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(On the Making, still not finished and will update it once in a while)
What's up for today guys my name is Setonmagic. This is my first guide and please bear with me as we go through this not-so-picked hero named Earth Spirit.
I'm currently 58.31% win rate, and by this I came from 30%, and 186-130(as of Nov2015).
I'm usually a mid hero Earthspirit in pub days but when I'm with my friend for 4k~ mmr range, my role changed and became an Offlane Solo.
In this guide, i'll be talking about tip & tricks, laning, phasing, insane combos, and everything I know as an offlane Earthspirit.
You should remember that
Earth Spirit is an offlane, mid and a support (not recommended).
Earth Spirit is an initiator.
Earth Spirit should dominate early to mid game.
Very useless without stone remnant so use wisely.
I advice that you pick Earth Spirit usually when
Enemy Team
Doesn't have too much Silence
Doesn't have too much stuns
Doesn't have too much tanks
Enemy Team are very squishy.
Enemy Team has escapes or relies on skill to get away.
When your team lacks Silence and stuns. "Your skills will suffice it."
As you can see, my item build on the core are very few.
The reason why is Earth Spirit doesn't really need any that much which means after getting the cores you can get what ever you want. A skiller, support aoe, hitter, or etc.
STARTING ITEMS.
You can go for an upgrade to Poor Man's Shield If you feel that your enemy damages you a lot on physical and it gives you decent armor from agility and damage block.
EARLY GAME ITEMS
This will serve as your survivability, and lets you to maintain your hp and mana through out the Lane.
Urn of Shadows - This will be give you your mana regeneration and hp regeneration which will help you through your lane. It will also let you give more dps and heal teammates when ganking.
Arcane Boots - This will serve as your reserved mana as it can suffice you more capabilities on spamming skills.
Veil of Discord - This amplifies your magnetize and it's very effective since all of Earth Spirit's skills are magical. "You can also skip this and jump right to guardian greeves"
CORE ITEMS
After that, I go to my core which is Guardian Greeves.
It really depends on you if you're going straight Greeves or stay at Mechanism and build other items.
Guardian Greeves - Gives you + health and + mana. Doesn't require mana for healing.
Debuffs silences, and slows. Good for clash to refesh Ultimate or Surprise enemies with combos.
If you are asking me, why only "ONE CORE"?
REASONS:
Earth Spirit Doesn't Rely on Items
He is capable of stuns, silence, mobility, and dps.
Earth Spirit is a hero that will adapt for the team
Earth Spirit is a hero that adapts on the enemies picks
Supports / Squishy Team
Dagon
Nukers/Skillers
Pipe of Insight
Glimmer Cape
Blade Mail
Escapers
For Chasing
Force Staff
Blink
For Locking Enemies
Scythe of Vyse
Orchid of Manevolence
Abyssal Blade
Tanks
Veil of Discord
Assault Cuirass
Hitters
Heaven's Halberd ( Recommended )
Abyssal Blade
Scythe of Vyse
Blade Mail
Assault Cuirass
Crimson Guard
Stunners/Silencers/Slowers
Guardian Greeves (Self Purge)
BKB if guardian Greaves is not enough
PS: It Really Depends on the Enemy so try to ADAPT and be open minded on what you will be buying
After getting your core items to mid game you usually prioritize warding together with the supports to catch up with their items, everything is actually situational to Earthspirit.
Luxury Items will also be situational. In this time, you'll just be experimenting which items would fit the game.
Aghanim's Scepter - If you feel like the late game causes you to lose too much remnants, using this could suffice your needs. It can also used to save people and prevent people from getting in the game.
I use this item mostly when enemy heroes can disable while dealing so much damage.
Faceless Void, Chronosphere. (whether you stone fv or your ally)
Your Situational First Skill & Denying / Pulling Creeps
Whether you're a support or offlaner, your skill build changes on your first level.
THIS IS JUST FOR LEVEL 1 TIPS.
When going for a "-1:00 - 0:00" (Pre-Game) mark fight, You'll be using...
Boulder Smash - for stuns
Rolling Boulder - chasing/harassing
When it comes to a solo safelane
Rolling Boulder - Harassing Safelaner
But for Aggressive Trilane
Geomagnetic Grip - For Creep Deny/Pulling.
When it comes to the point where you have the Geomagnetic Grip, and as an Offlaner. It's a big deal to deny at least 1 creep for every creep wave, which is 100% loss of experience on a creep. This is already big knowing that there is a big loss in experience and gold compared on just Denying the creep, which is a 50% loss of experience. It's better to be safe and get Level 1 Geomagnetic Grip if you're not going for any kills.
So There is a way for you to do that.
As an offlaner, After putting a ward, you'll be on your way to the place for denying a creep.
I'll be showing it in a Video down below.
It will be talking about some OFFLANE PULL SPOTS but it will also be showing midlane and safelane pull spots as well.
PS: I've changed the title what heroes to avoid when encountered to how to counter pick thiese heroes even though they are insane and annoying for you to deal with.
This will only talk about your lane, not really as a whole but just on your offlane.
We will be talking about Heroes that can go usually good and bad against Earth Spirit and how to deal with it.
I usually pick Earth Spirit like every single game as "First Pick". I'm confident here because I don't really see people know how to counter this guy as he is very versatile in all phasing.
People don't really see Earth Spirit as a threat because in the People's mind. Anyone who plays Earth Spirit is plainly scrub. Yes I agree with that, as I've encountered that most people who uses it doesn't really know how to play even in 4-5k mmr range.
I don't argue with that since Earth Spirit really needs practice to master. As it has different complexity with Meepo.
Ok so if you decided not to first pick, and have seen enemies picking their own heroes.
How to counterpick
You know that omniknight is one of the annoying heroes that you'll be dealing with since his repel cancels your magnetize or any skill won't work when it's applied above it. Though Magnetize can be reapplied when other units is affected then Remannt is placed again.
How to deal with Omniknight
In general, you should be able to aim on Omniknight with stun followed up with a silence.
"Going Diffusal is the best item that you would be using to counter omniknight"
How to counterpick
Using the silence is the best way to kill Anti-Mage.
So using the stun roll silence magnetize combo is the best way to deal with Earth Spirit together with allies that can lock down him.
PS: If Anti-Mage has Manta Style, try not to use silence right away as it will just debuff him. Try to wait for the exact time then use geomagnetic grip after his manta before letting him tp.
How to counterplay Meepo
Using veil of discord will maximize his aoe potential on killing meepo.
When performing combos, it's best to apply stun first then magnetize and wait for the silence to be applied so that all meepoes will be silenced "as magnetize applies all silence debuff to all who are affected when remnant is used"
How to counterpick huskar/counterplay
First of all, huskar is well known for his damage resistance. And mostly, your magic is very useless against him. Just make sure that you hold him with stun together with your allies, if you are the only stun it would be very hard.
The best way is to use solar crest, to prevent huskar from hitting too much and applying added physical damage via minus armor.
When armlet is used with small hp, try to stun him without letting him "re-armletting"
How to counterpick
With Bloodseeker's Bloodrage, this is where you'll be fighting him.
Together with Veil of Discord + his Bloodrage's additional damage taken. He will be dying in no time.
If you have a blademail with high hp and " RUPTURED ", Try to " ROLL BLADEMAIL REMNANT THEN TP" so that while channeling your roll the rupture return damage will deal him significant amount of damage.
Try not do an Accidental Rupture together with Rolling Boulder will lead you to death.
[Disruptor
Reason not to pick
Glimpse, even if you've already rolled, it will just send you back and no more capabilities of escape.
Reason not to pick
Silence!!!, messes up your re-magnetize interval.
How to deal with silencer
If silencer is a carry, it would be hard for you to solo kill him
If Silencer is a support, then it would be easy. Since silencer uses silence
and one of your course should be Guardian Greeves. If a team fight starts just use Guardian Greeves to follow up your combos, saving allies, retreating, and for unexpected plays.
And lastly, applies to All tanks gaming, or an enemy team with full of strength heroes.
When using magnetize, make sure that their are surrounding creeps or surrounding enemies affected so that you could reapply it.
Magnetize's Effect reapplies Through Spell Immunity but it doesn't deal any damage.
What Do I Do?
When you started engaging with the enemy using Bkb try to use magnetize right away.
After Bkb is applied (magnetize will be removed), make sure that there are "creeps/enemies" beside you otherwise, your ulti will be wasted.
Apply a remnant to reset the Magnetize's Duration, it will also be applied to the BKBs (though it will not deal damage) then just wait for the BKB to cool down.
PS: Make sure to provide space for yourself to reapply remnants or you can also harass the enemy to deal physical damage.
Rolling Boulder is very useful against running and escaping enemies, also for escaping. As it slows down enemy units when remnant is used.
Rolling on a Target
It's really hard to use rolling boulder when it comes to targeting to an enemy.
But when it comes to that, see to it that you are in the LINE where the hero is going to walk.
Rolling to Escape
Rolling to escape is pretty tricky sometimes, you don't want yourself to collide with some other heroes.
So if you really want to escape, try kicking the person with a remnant or just the hero. Then Roll on the other direction together with a tp scroll.
If tp is not around, just try to roll where obstruction or cliff is near.
If you want to have some suggestions, Please comment it down below and I might be able to demonstrate to you what is missing, some tips on a particular hero, items or anything.
Just leave a comment Down Below and i'll do my best to show it to you !
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