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So how about this ?? Agh now add one more new ability to Nyx ***asain call " Spike shot " which fire spike in a straight line
That stack on a enemy permanently until he hit it with Vendetta increaseing it damages
CD: 1 Manacost: 10
A wise man told me that holding a grudge is like letting somebody live inside your head rent free!?!
So how about this ?? Agh now add one more new ability to Nyx ***asain call " Spike shot " which fire spike in a straight line
That stack on a enemy permanently until he hit it with Vendetta increaseing it damages
CD: 1 Manacost: 10
Burrow is already pretty unique and awesome. I think this ability is just a bit to plain.
Vendetta reduces magic resist to zero (it has already been stated in a thread. Don't know which one).
After every 400 dmg recieved by nyx, a spiked carpace is popped (independent of the one in his skill, but the same level as that. Also, not stackable with the skill.)
Phantom Lancer, let's say PL has 1 HP and lina last hit him. Then, PL, who suppose to receive the hit and die, is swapped with the nearest illusion, and the hit from lina will be redirected to that illusion instead. All these happens before damage calculation and after taken account of evasion, damage block, armor, incoming damage reduction. The word "broken" means someone break-ed the passive.
Example:
PL has 20 HP, lina attack him with 100 attack damage. After taken care of all kind of damage reduction, lina will do 30 real damage. Since PL has only 20 hp, so there will be a threshold which is set on 20 (the threshold is always the same as the current HP). Once the real damage exceed the threshold, magical thing happens and PL swapped with the nearest illusion.im talking about the coding stuffs, holy ****, not sure this is possible
I hope that clarified.
On your idea,
Only limited to juxtapose? That's a very aggressive upgrade, basically attack or die. PL is literally unstoppable because as soon as the main hero has less HP, any illusions spawned will die instantly, thus PL can spawn more and get more HP heal. Without AoE stun no one will be able to kill PL.makes sense, i suppose a perma Satanic is OP. how about making it Juxtapose's active? Has 3.5 seconds duration and 40 seconds cooldown. Make it a bit like Satanic.
Dark Rift-That'll make sense, since the new BoT allows people to move to any allied hero's location, but maybe you can reduce the cooldown too, BoT's cooldown is very quick.yeah.. but bots cant bring 4 allied hero with you.
Marksmanship-I like it but what about 10/15/20% bonus movement speed which stacks with other movement speed bonus, and the bonus will be double up when an enemy hero gets to near to her?
Pierce spell immunity- 6 seconds piercing silence and 60% slow? On paper it's quite OP. on the slow, meet Viper Strike. okay, maybe not that, how about making frost arrow a passive with no mana cost? or the slow is halved on magic immune units? on the silence, ok thats waay too strong, make the knockback only pierce bkb.
the movespeed doesnt need to double since a bkb piercing Gust will keep them away from you.
Pulse Nova-Does it stack with other source? How long does it last?sure, stack, why not. lasts 2.4 seconds, so that you need to keep the nova alive and not abuse it.
Rocket Flare-Sure but independent cooldown? 3 flares every 8 seconds?IM AWAY AND SOMEONE FIXED THIS
My new idea: Alchemist-While using an Agha on an allied hero with an Aghanim's Scepter in his inventory, they will gain a 2nd Agha upgrade ( an advanced upgrade which is not introduced to the game yet, but it could be interesting ). Dropping the Agha will reset the upgrade to level 1 upgrade.
Example:
Agha only - level 1 upgrade
Agha buff only - level 1 upgrade
Agha with Agha buff - level 2 upgrade
Agha cannot be stacked to gain extra level of upgrade, same goes to Agha buff.prolly not a good idea considering how hard it is going to be coded
Fissure If Fissure touches an enemy hero it moves that hero into a ring that is in the middle of Fissure If it touches multiple enemies it moves them all into the same ring.
PL: Let's just assume it's a heal like backtrack, if the damage avoided was lethal, then swap to nearest illusion and that illusion is destroyed.
On your idea: Interesting, but why not just build a Satanic on him? more attack damage and more STR.
Pit: Added.
Drow: Orb walk is awesome :C
Halved movement speed slow on BKB, what about add an attack speed slow for 30/60/90/120? The Gust one is a good idea.
Leshrekt: Added.
My Alche: It's not that hard to code, you simply add 1 more level for all ASU-able skills, no complicated codework but a lot of efforts to create extra level for all of them.
@DucksAreMagical
8 seconds reliable Kinetic Field with no delay?
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