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I play Oracle quite often and I think it bears mention that purifying flames can now last hit creeps. This allows him to some what off-lane because he can get those hard to reach creeps that he can't get by simply right clicking. Even in safe-lane as a babysitter, zone pusher, and harass he can now get last hits that your carry might miss, making your lane that much more effective. The cooldown and mana cost for the damage make this viable, though not something you can lean on or spam.
If I do offlane, I get phaseboots. If i do safelane I go mana boots into guardian greaves (aka GG boots) to really dominate and give the carry plenty of harass free farm.
Both have their niche in a game and have their pros and cons, it really comes down to team composition and how comfortable you are in various roles.
Also with the nerf to Euls I find that Solar Crest is a much more viable choice as well as increasing effective HP with evasion. I seem to last longer in team fights, and it acts like a fate's edict lite. Meaning in a team fight suddenly two right clickers can't hit anything and take more damage, rather than one and one that is in the air for 2.5 seconds before the combo starts. Again it comes down to comfort and team composition, but it seems to have more power in swinging a team fight than a Euls, the best would be if you were rich enough for both.
In addition, you can mention
Anyway, it is a great guide.
Thanks mate! :)
Taking damage is supposed to stop the healing from urn, but under false promise, you take no damage, right? So can you ult a guy and heal him with urn during combat? It would be pretty strong if you could.