Skills
Plasma Field
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
Radius: 795
Minimum Damage: 60/100/140/180
Maximum Damage: 160/230/300/370
Cooldown: 14 Mana: 125
The Lightning Revenant rules the Underscape with plasmatic power.
Plasma Field is a bit challenging to use. You must be able to judge the
very edge of the field to maximize the damage. Harassing with
Plasma Field can turn a battle that didn't even start to victory. A well-used
Plasma Field is able to kill fleeing enemies and/or keep them out of your lane.
Here's a trick that I use:
- Guesstimate the area around the target. Look for the places enemies will wander into.
- Put yourself in a position where your Plasma Field will hit.
- As you do, unleash your sparky field of death.
- When the first burst hits, move a bit back.
- The enemy will likely run away from the Plasma Field.
- The second burst will likely give maximum damage.
IMPORTANT!: Keep in mind that a melee hero thwacking your face in close range makes your
Plasma Field useless. However, your next ability is what covers this weakness.
Static Link
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Lasts up to 8 seconds.
Range: 600
Damage Drain Duration: 8
Buff Duration: 18-26
Damage Stolen Per Second: 7/14/21/28
Cooldown: 25
Mana: 20/30/40/50
Razor's polarity channels electricity into his being, draining the power of his opposition.
I've heard many people complain that
Static Link is overpowered. However, it is not. In all fights (not just Dota 2, even real ones), you have two choices; make distance between your opponent
OR make
no distance between your opponent.
To engage with a successful
Static Link, you have to bum rush close to get all the damage bonus. Now, it depends if you want to get close, but you never want to go too far to break the link. If your target is running away, don't attack them.
Electric Slide with them. If you manage to get ahead of them, you can execute them on the spot.
Squishy supports should stay away from the enemy melee carry much as possible and use the best of their ability to create space. A successful and mindful support uses their spells to save themselves, their lane partner, and even get a kill.
Dazzle with his
Poison Touch.
Crystal Maiden with her
Crystal Nova.
This is where Razor gets
NASTY.
"Deluxe, whatever do you mean by that?" you may ask.
You see, supports are almost useless against
Razor.
"What? How?"(See
Unstable Current.)
With the right mind set and cool head, you, as a Razor, can zap the bugs known as the opponent's carry and support.
IMPORTANT!: Static Link still connects with your target even if stunned. However, it will break if your prey runs away too far.
Bashing of Their Faces: Winning a 1 vs. 2 (Razor vs. Carry & Support)
- Engage by getting close to the carry. Initiate with Static Link. (Use Eye of the Storm if needed to get an edge.)
- If the support has a stun, it gives their carry extra breathing room. Which is excellent. The support will be purged, damaged, and slowed. And now, the carry is taking shots at you with no damage. Your link is draining their attack quickly.
- Use your new-found attack damage and smite the opponent. By then, they're already low on HP.
- As they run away, release a Plasma Field. You got a kill.
- Now, the support is running. But you're faster.
- Supports have naturally slower movement speed. With Unstable Current's bonus speed, you can catch up quickly and kill them in a few shots.
- >profit
Another important tip!: An enemy's
Shadow Blade may prove useless against you. The
Shadow Blade kicks in when the user has low HP. Your
Plasma Field boots them in the arse in return. As they run away, use your field. They're down for the count.
Unstable Current
Razor moves with increased speed, and any abilities targeted at him are instantly countered with a jolt of electricity which damages, slows, and purges buffs from enemies.
Movement Speed Bonus: 4%/8%/12%/16%
Slow Duration: 0.5/1/1.5/2
Attack Speed Slow: 100
Reduces Attacker's Movement Speed to: 100
Damage: 40/70/100/130
Attacking the Lightning Revenant is rewarded with shock therapy.
A nightmare for a few certain spellcasters and heroes with abilities that have low mana cost and low cooldown. It's hell for them. Do you hear that,
Phantom Assassin?
Every spell that hits
Razor is countered with electricity that damages, slows, and purges buffs from your adversary. A
Bloodlust from
Ogre Magi and many other buffs will poof up in blue shocky light.
Unstable Current can save your life. Now, even if you get hit by a spell, you
will feel the effects of it. A stun is a stun, and it can get you killed. Small light spells is something where Razor can brush off. With your allies backing you up, simple spells will be the least of your worries.
Eye of the Storm
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Radius: 500 for units/380 for buildings**
Duration: 30
Damage Per Strike: 37.5/50/62.5
Armor Reduced Per Strike: 1
Strike Interval: 0.7/0.6/0.5 (0.55/0.45/0.35*)
Cooldown: 80/70/60
Mana: 100/150/200
Can be Improved by Aghanim's Scepter (* shows the improved values). Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient.
Ride the lightning.
Imagine a cloud. And in this cloud you've imagined, it attacks by itself. Mr. Cloud here may count as a hero. With the
Eye of the Storm in wake, its simple activation can rupture bowels in sheer terror. It goes through Magic Immunity and decreases armor by one with each attack. Paired with the
Aghanim's Scepter and the
Refresher Orb makes it a potent pair.
Keep in mind that the lightning will strike the unit with the lowest HP. Just like
Juggernaut's
Omnislash; creeps in the way can ruin it. However,
Razor does not have to worry about it as much. You can eliminate the creeps and/or ignore them, the bolt will soon attack the heroes.
Refresher Orb Tip!: Use
Eye of the Storm, and then your
Refresher Orb. You cannot afford to lose any mana when using this combo.
Refresher Orb takes 375 mana, and
Razor does not have all the mana in the world.
Quick Comment (2) View Comments
You need to log in before commenting.