Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

0 Votes

Tinker 6.86

February 15, 2016 by Revendell
Comments: 15    |    Views: 10636    |   


Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Revendell | March 6, 2016 8:55pm
Yeah unless your team doesn't get courier, or use it before you can get your bottle :-(
1
[-]
TheSofa (54) | March 3, 2016 7:46am
Revendell wrote:

Whoa good point :-) So what you are saying is , you can get a bottle before the first ruin ? That still relies on you getting every single creep though, I don't think i am on that level yet to do that consistently. Dota is such a complex game and every single thing is situational.
But on second thought if i have a null and branch for that little extra stat gain, i stand a better chance of getting all the last hits. My problem is i focus too much on denying and often lose out on last hits while denying.

Sorry, I don't think I clarified my point.

There are 2 ways to build tinker, imho.

1. 2 pooled tangoes, 2 iron branches. Costs 100 gold. You have 525 gold left over. You then pick up the rune, which brings you back up to 625. You need to get 1 last-hit to get your bottle.

2. Null Tali + Faerie Fire + Iron Branch. Costs 595. You have 35 gold left over. You get the rune, which brings you to 135. You buy a Salve. You get the salve. You bully the enemy mid really hard with your auto-attacks, and your stat superiority should let you get most last-hits.

Both of these allow you to get the bottle out by the 2 minute rune.
1
[-]
Revendell | March 3, 2016 4:12am
@UltraSuperHyper, If you read my guide, you dont even need 1, if you get the ruin , you buy bottle and a tp , before the creeps even clash. :-)
1
[-]
UltraSuperHyper (12) | March 3, 2016 2:28am
You would need just one creep to get bottle with the starting gold. Surely you'd be able to get one?
1
[-]
Revendell | March 2, 2016 11:37pm
Whoa good point :-) So what you are saying is , you can get a bottle before the first ruin ? That still relies on you getting every single creep though, I don't think i am on that level yet to do that consistently. Dota is such a complex game and every single thing is situational.
But on second thought if i have a null and branch for that little extra stat gain, i stand a better chance of getting all the last hits. My problem is i focus too much on denying and often lose out on last hits while denying.
1
[-]
TheSofa (54) | March 2, 2016 7:19am
Have you tried the "bottle rush" start?

It's something along the lines of: 2 pooled tangoes and 2 Iron Branches. Or 1 branch and a faerie fire.

And honestly, starting out with Null + Iron branch + Tango is reeeeeaaally good.

A bottle costs 660. A full wave is 165 remember? Which means you should have 330 + 100 = 430 gold by minute 1. Which also means that you can get a bottle out before the 2 minute rune.

Try it and see for yourself!

Cheers,
Sofa
1
[-]
Revendell | March 2, 2016 12:54am
Well i am no pro, but this way , getting your bottle early before the first creep wave even arrives, is more effective than getting a null. That was more or less the point I was trying to make, Null obviously helps with last hits , especially usefull when trying to NOT GET DENIED by the other mid, but by using the bottle to spams 3 to 5 spells every 2 minutes, you don't need to compete with the other mid laner, usually if you do it right, the opposite midlaner would be so under leveled(which counts for alot in itself) because you are harrasing him to a point of retreat everytime

Dota is not only about your item timings, but that of the opposition too.

Thank you all for taking the time to comment on my guide (although i see it more as a statement than a guide) I do believe Bottle first is the best way to go 90 % of the time.
1
[-]
TheSofa (54) | February 29, 2016 3:35pm
Understandable. I was just salty because of the way he phrased it and wanted to show him that it's not actually that good.
1
[-]
michimatsch (26) | February 29, 2016 9:40am
The salt...
Sofa..maybe the opposing mid is actually trying to zone him and deny creeps?
You also need to refill your bottle and even if you push before doing that you sometimes loose a creep or two.
I am not saying that you are wrong - this isn't the best score but I think it shows that everyone can achieve this amount of gold if he can play tinker to a good level.
1
[-]
TheSofa (54) | February 29, 2016 7:31am
340 gpm = 100 base + 240
I'm not going to count the 625 starting gold.

A melee creep = ~40 gold
A ranged creep = ~45 gold

A full wave = 3 melee + 1 ranged.
A full wave = 165 gold.

1 min = 2 full waves.
1 min = 330 gold

Therefore, maximum GPM without kills is 430 gpm (330 + 100 base)

You got 340 gpm.
You got 430 - 90 gpm

You missed one range creep every wave.
You missed even more if you got kills.

Is that something to be proud of?
1
[-]
Revendell | February 29, 2016 7:15am
Yes, but remember, 340 gpm in first 10 , is alot better than say 500 gpm in second 10 min, because the higher level your character, the faster you will farm.
1
[-]
Reunius | February 21, 2016 8:07am
TheSofa wrote:

3100 is only 340 gpm, right?

Same as BoT at min 7 :)
Loading Comments...
Load More Comments
Similar Guides
Featured Heroes

Quick Comment (15) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved