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Liked the guide, but definitely don't agree on suggesting Radiance over Aghanim's Scepter. If you had the oportunity to farm that money imo it would better go to a Super Fast scepter, which on top of the good ultimate upgrade offers nice stats. I don't know. I hate Radiance. Also Clockwerk is a good mid laner too, why not suggest that too?
I think the guys have covered what else there is to say, so I'm just gonna add this:
Get Phase Boots - it provides easier last hits and most importantly: Great chasing ability! It enables you to run up to and through an enemy and easily trap them in cogs. Furthermore, you need to be a certain distance away from someone chasing you to knock them back with cogs - Phase Boots solves that too! You get the tankiness you need from Urn/Drums, Blademail/Veil and Agh's, and regen from Urn and bottle, so in conclusion: Phase Boots > Power Treads or Arcane Boots any day.
What do you think a 6 slotted late game Clock should look like? I'm thinking BoTs/Heart/AC/Shiva/Agh/Force
Also should Clock mostly try to solo? Or is duel offlane okay?
Thanks for the praise :D I think you're on the money with that 6 slotted late game Clock, although by then I may swap out a Force Staff for a Scythe of Vyse since hex is really strong lategame.
Also, I think you can both solo and dual offlane, depending on what you and your team want to achieve from your offlane.
If you so a solo offlane against an aggressive tri-lane or strong laners, you'll generally be playing a position 3 Clock, whereas if you are against a defensive dual-lane as a solo I think you can maybe get farm up to around position 2 or so.
So generally on a solo-lane Clock will be needing levels, get that level 6 as soon as possible and roaming to gank, in order of importance being Carry-Mid-Jungler-Support. I would solo lane in your average game with a carry who doesn't really spiral out of control too much like a Doom or maybe a Nightstalker, so them getting decent farm isn't the end of the world.
However, if either you want a slightly more farmed Clock or the enemy carry is quite farm dependent, like a Faceless Void or Medusa then it isn't a bad idea to dual lane. This can allow you to run an aggressive lane with an aggressive support like Lich who can help you gank and keep you safe. This can not only help you get fed and you win your lane, the enemy carry is also put out of lane often, and their farm decelerates too, so the enemy's position 1 gets little farm and allows your team to get a good gold/item advantage over the other team.
So generally, a solo lane is pretty much always a fine idea, but if the enemy is not running a tri-lane, defensive or offensive, then you can harass their carry by running a dual lane.
Thanks for asking by the way, never thought about this, so I'll probably add this in the build. Thanks :D
Thanks for the comments all, very useful for me. You're right, I do need to add more in terms of skill usage, both in lane and out of it. I will add these ASAP. Although i'm not entirely sure the rocket flare still blocks camps, I will check it out though :)
Once again thanks everyone, I will update this soon with more content :D
"In general, add more content. It looks like you did this in 2 hours. Take at least 8."
he's right man this guide is short...
you got a lot in it but hes short and look like you did it in 2 hours :D
try to add more things that will really help the reader
The guide is short, sweet, to the point, and clear.
That being said, there is a slight lack of content. You should probably add quite a bit to the guide like tips, friends/foes/food, when you should get your situational items, which build you should use when, an explanation of blocking camps with Rocket Flare so the enemy can't pull, how and when to use said Rocket Flare, who to hook... the list goes on.
In general, add more content. It looks like you did this in 2 hours. Take at least 8.
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Get Phase Boots - it provides easier last hits and most importantly: Great chasing ability! It enables you to run up to and through an enemy and easily trap them in cogs. Furthermore, you need to be a certain distance away from someone chasing you to knock them back with cogs - Phase Boots solves that too! You get the tankiness you need from Urn/Drums, Blademail/Veil and Agh's, and regen from Urn and bottle, so in conclusion:
Phase Boots > Power Treads or Arcane Boots any day.
Nice guide,
What do you think a 6 slotted late game Clock should look like? I'm thinking BoTs/Heart/AC/Shiva/Agh/Force
Also should Clock mostly try to solo? Or is duel offlane okay?
Thanks for the praise :D I think you're on the money with that 6 slotted late game Clock, although by then I may swap out a Force Staff for a Scythe of Vyse since hex is really strong lategame.
Also, I think you can both solo and dual offlane, depending on what you and your team want to achieve from your offlane.
If you so a solo offlane against an aggressive tri-lane or strong laners, you'll generally be playing a position 3 Clock, whereas if you are against a defensive dual-lane as a solo I think you can maybe get farm up to around position 2 or so.
So generally on a solo-lane Clock will be needing levels, get that level 6 as soon as possible and roaming to gank, in order of importance being Carry-Mid-Jungler-Support. I would solo lane in your average game with a carry who doesn't really spiral out of control too much like a Doom or maybe a Nightstalker, so them getting decent farm isn't the end of the world.
However, if either you want a slightly more farmed Clock or the enemy carry is quite farm dependent, like a Faceless Void or Medusa then it isn't a bad idea to dual lane. This can allow you to run an aggressive lane with an aggressive support like Lich who can help you gank and keep you safe. This can not only help you get fed and you win your lane, the enemy carry is also put out of lane often, and their farm decelerates too, so the enemy's position 1 gets little farm and allows your team to get a good gold/item advantage over the other team.
So generally, a solo lane is pretty much always a fine idea, but if the enemy is not running a tri-lane, defensive or offensive, then you can harass their carry by running a dual lane.
Thanks for asking by the way, never thought about this, so I'll probably add this in the build. Thanks :D
What do you think a 6 slotted late game Clock should look like? I'm thinking BoTs/Heart/AC/Shiva/Agh/Force
Also should Clock mostly try to solo? Or is duel offlane okay?
Once again thanks everyone, I will update this soon with more content :D
I don't like how you add aghanim's to luxury seeing that it is a stun that goes through BkB and is on a negligible cooldown.
he's right man this guide is short...
you got a lot in it but hes short and look like you did it in 2 hours :D
try to add more things that will really help the reader
That being said, there is a slight lack of content. You should probably add quite a bit to the guide like tips, friends/foes/food, when you should get your situational items, which build you should use when, an explanation of blocking camps with Rocket Flare so the enemy can't pull, how and when to use said Rocket Flare, who to hook... the list goes on.
In general, add more content. It looks like you did this in 2 hours. Take at least 8.