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Yes. In addition of the current upgrade, of course, so the Black Hole still deals Midnight Pulse damage. Also maybe increase the slow? 80% too much? 65%?
The point of Rupture is gving the target a choice. Move and die, or stay and fight back (with odds to still die but still)
Not to mention the utter 12sec duration ********, too.
The point of Rupture is to make the target stay in place. Making it stay in place AND killing him without backup, however, is out of line.
Even if the damage is reduced i still dislike this upgrade because it changes the hero.
Strong enough carries can fight while ruptured.. A PA in my game yesterday proves this right.
A reliable damage from [rupture changes the hero on how it setups a kill 100%. As i said, we should have been able to FIGHT BACK.
Well, we could move 1 dotameter to avoid taking damage.. But nobody cant move just ONE dotameter. We are bound to move like 100 dotameter at least and that is 60 pure damage at level 3.
Besides, Laguna Blade doesnt have (as) ******** cast range (as Rupture) and a ****ing 60 seconds cooldown.
Update: Death Pact- Finishing an ally/enemy resets its cooldown. However, damage/HP buff from multiple Death Pact do not stack. Threshold increased to 425 HP. Denying allies reduces their death time by 20, but cannot lower below 15. Hookshot- Can still target ground, but moving cursor to a unit enables point target. (This is because clock cant blind ulti to creeo camps to escape anymore) Mystic Flare mana absorbed now 15/15/20/20/30% (75/70/60/40/30) for every 5/4/3/2/1 person. Lone Druid- Reworked since current aghs gave unlimited range: Summon Spirit Bear now has 40% and 60% of Lone Druid's base damage and armor respectively.
More: Viper- In addition to current upgrades, Nether Strike now applies Mute. Shadow Fiend- Killing a hero now grants a Hero Soul in addition to the current 12 souls. Hero Souls stole 7% of the killed hero's movement speed and all stats from slain hero. Hero Souls are unique buffs that doesnt stack. Hero souls will only be retrieved if the stolen hero participates in killing Shadow Fiend (kill/assist). (Requires Necromastery to be levelled) Earth Spirit- Now OP as ****.
Poison Nova Cooldown reduced like the regular Agh's. Every time enemies take damage from Poison Nova, the duration of any debuff placed by Venomancer's spells are refreshed. Poison Nova stacks with itself and lowers magic resistance to zero.
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