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Rakrass The Chameleon

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Forum » Hero & Item Ideas » Rakrass The Chameleon 13 posts - page 1 of 2
Permalink | Quote | PM | +Rep by DucksAreMagical » June 26, 2015 7:34pm | Report
Lore: Rakr*** is one of the lizard species that lives in the Acid Jungle, along side Venomancer.

Str: 23 + 1.8
Agi: 30 + 2.7 Primary Attribute
Int: 20 + 1.7

Base Health: 323
Base Damage: 43
Attack Range: Melee (128)
Attack Point: 0.2/0.8
Base Armour: 3
Faction: Dire

[Q] - Impalement

Rakr*** teleports behind his target and throws them up into the air with his horn, it deals damage and stuns them.

Type: Physical

Damage: 50/75/100/125
Stun: 0.1
Range: 300
Mana Cost: 90
Cool Down: 13

[W] - Sticky Tongue

Rakr*** shoots his tongue out grabbing what ever unit it hits and dragging them to him, slowing them.

Range: 1000
Slow: 5%/10%/15%/20%
Duration: 0.5/1/1.5/2
Mana Cost: 50
Cool Down: 13

[E] - Jungle Origin

Rakr*** is normal to quick evolution in the harshness of the Jungle

Everytime Rakr*** damages an enemy, he evolves.

Attack Speed: 1%/2%/3%/4%
Movement Speed: 1%/2%/3%/4%
Physical Resistance: 1%/2%/3%/4%
Poison DoT: 3/6/12/15
Max Stacks: 1/2/3/4
Poison Duration: 3/6/9/10
Duration: 10/12/13/15

[Each 5 Damage Instances = 1 stack]
[Stacks Have Its Own Cooldown]

[R] - Jungle's Wrath

Type: Magical

Channel - 2 seconds
Range: 500

Rakr*** shoots out his tongue, and ravages his victim

Rakr*** shoots out his tongue, and leaps on his victim suppressing them for 2 seconds and dealing damage, afterwards Rakr*** goes invisible for 5 seconds he can use abilities without breaking the invisibility.

Aghanims Scepter - Adds the ability called 'Mucus Trap'

Damage: 200/300/400
Mana Cost: 150
Cool Down: 60

[T] - Mucus Trap

Rakr*** lays a covering of mucus on the ground, if an enemy steps on it, it damages them and roots them for 1 second.

It also allows Rakr*** (if he is in a 1000 range) to appear behind the enemy.

Damage: 200
Root: 1 second
Cool Down: 10
Mana Cost: None

Extra Information


I am open to feedback!

Interactions
http://www.dotafire.com/dota-2/forum/hero-and-item-ideas/rakr-the-chameleon-37906

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DucksAreMagical



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Permalink | Quote | PM | +Rep by DucksAreMagical » June 28, 2015 8:32pm | Report
Bump.
http://www.dotafire.com/dota-2/forum/hero-and-item-ideas/rakr-the-chameleon-37906

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Posts: 26
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Permalink | Quote | PM | +Rep by YellulzQuiet » June 29, 2015 1:27am | Report
OK you need feedback so i am giving you feedback
The hero concept and lore are unique, a excelent idea, but the stats are so broken as the abilitys and you have to nerf this hard if you want this to be a thing
so you created a UNKITABLE SNAKE GUY
first of all, your first ability is a :
-Gap closer
-stun locker
-nuke
and the Cd is .... 13 ?
Rework :Sorry no moar stun for you this would be so broken, it should work like tiny´s toss but with a hard cd so
Ministuns
Cd : 15s
and the rest stays the same
your second ability is a :
-40 % cd slow with a absurd 1500 range with just 4 s down time ? just nop, with skadi ( a natural good item for this hero) makes anyone without an escape mechanism slowed to the death
Rework : 1000 dota meters(make blink viable) with a 4 seconds at all levels and 10 seconds cooldown(now its fair) but with a dot like 30/40/50/60 per second it would be cool
so the third OP ability
this is so broken that i do not need to talk about this one, i only say how to rewark:
Just Physycal resistence one, i like the idea and it fits your hero, also you could add a DOT
But it would be 15/30/45/60 % physical resistence
the ult is ok, the invisibilty seems nice
also the stats should be nerfed as you have that passive for something like:
INt:20 + 1.7
Str:23 +1.8
Agi:30 +2.7
So what you think

YellulzQuiet


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Posts: 340
Permalink | Quote | PM | +Rep by DucksAreMagical » June 29, 2015 7:19am | Report
Thanks for giving feedback.

The things that you said do make sense, I'll nerf what you said and add in mana cost for the abilities.
http://www.dotafire.com/dota-2/forum/hero-and-item-ideas/rakr-the-chameleon-37906

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Permalink | Quote | PM | +Rep by TheSofa » June 29, 2015 4:25pm | Report
Hey!

Do you know what the other stats for the hero are? Like, attack range, attack point, base armour, faction, etc.

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Permalink | Quote | PM | +Rep by Cuttleboss » June 29, 2015 5:50pm | Report
The names of the skills are rather non-indicative of what they do.

Otherwise, the idea seems fine.

Cuttleboss
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Permalink | Quote | PM | +Rep by DucksAreMagical » June 29, 2015 8:07pm | Report
Added Ags upgrade, added extra information, re-named abilities
http://www.dotafire.com/dota-2/forum/hero-and-item-ideas/rakr-the-chameleon-37906

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Permalink | Quote | PM | +Rep by YellulzQuiet » June 29, 2015 10:20pm | Report
nice work !!!!!!!!!!
i am very happy you agreed with me
but i still think your great hero idea needs to improve
your third ability seems like a extreme overpower of Troll´s Fevor
imagine this hero lvl 7 and it gives 4 atacks and his ult, it would be easy 200 + 4 stacks of poison ( 15 for 10 seconds) = 800 damage + something around 130 for the auto atacks
he would kill moar easily in the early game than nyx assassin LOL
The fun part will be his item build : blink + Discord + aghamin + skadi

YellulzQuiet


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Posts: 340
Permalink | Quote | PM | +Rep by DucksAreMagical » June 30, 2015 7:12am | Report
YellulzQuiet wrote:

nice work !!!!!!!!!!
i am very happy you agreed with me
but i still think your great hero idea needs to improve
your third ability seems like a extreme overpower of Troll�´s Fevor
imagine this hero lvl 7 and it gives 4 atacks and his ult, it would be easy 200 + 4 stacks of poison ( 15 for 10 seconds) = 800 damage + something around 130 for the auto atacks
he would kill moar easily in the early game than nyx assassin LOL
The fun part will be his item build : blink + Discord + aghamin + skadi


[5 Damage Instances = 1 Stack]

so this would mean, it would take 20 auto attacks or damage instances (DoT doesnt count) from Rakr*** to cause the 15 DoT.
I put this inplace so that it wouldnt be overpowered as hell, this will cause Rakr*** to be a laner that has to harass before he can go in for kills, this also makes him a great jungler so what do you think about this?

also the formula for the DoT is damage x 4 x 10 for the max damage so it would be 120/240/480/600, now if you think thats overpowered think about it this way, after 20! attacks which would be (if the base damage is 40) 800 damage. so they usually are dead before the 600 DoT comes into affect. it also can be purged so it isnt like you can't get rid of it.
http://www.dotafire.com/dota-2/forum/hero-and-item-ideas/rakr-the-chameleon-37906

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Permalink | Quote | PM | +Rep by Wulfstan » June 30, 2015 7:27pm | Report
Eheh, it really reminds me of Reptile from the MK universe.

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