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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 21 of 34
Permalink | Quote | PM | +Rep by ElDiablo » April 27, 2015 6:56am | Report
Beastmaster
As an addition to the old upgrade, Primal Roar now stuns the secondary targets for 1/1,5/2 seconds

Omniknight
As an addition to the old one, all ally heroes in a 500 radius around Omniknight get Repel casted on them.
Master of the hidden art of typoing and the greatest enemy of RNGesus

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Permalink | Quote | PM | +Rep by Unscathed » April 27, 2015 1:10pm | Report
MrLocket wrote:

@Unscathed
I think it's fine. Because you can hardly bring 2 or more enemy heroes along the way to your target. In some case the upgrade which gives 12 seconds are more powerful because it gives you infinite chasing potential with the Rocket Flare.

... Are you agreeing or disagreeing? Clarify please.

Because i said "terrific" to YOUR idea and you seems disagreeing...

You know what terrific means, right?
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Permalink | Quote | PM | +Rep by MrLocket » April 30, 2015 10:28pm | Report
@Cuttleboss
Lycan-What's the point? Besides activating BKB and rat with your spell immunized summons for 5 seconds while 5 enemy heroes are trying to stop you, there are really no point otherwise.
Ursa-Still not very useful, getting to full HP from low HP is not really a problem for him.
Sand King-Besides the immunity to detection and longer stun duration, other buffs seems to be quite pointless.

@Eldiablo
Beastmaster-What about silence? The secondary target already suffers the massive slow, silence will make more sense
Omniknight-AoE Repel? 7 (14 with refresher) seconds of invulnerablility? :C

@Unscathed
Sooooorry, I misunderstood you. I will update it now :P
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Permalink | Quote | PM | +Rep by Unscathed » May 1, 2015 9:10am | Report
You know that Zeus upgrade is so underwhelming it should have been like that in the first place.

Zeus- Grants a new ability called Eye of God, revealing the whole map with true sight as well. Lasts 5 seconds with 70 seconds cooldown.
Bloodseeker- Thirst now has an active component where Bloodseeker inspire his allies. Thirst is now an aura with 500 radius. Lasts 7 seconds with 60 seconds cooldown.
Enigma- Black Hole tore the beings it devour. Affected units now take 20% more damage from all sources. Black Hole damage now pure. (you may disregard the latter)
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Permalink | Quote | PM | +Rep by Romark14 » May 1, 2015 9:35am | Report
So many of these suggestions are unbelievably OP.
Dimonychan wrote:

Split-puhing <- when you do it.
Rat doto <- when enemy does it.

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Permalink | Quote | PM | +Rep by Unscathed » May 1, 2015 10:06am | Report
Romark14 wrote:

So many of these suggestions are unbelievably OP.

If you want to object then elaborate
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Permalink | Quote | PM | +Rep by Romark14 » May 1, 2015 10:51am | Report
Unscathed wrote:


If you want to object then elaborate


Just from this page:

Unscathed wrote:

You know that Zeus upgrade is so underwhelming it should have been like that in the first place.

Zeus- Grants a new ability called Eye of God, revealing the whole map with true sight as well. Lasts 5 seconds with 70 seconds cooldown.


I agree his ult is underwhelming, but Jesus. Reveal the WHOLE map with true sight for 5 seconds? That might be the most broken thing in the game.

Unscathed wrote:
Enigma- Black Hole tore the beings it devour. Affected units now take 20% more damage from all sources. Black Hole damage now pure. (you may disregard the latter)


Aghs Black Hole already has pure damage (with the Midnight Pulse being added to it). And making it damage any more than it already does is really not needed. It's there for the disable more than anything else. With 1 Black Hole you will do 24% of their max life with Midnight Pulse + an extra 20% on top of that and an additional 792 damage from Black Hole. That isn't going to leave much more damage needed. Get a Midnight Pulse down before the Black Hole and you probably wont need Refresher Orb to solo teamwipe.

ElDiablo wrote:

Beastmaster
As an addition to the old upgrade, Primal Roar now stuns the secondary targets for 1/1,5/2 seconds


kappa right? Mr Locket's suggestion though is pretty good. Silence on top of the slow would be a major buff (to an upgrade that doesn't really need it), but it wouldn't be broken. I think that added range is enough, it gives you a 4 second stun from 950 range! With a blink that initiation range is incredible.

ElDiablo wrote:
Omniknight
As an addition to the old one, all ally heroes in a 500 radius around Omniknight get Repel casted on them.


OK, this one needs a kappa for sure. I don't think Omni needs changed at all. global physical immunity for 10 seconds is already a bit OP.

I quite liked the Bloodseeker one though.
Dimonychan wrote:

Split-puhing <- when you do it.
Rat doto <- when enemy does it.

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Permalink | Quote | PM | +Rep by Unscathed » May 1, 2015 11:22am | Report
Zeus- Well, it has a long *** cooldown for a reason. Its not like its every 40 seconds or so, 70 seconds is good enough.
Enigma- You're right, yea. Also its not like people who play enigma buy aghs ever. Yea he buys utilities he doesnt need to deal damage.
Bloodseeker- Thanks, also note the long cooldown like I implement in Zeus
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Permalink | Quote | PM | +Rep by Romark14 » May 1, 2015 11:34am | Report
Unscathed wrote:

Zeus- Well, it has a long *** cooldown for a reason. Its not like its every 40 seconds or so, 70 seconds is good enough.
Enigma- You're right, yea. Also its not like people who play enigma buy aghs ever. Yea he buys utilities he doesnt need to deal more damage.
Bloodseeker- Thanks, also note the long cooldown like I implement in Zeus


If you made it an actual long cooldown (it's shorter than Freezing Field...) then maybe. It gives him too many scouting tools, with relatively short cooldowns (i think), especially when paired with Octarine Core, which he will build. Then your dealing with a 52.5 second cooldown...

fixt Enigma, he deals enough damage i think. I don't think he shouldn't deal some.
Dimonychan wrote:

Split-puhing <- when you do it.
Rat doto <- when enemy does it.

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Permalink | Quote | PM | +Rep by Unscathed » May 1, 2015 12:18pm | Report
No way im reducing cooldowns.

Now grants Zeus a fifth ability, Eye of God. Grants a 1400 flying vision centered and following all enemy heroes for 5 seconds. Costs 200 mana and has a 70 seconds cooldown.
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