their scary stuff goes through bkb anyway, so I might have skipped it. It's always nice to have bkb though. I would've gone for shiva's since you needed armour against their lineup, but pudge already had one, so I don't know really. The extra disable would've been nice from scythe tho since they had no bkb's on their team, so you can stop Death Ward and disable the shadow fiend and co.

Doesn't really matter a whole lot in the end though.



Alright thanks I'll keep that in mind

Axyom_Fate



Posts: 15
Steam: Axyom
Permalink | Quote | PM | +Rep by Axyom_Fate » October 17, 2015 3:46pm | Report
Nubtrain wrote:

In regards to your Lina game, I'm guessing it's around 3700?

I noticed that you don't check your enemy heroes' inventory like when you ran into SF even though you saw him pushing down mid-lane. Try to get into a habit of checking enemy inventories and ping it out to your team. You had the right idea to go farm your euls since your team was behind and there wasn't really much you can do on your part since your team keeps going solo dives/pushes for some reason. I guess you wanted to play Lina mid but was forced to support? You seem to have mechanics down but I think you overestimated that Euls into Euls to block SF ult. You shouldn't put yourself in that situation and think Euls is enough to save you.

I personally would've liked to see a forcestaff or a blink or both but that's about it. Overall decent gameplay from your part for your level; just need refinements. Considering your team in this game wasn't so hot, there's only so much a Lina support can do.




It's around 3300 MMR. And yes I check items sometimes but not enough I need to get into that habit. I made alot of bad decisions that game though. And no I wasn't trying to go mid. I almost always play as support and Lina is a support I like playing but I didn't play it that well this game.

Axyom_Fate



Posts: 15
Steam: Axyom
Permalink | Quote | PM | +Rep by Nubtrain » October 17, 2015 7:35pm | Report
Axyom_Fate wrote:

It's around 3300 MMR. And yes I check items sometimes but not enough I need to get into that habit. I made alot of bad decisions that game though. And no I wasn't trying to go mid. I almost always play as support and Lina is a support I like playing but I didn't play it that well this game.


Ah ok, like I said this game from what I saw is more on your cores than you. They're forcing fights against a BH and gave away track kills. That alone will naturally weaken your Lina pick since Lina as a support is very greedy. Lina offers one stun that is somewhat hard to land and all damage, no heals, slows, utility etc. Meaning Lina will fall off if she doesn't keep up in items unlike Veno for this example; who can still split-push if behind and has a slow that pierces spell-immunity while still be able to scale to an extent.

There was a moment when your team killed their 3 heroes and took awhile to react to push. If something like that happens again and you're all relatively healthy, just push. Your team could've taken two T2 towers if you reacted swiftly because it took you guys about 20 seconds to commit to the idea of a push after that fight.

Nubtrain
<Veteran>

Awards Showcase
Show more awards

Memorable (58)
Posts: 1078
Steam: Nubtrain
View My Blog
Permalink | Quote | PM | +Rep by Axyom_Fate » October 17, 2015 8:26pm | Report
Nubtrain wrote:



There was a moment when your team killed their 3 heroes and took awhile to react to push. If something like that happens again and you're all relatively healthy, just push. Your team could've taken two T2 towers if you reacted swiftly because it took you guys about 20 seconds to commit to the idea of a push after that fight.



Every time we kill several enemy heroes I will always tell my team to either push a tower or take Roshan if its possible but I'm really good about pushing our advantages but my team usually won't respond or even listen to me and that's what happened here. I'm not going to push alone if my team isn't there to back me up.

Axyom_Fate



Posts: 15
Steam: Axyom
Permalink | Quote | PM | +Rep by masaaki14 » October 17, 2015 10:23pm | Report
My advice? Just do it, and your team should follow. If they don't, then keep that in mind for next times but your team needs a leader to lead

masaaki14


Notable (11)
Posts: 724
Steam: masaaki14
Permalink | Quote | PM | +Rep by Xyrus » October 18, 2015 10:01am | Report
As promised, I've watched your Bounty Hunter Game. In short:-

* you need to work on your timing and positioning when using Shadow Walk, you should be using it 12-18 seconds before you plan on using it (earlier if you think you're more likely to have to wait for an opening, sooner if you're trying to take advantage of a narrow window of opportunity). You should also avoid using it where your opponents are likely to have vision. Finally, if you're seen using it, move in an unpredictable direction. So long as ther is no Gem of Truesight or Dust of Appearance, you aren't easily detected if you head into a random spot out of range of common sentry ward spots.

* you're using Shuriken Toss far too soon, you should mainly use it to cancel Channels (TP Scrolls usually) and to finish off Heroes with less than 281 HP (assuming standard Magic Resistance).

* you need to focus more on the Jungle and Mid in the early stages of the game, if you're Safe Lane is weak enough that it requires your presence to Harrass the Offlaner, you've already lost your Safe Lane, try to win another Lane instead. You should also make sure you are rapidly gaining Exp. It's fine to go without Exp for 20 seconds or so every couple of minutes while you Roam between Lanes, but you want that lvl6 and FAST

* you need to constantly check Hero's inventories, making sure you're aware for any and all detection being Carried. You are also the best hero for spotting major items before they are normally revealed (see Nub's post for more on this)



Starting Items




Not ideal...but you had no choice. You clearly realised you had no other Support on the team and did what had to be done, buying what was necessary and getting the all important OoV. Nothing to improve on here.

Contesting the Rune


Dat Ember... ._.

Well, you recovered nicely and managed to secure the Kill on Alch, preventing him from getting the Bounty Rune, so you played well there, hwoever, after you went Invis, you should have hung around and tried to steal the Bounty Rune. Neither Gyrocopter nor Dazzle had detection and you can always cancel your animation if you accidentally click on Gyro.

I'm not sure why you went for the other Bounty Rune at 00:19 either, [CLockwerk]] and CM were nowhere to be seen, it was highly likely that one or both of them were at the Rune Spawn (and indeed, Clock took it).

Afterwards, you limped back to the fountain. Personally, I would have hung around and Counter-Jungled the Crystal Maiden, but you had good reason to worry about getting caught with a Frostbite under a Sentry Ward. It was a good decision to go back to the fountain, but I'll still go into why I think hanging around is the better decision:-

Spoiler: Click to view

"Laning" *cough*Roaming*cough* Phase


After Regenning in the Fountain, you TPed to the Safe Lane. At this point, I would have TPed Mid. Since you were walking back to the fountain, with no fear of being Sniped, you should have been keeping track of his Last Hits to try and estimate when his Bottle would be ready. You did look at Mid, but you (accidentally?) moved the camera over Nature's Prophet and yourself.

You know that their Alchemist is Rushing a Bottle from his Items (which you saw earlier). So you should have anticipated that he'd buy his Bottle at around either 1:00 or 1:30.

From his Starting Gold of 600, he bought a set of Tangoes and a Stout Shield (325 Gold), he then died before 0:00 and had to buy a TP Scroll (225 Gold), if you had kept an eye on Mid Lane, you would have seen him take all 4 Last Hits from the 1st Creep Wave by the time you reached the fountain giving him roughly 165 from the Last Hits and 60ish Gold from Greevil's Greed and finally, 1 minute of game time has passed, giving him an extra 100 Gold (550 Gold) Assuming he gets 52 Gold from a Melee Creep, you can see that he needs 2 or 3 more Creeps for his Bottle.

This ^ is the perfect time for you to TP Mid and get into Position to snipe the Courier. Since you know he's going to have it after the next Wave (if you were watching, you can see that your Ember Spirit is a non-factor in that lane, and thus not likely to Deny anything), you should quickly run in between the T1 and T2 to Snipe it. When you see him get his 7th Last Hit, you know he has enough Gold. Indeed he did at around 1:34 (he purchased it after the 6th Last Hit, but the Courier did not pick it up until after the 7th), that gives you time to get into Position for the snipe at 1:50 - 1:55. The best Position is in the Trees to the right of the T1, as Alch may or may not try bringing the Courier past the Dire Ancients to avoid it getting Sniped (rare in Pubs, but sometimes players will make good plays like that).

Since he went Greevil's Greeed at lvl1 and Acid Spray at lvl2, you can safely assume you won't die if you get revealed so long as CM doesn't come to help, but even then, dying to prevent Alch from getting his Bottle is probably worth it.

You had very little chance of Killing the Clockwerk, granted, you Zoned him out a bit, but it had little effect since he still had enough Regen to heal up and stay in Lane.




You went Invis at 2:20, this was too early for a lvl1 Shadow Walk as you had to pop it again right under Alch's face.

3:00 - you were Rotating through your Jungle to Harrass the Clockwerk again. 3 minutes in and you'd left a Crystal Maiden to Free Farm, although to be fair, you'd normally expect her to be lvl3 by this point anyway.

3:15 - You went Invis under a common Ward spot (which was Warded), rather

4:00 - a Bounty Hunter's wet dream, Supports TPing to you to Feed <}3 Seriously though, it's odd that you would back off that far considering Necropohos could keep you healed until Cogs wore off, at which point, you could just run for it (as Nubtrain pointed out earlier, you need to hcek your opponent's inventory more often, this is even more crucial as a Bounty Hunter in order to determine just how far you can commit based on how much detection the other side has.

4:30 - Again, you hsould have checked your opponent. It's more than 4 minutes into the game, and Alchemist had reached lvl6 half a minute ago. Against Alch, you need Burst Damage to prent him from outhealing your Damage. If you'd checked his level, you would have known that you shouldn't have engaged. As a result, you lost a lot of HP and a Clarity, and gained nothing in return.

5:00 - Again, you hsould have been watching therest of the map more closely, rathe than your own Position, being especially careful of Clockwerk. It's unlikely you would have eaten a Rocket Flare, but after Stacking, you were low enough to be killed by it.

5:50 - You took a huge risk with your Positioning. After your Obersver Ward Mid had expired, you lost a lot of vision. There was also a Dazzle carrying Sentry Wards coming Mid just as you were leaving, so you should have anticipated that he would place a Sentry Mid. If CM had been close by, you would have been easy food.

8:02 - Again, you took a huge Risk with your Positioning and this time, you paid for it. You have to bear in mind that the Dazzle had been Carrying Sentry Wards to a lot of places. When you were Rocket Flared a few seconds back, it was incredibly obvious you were headed to the Offlane, there wasn't any other way for you to go. You also knew that there was a CM and a Dazzle in their Jungle, so you should have anticipated that they would pursue you. Whenever you're spotted and outnumbered, always keep running.

8:48 - Good decision, you needed levels and Farm, so you took an empty Lane. There wasn't anywhere in particular for you to Roam to, so this was ideal

9:14 - You hsould have considered placing that Ward to reveal the Dire Ancients. I know you couldn't have known this at the time, but Alch was Farming Ancients. Between Alch and Gyro, you should have anticipated Ancient Stacks and been prepared to contest them if possible, this also means they're incredibly likely to see you use Shadow Walk at the bottom Rune Spawn.

9:40 - You should have gone on the Clockwerk as he was moving away from his Tower while you were Positioned behind him. This allows you to land Jinada, then proceed to Bodyblock him, letting the Necrophos Right-Click him down and keep you Healed up. Waiting until the Necro moved forward gave Clock plenty of time to back off.

12:00 - After you got the Regen Rune, you shouldhave headed back Top, considering there wasn't much Burst Damage on either side, the fight was inevitably going to drag on a bit, giving you plenty of time to run up and start Tracking. Not to mention, you could also try and secure a Kill or 2 to ensure you got plenty of Gold from it. If you had gone there, you probably would have gotten at least 2 Track Kills.

16:50 - You used Shuriken Toss WAY too soon here. Given that Dazzle used Shallow Grave on Gyro after the Stun wore off, he could have easily TPed out since you no longer had a way to cancel it.

30:45 - Again, using Shuriken Toss way too early. Your main use of Shuriken should be to cancel Channels, like Freezing Field and Town Portal Scroll. You can also use it to finish off opponents, but by using it early here, you made it easy for Alch to TP to safety.

37:30 - Always use Solar Crest on Roshan, Windrunner already has 100% evasion for 6 out of 12 seconds.

38:30 - that was an okay Kill, but Alch was knocking at your Top T3...
38:45 - yeah, he's still there, you really need to start runing there...
39:00 - Alch is still in your Base and you have no way to Siege High-Ground...you REALLY needed to be at your Base as they're stalling while Alch tries to take Rax...
39:15 - You had 45 seconds to react.

39:45 - Personally, with Rax down on both sides, I would have gotten Boots of Travel, Vlads is nice for a bit of Damage and Sustain, but having stronger Map presence is a bigger issue after 40:00, especially when Rax are down. Remember, Alchemist had Boots of Travel and it allows him to take advantage of unguarded Towers and Rax. He was also ensureing that the Lanes were Puished out in his favour, giving him plenty of opportunities to take objectives if your Team overcommitted.

44:20 - this is far too deep for a Solo Bounty Hunter. You're almost guaranteed to run into more than one fo them, making Pickoffs incredibly unlikely.

52:55 - too soon...

Xyrus
<Moderator>

Awards Showcase
Show more awards

Established (104)
Posts: 2429
Steam: Xyrus
View My Blog
Permalink | Quote | PM | +Rep by Nubtrain » October 18, 2015 10:15am | Report
masaaki14 wrote:

My advice? Just do it, and your team should follow. If they don't, then keep that in mind for next times but your team needs a leader to lead


Yup this is the idea

Nubtrain
<Veteran>

Awards Showcase
Show more awards

Memorable (58)
Posts: 1078
Steam: Nubtrain
View My Blog
Permalink | Quote | PM | +Rep by Axyom_Fate » October 18, 2015 4:55pm | Report
Thanks for the advice Xyrus I can tell you put alot of time into that so thanks. And I made different decisions because of the lack of communication I have with my teammates. I often try to communicate using the mic or typing out something to them but they won't confirm that they have heard me which is why I play differently sometimes, but there were a few bad decisions I have made in that game for sure. I didn't play perfectly but it was frustrating playing with the Ember spirit who wanted to farm all game rather than ganking or pushing for often. I felt like I was playing by myself especially being the only support player which sort of gimped my early game.

Axyom_Fate



Posts: 15
Steam: Axyom
Permalink | Quote | PM | +Rep by Axyom_Fate » October 18, 2015 4:57pm | Report
masaaki14 wrote:

My advice? Just do it, and your team should follow. If they don't, then keep that in mind for next times but your team needs a leader to lead



I still don't like doing that. I'd rather not feed by overextending especially if it is early in the game and the death timers are alot lower. If everyone is down for a reasonable amount of time of course I will try and push the towers but I prefer having the team to back me up. If my team is just going to AFK farm after a wipeout than Oh well.

Axyom_Fate



Posts: 15
Steam: Axyom
Permalink | Quote | PM | +Rep by masaaki14 » October 18, 2015 5:11pm | Report
I don't mean to push by yourself, i just mean that if you want to push, you can and should ask your team to work together and take a tower or two. However, if they don't take the initiative, you have to be the one who starts pushing.

masaaki14


Notable (11)
Posts: 724
Steam: masaaki14

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved