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This hero was made for the last FoC, and it was posted here. I made a specific thread of it here simply to redirect easier from my hero arsenal, as well as for people who would like to comment. Enjoy!
Shin is made with a single idea in mind: Aura-breaker. The basic idea is to make enemy "aura-carriers" useless and causing CC as well as long-term damage by reversing the effects of auras. There are numerous ways to play this hero, but it was initially intended for this hero to be a lane-support/jungler with his 2 skills that can help sustaining lane a lot (Ceremonial Dagger and Sacrificial Rite), especially with the last-hitting potential in Sacrificial Rite that is used for denying creep. The disable in Ceremonial Dagger is also very useful in laning stage.
However, Shin's real strength lies in late game, where enemies' position 3/4 are slotted with numerous aura items, his ultimate can use their items for his team's advantage, even after his death. In teamfight, his power shines through the Sacrificial Rite health regeneration, paired with Fata Morgana auras, to deal huge damage in long-term while sustaining his allies in the same time.
Overall, this hero is very strong in a way similar to Necrophos, but this hero comes with many drawbacks as well. This hero is a strength hero, which is actually a good point since he need to tank lots of damage, but all of his skills take a tremendous amount of MP. Even his MP sustain skill doesn't replenish his MP until level 3, while the Sacrifical Rite requires 30 MP/cost, which is not a low amount of MP.
Lore
The ground was permeated with blood, the air with sanguinary stench of thousands of carcasses scorched by intense heat of Hazhadal Barrens. Silent aftermath of the battleground felt so forlorn, even the crimson hue of sun seemed as if gods were angered by the merciless assault of those fanatics clad in arms. That day, countless waves of armored Knights of the Fold scoured the desert clan, one wave slaughtering their enthralled dragons, another massacring their warriors, and yet another torturing their kids and elders. It was unthinkable for anyone to survive such genocide.
Shin, however, was not mere anyone, this sole monarch of the outlaw tribes was not quite dead. Not dead, but his pain was unbearable and his pride untenable, his shape unrecognizable and his body unmovable. His prided longevity and durability obtained from sacrificial rituals had met their purpose well, but what kept his soul burning was his greatest suffering.
This suffering came in the name of Chen, his most loyal knight. Chen sold his faith unto the very same people who slaughter his entire kind, and with this realization Shin felt a strange emotion. Betrayal was unknown to Shin, all of his subjects had been worshipping him as the only transcendental being in that godless region, and they would never betray him. This bore such an intricate blaze in his heart, the kind only understandable by gods slain by their most loyal worshipper. Such great emotion coursed throughout his body, and his motionless body started to move.
He crawled through the piles of corpses gnawing, nibbling, and devouring every scrap of meat he could get to his mouth. In almost a week, he regained his vitality, and something more. He had eaten too many desert locuthi that their blood, meat and even their capability to melt sand into glass is now his. It was not long until he was known throughout the battleground as Shin the Desert Monarch, longing vengeance for his clan and punishment for the traitor.
Statistics
Faction: The Dire
Primary Attribute: Strength
Attack Type: Ranged
Str: 82 at 25 (22 + 2.5/level) Agi: 50 at 25 (14+ 1.5/level) Int: 75 at 25 (25 + 2.2/level)
Health: 1708 at 25
MP: 975 at 25
Armor: 13.5 (6.4 base armor + 7.1) at 25
Movement: 290
Base Damage: 72-76
BAT: 1.8
Range: 400
Vision Range: 1800/1000
Skills
[Q] Ceremonial Dagger: Shin throws his ceremonial dagger that immobilizes a unit and manipulates that unit’s reserved spiritual strength. In the duration bound, all units within radius from that unit (including self and targeted unit) will receive increased MP regeneration that ticks every quarter second and receives spell immunity. Can be casted on all units including units without MP, but doesn’t work on mechanical units or buildings.
A ceremonial dagger forged from the fangs of desert locuthi is said to be able to drags out even impossible spiritual reserve.
notes
Immobilized units cannot move, blink, teleport or attacks.
Immobilized units can still cast spells and use items.
If used on the Desert Relic, immobilize all enemy units within 300 points radius from the relic and the relic will then replenish double amount of MP/quarter second.
[W] Sacrificial Rite: Shin sacrifices a unit in battlefield to grant him unbelievable longevity and endurance. This skill can be casted on all units (including allied creeps and heroes as deny) and deal bonus damage. Whenever this skill kills a unit, grant Shin a stack of Rite that gives extra bonus health regeneration and armor aura to all heroes within radius, and refresh the cooldown of this skill. If the killed unit is a hero, Shin gains 4 stacks of Rite at once.
- 15 bonus damage, 2 health regeneration, 0.5 armor
- 20 bonus damage, 3 health regeneration, 1 armor
- 25 bonus damage, 4 health regeneration, 1.5 armor
- 30 bonus damage, 5 health regeneration, 2 armor
Type: Target Unit / Auto-Cast
Affects: All Units
Damage: Physical
Pierces Spell Immunity: Yes
This ritual is the reason Shin managed to survive the relentless genocide, now it finds a new meaning on the battleground.
notes
Can only be used on allied heroes under 5% HP
This skill's cooldown is only refreshed when successfully killing a unit.
The aura emitted by Shin also affects enemy heroes.
Whenever this a new stack of Rite is added, refresh the duration of all existing Rite
If used on the Desert Relic, always give a stack of Rite to that relic in addition of a stack to Shin, maximum of 10 stacks of Rite on each relic. The duration of Rite stops ticking as long Shin is within 300 range from the relics. The amount of regeneration and armor of the auras don't stack with Shin or another relic.
[E] Fata Morgana: The Desert Monarch’s flesh of desert locuthi enshrouds itself with glasses of molten sands, creating a mirage of another beings’ presence and redirecting attacks. This skill can be casted on enemy heroes and neutral (including ancient) creeps to copy positive auras they own. These auras are then emitted from Shin precisely as it is and affects all units, including enemy units. Can only copy auras from holders of the items or skills that generate the auras. If casted on self, refresh the duration of all copied auras.
- 10% evasion, 1 maximum aura
- 20% evasion, 1 maximum aura
- 25% evasion, 2 maximum auras
- 30% evasion, 3 maximum auras
Type: Target Unit
Affects: Enemy Units or self
Pierces Spell Immunity: Yes
After beholding the power of Knight of the Folds’ armors, Shin subconsciously shaped his body into the shape of armor, imbued with his homeland’s traits.
notes
When the maximum number is reached, previous auras are replaced.
If there are 2 or more auras that grant same effect, the one with higher amount will pertain.
If used on the Desert Relic, create a duplicate of currently held auras into the relics, as well as adding a miss percentage to all enemy heroes within 400 points radius from the relic according to the level of this skill.
[R] Desert Relics: The Desert Monarch disintegrate materials into sand and melt it, creating a glass relic that gathers auras and emitting back the polar opposite of them. This skill can be taken in the level of 3,10, and 17. These relics cannot move nor attack and have different interactions with all of Shin’s skills, and have Yin and Yang toggle skills. If maximum number of relics is achieved, the earliest relic is destroyed. Shin’s skills can be casted on the relics.
- 3 maximum relics
- 5 maximum relics
- 7 maximum relics
What once used to collect water is now used to collect auras in the battlefield, and Shin can manipulate it to his will.
notes
If Yin is active, all HP regeneration aura will deal damage as negative regeneration. All lifesteal auras will instead deal that amount as magical damage instead of healing.
If Yang is active, all negative regeneration aura will heal HP as regeneration instead.
All effects from Yin or Yang pierces spell immunity.
The relics are visible, but are invulnerable except for Shin's skills.
[D] Yin: After 2/1.5/1 second cast time, change all Desert Relics’ state into Yin. All enemy units within 400 points radius from the relics will then receive all positive auras as negative auras.
[F] Yang: After 2/1.5/1 seconds activation delay, change all Desert Relics’ state into Yang. All allied units within 400 points radius from the relics will then receive all negative auras as positive auras.
notes
Both Yin and Yang skills exists in individual relics with hotkey of [Q] and [W], respectively.
The Yin and Yang skills in individual relics only affect that specific relics and won't change other relics' state.
The activation delay on the relics are 1/0.5/0 seconds instead, and doesn't require Shin to cast it, unlike the skills on Shin that requires 2/1.5/1 seconds cast time.
Reactions
Spawning
"Bow before your Monarch!"
"The Desert Monarch comes!"
"Shin is here!"
"Finally the time has come!"
"Desert Monarch!"
"Prepare your head, traitor!"
Moving
"The power of desert moves with me"
"Shifting!"
"A step closer to revenge!"
"The Monarch moves"
"Your end moves nearer!"
Level Up
"My power grows!"
"Higher in rank!"
"The Monarch, stronger!"
"My dagger gleams with anticipation!"
"A bit closer to revenge!"
"Another step to the traitor!"
Last Hitting
"Ask your monarch for help!"
"A tribute!"
"Ashes to sands!"
"Gold fits my color better!"
"Better stone for my sands!"
"Mirage of wealth, oh how ridiculous"
First Blood
"First blood after the genocide!"
"The first step to HIS blood!"
"The blood is red, like the sun in that day"
"First tribute to the monarch!"
"The monarch claims your blood!"
Killing a Hero
"You are lower than me!"
"Be joyful, because you die in my hand!"
"Another death toward the traitor!"
"If you want to blame anyone, blame him!"
"Another hero dies, but it counts for naught"
"Another death. Take responsibility, Chen!"
Using Ceremonial Dagger
"Kneel before me!"
"Your spirit restores mine!"
"In front of your Monarch, you must not move!"
"Drag out your spirit!"
Killing unit with Sacrificial Rite
"I will never die!"
"Sacrifice yourself for the Monarch!"
"Another sand in the desert!"
"Your sacrifice makes me immortal!"
"Another blood for the greater good!"
"A death closer to the traitor!"
"A rite of sacrifice!"
Failing Sacrificial Rite
"You persistent subject!"
"Subjects must not resist!"
"This is the will of the Monarch!"
"Stop resisting!"
"I'm bringing death penalty to you! Oh, wait..."
Casting Fata Morgana
"Your power is mine!"
"Your presence accompanies me!"
"The mirage of power!"
"Now he shall taste your power!"
"Fata Morgana!"
Casting Desert Relic
"The power of forgotten past!"
"Remember the vengeance of my people!"
"Taste my power!"
"Taste the power of desert!"
"Relics for the Monarch!"
"Prepare for the traitor!"
Killing with Desert Relic
"I was simply standing!"
"The presence of the Monarch!"
"Mere worms cannot stand in my presence!"
"My presence is your end!"
"Muahahahahaha!"
Dying
"But... I cannot... die..."
"I haven't... finish... my... duty..."
"Death.. can I.. ask for another extension?"
"The sun... is crimson... again."
"I.. must not die! Not... like... this..."
–Rare: "Kill Chen for me... I beg of you..."
Respawning
"Told you I cannot die!"
"The Monarch is back!"
"Oh, the sun is red no more!"
"I am back, with stronger vengeance this time!"
"Another rite of passage!"
"Me dying was simply a mirage"
Killing a rival
Chen – "Finally! My mission is done!" Chen - "You sold your clan, that is the just price" Chen - "Beg this new god of yours for life!" Chen - "Die a million times, it is still not enough for your sin!" Chen – "STOP USING MY CLAN'S SKILL! YOU DISGUST ME!!" Omniknight - "I told you that I am the only god!" Omniknight - "Oh, I must have killed the wrong knight" Omniknight - "Sorry, your fanaticism is like him. I hate it!" Zeus - "You, a god? I am more fitting!" Zeus - "What can this midget do? I am a better god!" Sand King - "Sand King... There is only one fitting for that role" Sand King - "Sorry, but no beast should claim that title" Necrophos - "Oh, did your heart stop at my presence?" Wraith King - "What kind of king are you?" Queen of Pain - "If you aren't so noisy I might have just made you my queen!" Dragon Knight - "You are a knight, I am a Monarch. Know the difference of our dragons!"
Dying to a rival
Chen - "CHEN!!!!!" Chen - "Just... you.. wait!!" Chen – "I will come for you!!!!!" Chen – "You... were using... the enthralling skill?!!" Chen - "Next time I come, no amount of beasts can help you!" Omniknight - "Another... fanatic???" Omniknight – "Your god... is.. he... real?" Zeus – "Are you... truly god?" Sand King – "I am the real one! Someone! Kill this impostor!!" Sand King – "The sands... betray me..." Dragon Knight – "How can this puny dragon slay me..."
Does this work on Roshan? Because if there a Rosh fight and I cast this on Rosh, then my whole team is Spell Immune for 3 seconds? That's kinda... Overpowered. Maybe you should change the Immunity to Resistance. I don't know, just putting it out there.
{W}:
Let me get this straight. This skill has no cooldown. Why? Because it always kills a unit (it denies it) and its cooldown is refreshed if it kills a unit. And there is no deny HP limit for creeps. So theoretically, I could walk into the jungle at level one, and eat every single creep there for monstrous EXP. Provided I have mana.
I also don't understand what you mean by "deal bonus damage." Do you mean, "deal 60 damage, then if unit is under 'X' amount of health, kill it?"
{E}:
Compare this skill to Blur for a moment. For the price of 20% evasion, you get to steal enemy auras. This skill might be a bit overwhelming, but considering it cost 200 mana... I don't know, maybe change it to 150 mana, a 0/10/15/20 evasion, and 1/1/2/3 auras?
Also, is the evasion passive?
{R}:
How do these relics collect auras?
Let me think for a moment, you don't need to read this...
1) Allies get all positive aura
2) Enemies get all negative auras
3) Allies get all negative auras, flipped
4) Enemies get all positive auras, flipped
Because right now you have 3 and 4. I think that 1 and 2 might be better, because 3 and 4 just counter what's already there. You could literally just say that all negative/positive aura effects are canceled out. You don't 'steal' the aura in the sense that the other guy doesn't have it any more, you just take is +5 whatever, turn it into -5, so the net result is 0.
Does this work on Roshan? Because if there a Rosh fight and I cast this on Rosh, then my whole team is Spell Immune for 3 seconds? That's kinda... Overpowered. Maybe you should change the Immunity to Resistance. I don't know, just putting it out there.
It's just for 3 seconds, so I thought that it's all right. However, you do have a point, so I'll change it into a high magic resistance (about 80% or so). Thanks!
{W}:
Let me get this straight. This skill has no cooldown. Why? Because it always kills a unit (it denies it) and its cooldown is refreshed if it kills a unit. And there is no deny HP limit for creeps. So theoretically, I could walk into the jungle at level one, and eat every single creep there for monstrous EXP. Provided I have mana.
I also don't understand what you mean by "deal bonus damage." Do you mean, "deal 60 damage, then if unit is under 'X' amount of health, kill it?"
Wulfy's correct, it only increases your damage dealt (like Searing Arrows), so it works like normal deny with bonus damage.
{E}:
Compare this skill to Blur for a moment. For the price of 20% evasion, you get to steal enemy auras. This skill might be a bit overwhelming, but considering it cost 200 mana... I don't know, maybe change it to 150 mana, a 0/10/15/20 evasion, and 1/1/2/3 auras?
Also, is the evasion passive?
I think that Blur's real strength is the ability to go away from mini-map, so for the ability to steal (copy, actually) auras it trades it with the 20% evasion + mini-map invisibility. I might want to reduce the evasion though, and yes, it is passive.
{R}:
How do these relics collect auras?
Let me think for a moment, you don't need to read this...
1) Allies get all positive aura
2) Enemies get all negative auras
3) Allies get all negative auras, flipped
4) Enemies get all positive auras, flipped
Because right now you have 3 and 4. I think that 1 and 2 might be better, because 3 and 4 just counter what's already there. You could literally just say that all negative/positive aura effects are canceled out. You don't 'steal' the aura in the sense that the other guy doesn't have it any more, you just take is +5 whatever, turn it into -5, so the net result is 0.
I REALLY don't understand this, sorry. This skill essentially reverse the auras effects, and double or more of relics don't stack.
Let's say a relic stole Arcane Aura. It is is now set to 'Yin.'
Now there is an anti- Arcane Aura being radiated from the relic.
Let's say a Sven with 0 base mana regen walks into the negative aura range.
Is he still affected by CM's original aura? Because if so, the net result is that Sven has 0 mana regen. (+1 from positive aura, -1 from negative aura)
And also, the relic overrides the original spells radius right?
Let's say a relic stole Arcane Aura. It is is now set to 'Yin.'
Now there is an anti- Arcane Aura being radiated from the relic.
Let's say a Sven with 0 base mana regen walks into the negative aura range.
Is he still affected by CM's original aura? Because if so, the net result is that Sven has 0 mana regen. (+1 from positive aura, -1 from negative aura)
And also, the relic overrides the original spells radius right?
Oh that's how you mean it. No, the relics don't "steal" aura per se, it simply finds any enemy units within radius that have a positive aura (in yin, vice versa in yang) and reverse the effect. They still receive the auras, but with reversed effects.
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