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Just realized Pit Lord is Broken

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Forum » General Discussion » Just realized Pit Lord is Broken 17 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Blubbles » August 19, 2015 11:51pm | Report
Imagine the havoc he could unleash on Dota 2. esspecially with 6.84 being pretty balanced. He will spark the Teamfight Era. He can teleport all enemy heroes to a target ally. That means, yep, free Black Holes, Ravages, etc. He also decreases base damage by FORTY TWO PERCENT on max level AND if an enemy hero dies he gains bonus damage. Bye bye Tiny. He then has a strong disable, which can be combo-ed with Dark Rift.

Volvo he needs work.
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Permalink | Quote | PM | +Rep by TheSofa » August 20, 2015 12:07am | Report
Isn't it the other way?

Dark Rift teleports all allied heroes within 450 radius to an allied structure or creep.

It's the dawn of ratdota.

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Permalink | Quote | PM | +Rep by Cuttleboss » August 20, 2015 12:20am | Report
Armpit Lord has plenty of time after being ported to be balanced. He doesn't really work in pubs, based on my battle net days on WC3 dota, despite being pretty good in lane, he kind of needs to deathball, and his global mobility skill comes at the cost of his two actives being rather underwhelming if you're not directly in a teamfight and/or comboing some mad AOE disable.

Like Earth Spirit and Oracle right now, he can spend some time being balanced, with some number changes before he gets ported into Captain's Mode. In his current state, he is quite powerful for coordinated players, especially since he kind of wins mid against almost all heroes, so I doubt IceFrog will throw him into the comp scene quickly. He may also terrorize high level pubs, as his level of deathballer is like Chen level, as in, obscenely good, but he's a core instead of a support.

As for Arc Warden, that guy will create a terror in high level pub games worse than we have seen in ages... unless he gets nerfs.

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Permalink | Quote | PM | +Rep by Smuggels » August 20, 2015 12:22am | Report
its a inbuilt BoT's.

more used for ratting and defending. or even once you win a fight you use it to take rax or something. and hes not actually that OP. he cant really solo kill anything needs to have a solo lane but you kind dont want to give it to him since he cant offlane, there are better mids and putting him solo against any decent offlaner will lead to a lost lane or maybe break even. but hes an easy gank and not really that fast.

ive actually said before that run him mid with an IO or something and its a painful lane. since that will allow him to spam firestorm and provide him with the survivability he needs.

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Permalink | Quote | PM | +Rep by Sanvitch » August 20, 2015 2:11am | Report
You can't really gank with his R, because the spell takes way to long. But the work it can do for pushes or tower defense sounds amazing. Also the synergy with heroes that have summons is legit. Beastmaster and Nature's Prophet being the two big ones I think, since there summons can get distance.

He actually has a really good skill-set, save for Firestorm which is just eeh because of the duration. I don't think it's awful, but it seems like the weak link.

But having a really good AOE disable like the the Pit of Malice, and an amazing Aura. Like even if it's just base damage Atrophy Aura is so good in theory; It also spells more unfortunate issues for the likes of Dusa, Terrorblade, Morphling and the like, since those are heroes whose damage is primarly there base damage. Which is sad.

He's going to be interesting to see. As is Arc Warden, though I am much more scared about that inclusion.

Since you just can't have enough Chaos Breaker.

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Permalink | Quote | PM | +Rep by Smuggels » August 20, 2015 3:35am | Report
Arc warden will break the game

just you watch people get really good with him and completely **** games over. think 6.7-8 tinker.

when every game was a tinker just being unkillable? yea thats going to happen again. and the worst thing. he farms faster then a tinker

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Permalink | Quote | PM | +Rep by Hamstertamer » August 20, 2015 6:23am | Report
Cuttleboss wrote:

he is quite powerful for coordinated players


Well, see, that's exactly the thing. pit lord is as OP as Io or Oracle are OP...they are insane in COORDINATED teams. Which incidentally means that they are the worst pub heroes ever.

And Pit Lord mid...sounds terribly bad. It doesn't matter how good he is in lane, you just played a position 3/4 hero mid, you'll pay for that later in the game. Hero doesn't scale with items.
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Permalink | Quote | PM | +Rep by masaaki14 » August 20, 2015 6:25am | Report
Skywrath Mage mid is decent, and can do well, if his weaknesses are addressed.

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Permalink | Quote | PM | +Rep by Blubbles » August 20, 2015 6:29am | Report
Smuggels wrote:

Arc warden will break the game

just you watch people get really good with him and completely **** games over. think 6.7-8 tinker.

when every game was a tinker just being unkillable? yea thats going to happen again. and the worst thing. he farms faster then a tinker


what gives him farming capability? I don't see any AoE, although If you went Maelstrom or something with Tempest it could work but that seems like a waste of ult to just farm. But yeah he is really strong too. That ult is insanity.
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Permalink | Quote | PM | +Rep by Hamstertamer » August 20, 2015 6:31am | Report
Ummm...Sky mid is completely different. Sky scales extremely well with farm, Pit Lord doesn't. Sky is a semi-carry, Pit Lord isn't. Sky can snowball ultra hard, Pit Lord can't snowball for ****. Sky deals tons of damage, Pit Lord is as much a damage dealer as Omniknight is. Etc.

If you waste mid farm on item-independent heroes...you fcking lost. Seriously this guy is an offlaner or maybe a pos 4 support...that's it.

@Blubbles : Arc Warden farms ultra fast because his Tempest Double can use Hand of Midas with a separate cooldown. This means that he can use midas 3 times as often as a normal hero. It's ridiculously broken.
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