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I would recommend you play a game or two were you skip your Ulti until level 10 so you can get more levels of your other skills. Crystal maiden is one of the best level 1-5 heroes in the game. My personal build also leaves your W at level 3 to gets much more damage from her Q.
As i've previously stated, I had never tried Ghost Scetper on Crystal, I have now and it is as such included in the guide. It does have its upsides.
Ive suggested looking into the Observer Ward + courier option. Typically though, you are usually playing with a second support and they end up getting the wards, or get courier and vice versa. I'll make sure to expand a bit on the Sentry Ward section also.
Also, you should considering buying both the
And the Blink Dagger isn't for initiating. It's for catching up, for repositioning, for escaping. You can also use it to gank if you really want to initiate by blinking in and using Frostbite. The use of it isn't supposed to be to blink in and start casting your ultimate or something (though it also has that use). If you're going to blink in to a fight, do it after stuns are thrown. You stay at the edge, use your other skills, wait till stuns are thrown, jump in then cast ulti. You don't initiate ulti with the Blink
The Blink Dagger provides literally twice the mobility, plus even more as it is completely accurate and in any direction at any time. True, if you're getting hit, it won't work. However, against the majority of enemies, with Tranq Boots and a Eul's, you're usually faster. You only have to escape them for 3 seconds, and then its more or less a guaranteed escape because you can jump past cliffs, into the middle of trees, etc.
Force Staff is mentioned in there, but i still maintain that blink is more versatile, even though it has no stats. Ghost Scepter will probably end up in the Luxury items section
This reason can be ignored if there's an exceptionally good skill which requires a surprise, like
Even if you don't agree with these two items you must admit they should deserve a mention and be included in your guide.
As a support I always consider Force Staff if I need the mobility as it guarantees an escape (moreso than blink), can be used to help allies (isn't that what we supports are there for), can be built in pieces and provides some needed attributes.
While not a 100% in my CM games, I think it's definitely something that can be considered over blink daggers in some situations that it warrants mention. On the other hand, I almost never pick up blink on CM, but that may just be personal preference.