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I usually play kaolin as a utility hero.I can kill almost all heros(ever huskar n bloodseeker that u mentioned)But i have real trouble in killin silencer,omni and slark.How to counter them guide will b appreciated.I m comfortable wid all the combos and have 70% winrate wid this.Plz help bcoz i seriously think this can boost up my mmr.Anyway nc guide but also add crimson guard and assault cuirass to late game section.Its really helpful.+1
Thanks :D didn't expect to turn out this way :D as a first guide.
I'll be putting up a new guide as a support but maybe next time while i'm keeping up an update for the offlane and while i'm trying to change my role as a lane support.
I don't play this hero but I liked your guide and how it's shaping up and just because it's not as popular a hero doesn't mean you don't deserve some praise. +1
I've now watched one of your videos (https://www.youtube.com/watch?v=s6JTkfOtcgw) - it's a nice video. You might want to use some of the information from the vid in your guide as well =)
Thanks for commenting, I found this very helpful, as you can see. This is my very first and it's not yet finished. If you saw it, it's written, "On the making"
About the bkbs and stuff. I will put more info about that where you said something about
saving allies, and other tips.
I'm still thinking what to remove and what to add.
Level Indepence?
ES is not level independent. An early level 6 is vital. After that, levels are not as important any more, but your ult falls off quickly if you don't hit 11.
That's why you want a solo lane with him if player as a 3. As a support you can play him with less xp, which makes him less powerful ofc.
________________________________________________________________________________________________ Mobility?
Besides, you could provide some information on saving allies, especially your carry. Considering Earth Spirit's defensive capabilities I strongly recommend building blink dagger or force staffe.
Both items allow him to initiate way better and increase his mobility in an incredible way. Sometimes you can only chase an enemy or save an allied carry by bridging a huge distance.
In my opinion, Rolling Boulder is nice in many situations but not reliable enough.
As a result, I don't consider glimmer cape core but prefer increased mobility which allows for insane escapes and initations. I don't consider his escape "very good", because it can be easily blocked.
________________________________________________________________________________________________ Starting items?
Against a dual/tri-lane I'd recommend 1-2 clarities in order to get last hits and harass with boulder smash. Meanwhile I wouldn't go for poor man's shield as the agility only provides you with armor while the slippers cost you 300 gold. Magic stick/wand is another useful situational item.
________________________________________________________________________________________________ Food for thought
- what can ES do after the enemy team has Bkbs?
- Countering channeling abilities with a long-range stun?
- Is Heaven's Halberd viable on ES? What about Urn of Shadows (which gives you hp, badly needed mana regen and might suit ES playstyle as a team fighter/ganker)?
- What are ES basic combos?
- Usage of skills to deny creep xp in the early game or place "permanent wards"?
_________________________________________________________________________________________________
My comment might sound a bit harsh. Don't get me wrong, your guide also includes many nice thoughts, but considering your title ("Insane Offlane Guide") it is a bit disappointing. I was really looking forward to reading a guide about my favorite hero.
I'm sure you can do much better :-)
Oh, and I couldn't watch your videos because of my computer, so please forgive me if any of the information above is contained in the vids :)
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I'll be putting up a new guide as a support but maybe next time while i'm keeping up an update for the offlane and while i'm trying to change my role as a lane support.
I didn't see your note :-)
it's a nice video. You might want to use some of the information from the vid in your guide as well =)
Hahaha thanks but for me it's a little mediocre and I knew why most people didn't like it.
Hmm. I might be doing new vids but they would be separated from one another.
I've now watched one of your videos (https://www.youtube.com/watch?v=s6JTkfOtcgw) - it's a nice video. You might want to use some of the information from the vid in your guide as well =)
About the bkbs and stuff. I will put more info about that where you said something about
saving allies, and other tips.
I'm still thinking what to remove and what to add.
Level Indepence?
ES is not level independent. An early level 6 is vital. After that, levels are not as important any more, but your ult falls off quickly if you don't hit 11.
That's why you want a solo lane with him if player as a 3. As a support you can play him with less xp, which makes him less powerful ofc.
________________________________________________________________________________________________
Mobility?
Besides, you could provide some information on saving allies, especially your carry. Considering Earth Spirit's defensive capabilities I strongly recommend building blink dagger or force staffe.
Both items allow him to initiate way better and increase his mobility in an incredible way. Sometimes you can only chase an enemy or save an allied carry by bridging a huge distance.
In my opinion, Rolling Boulder is nice in many situations but not reliable enough.
As a result, I don't consider glimmer cape core but prefer increased mobility which allows for insane escapes and initations. I don't consider his escape "very good", because it can be easily blocked.
________________________________________________________________________________________________
Starting items?
Against a dual/tri-lane I'd recommend 1-2 clarities in order to get last hits and harass with boulder smash. Meanwhile I wouldn't go for poor man's shield as the agility only provides you with armor while the slippers cost you 300 gold. Magic stick/wand is another useful situational item.
________________________________________________________________________________________________
Food for thought
- what can ES do after the enemy team has Bkbs?
- Countering channeling abilities with a long-range stun?
- Is Heaven's Halberd viable on ES? What about Urn of Shadows (which gives you hp, badly needed mana regen and might suit ES playstyle as a team fighter/ganker)?
- What are ES basic combos?
- Usage of skills to deny creep xp in the early game or place "permanent wards"?
_________________________________________________________________________________________________
My comment might sound a bit harsh. Don't get me wrong, your guide also includes many nice thoughts, but considering your title ("Insane Offlane Guide") it is a bit disappointing. I was really looking forward to reading a guide about my favorite hero.
I'm sure you can do much better :-)
Oh, and I couldn't watch your videos because of my computer, so please forgive me if any of the information above is contained in the vids :)