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Why not make ancient creeps immune to pure damage but take away most of their magic immunity? and leave roshan to be the one mostly immune to magic damage?
Wouldn't that make more sense in terms of progressive farming and considering the over all imbalance problem?
Also, I really don't think that dark seer becomes qualified as an escape hero until he gets force staff.
Why not make his speed burst an optional passive/active for himself that consumes mana over time at the same rate but keeps him at max speed?
Where you can like, hold down E to move fast and let go of E to resort back to normal speed
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