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(and they won't be spending their farm, they will have their support heros do so, who don't live to do anything else but ward and cast spells in fights to make the carries life easier)
As to the Helm: A common mistake is to believe that lifesteal is the answer to recovering from low health. In reality, lifesteal is based on the damage you deal, so in order of lifesteal to be a worthy buy, you would want to get more damage first.
You can A) Get a Morbid Mask for 900 gold and then restore about 9 HP an attack for the next... well for a while... on Jungle creeps. A just cause since you get gold and experience still
OR
B) Buy a salve and use the courior. Early to mid game it's not that bad, and you save yourself a lot of money in the long run (and time I might add) while also still going jungling to farm like a good carry.
If we are in the late game stage of the game, I don't mind Helm of the Dominator, but I never consider lifesteal core.
AND HEY, if you are at half health, you can just stay out of fights for a minute and watch as your natural HP regen does the trick. Just play it safe and farm for a while, which again is what carries should be doing. Farming until they 6 item and win.
An early
Why on earth would you pick up silence so late in the game. Skip lvl 2 stats and learn how to last hit.
That was a stupid statement...
Stats are fantastic. Stats make it easier to last hit. And in real games, you also deny. And when your opponents knows how to last hit and deny, your best chance is having more damage (aka stats). Putting points in stats is buying a Circlet for the cost of an ability that doesn't do anything early game (which is basically every hard carry in the game)
Getting aura later than the silence would be a better choice because you get stats (which buffs the aura) and allows you to kill support heroes (or at least keep them out of the fight)
"Skip stats and learn to last hit" LOL! Yes! and never buy a quelling blade. No matter how low your base damage is. Just learn to last hit past your base damage.
Items:
All of the builds suggest to take a single set of tangos. Any hero with a nuke or even 2 passive heros that just harass, will make it very hard for you to farm in most cases. The only time a single tango is relitively okay is when you are bottle rushing. (Similarly, souble tango is really okay only for supports so they can double pull)
Build 1 goes for very high rates of damage... at the cost of... well... money.
How do I mean? I see 4 slots being used. Realistically, you are only going to make 1 wrathband (and potentially turn it into a ring... maybe) spending 9 gold, you gain access to 3 Ironwood branches, which give you 39 more mana, 54 more HP and the same exact agaility as a single slippers. The ironwoods can then be made into a wand later on to save space and even get some burst HP.
More likely than not, Wrathband is going to do very little for you and you will sell it.
Now... "core" Shadow Blade is where... *sigh* if you are on low level pubs you bet that invis is OP (as is Rikki, I hear a lot). In reality, Shadow Blade should only be taken if you need the escape mechinism and your allies consist of NO other heros that utilize invisibility. One of the great things about invisibility si that it forces funds into anti- invis items. Once the opponent has a Gem/ carries dust/ Puts up sentury wards, I assure you will wish that first buy was a Yasha (and you saved a lot of gold in making it)
Yasha, however, is never "core". Manta Style is "core". Sange and Yasha is "core" (though also not very effective). Butterfly is lategame, but still worth mentioning. Yasha is a "medium" item. As is the Crystalys.
PLEASE finish Daedalus/ Manta Style BEFORE you get lifesteal. Lifesteal is % based and contrary to many players belief, is NOT a good way to get health when you are low and does NOT allow you to just dive in and watch as your opponent can't kill you. For lifesteal to work you need damage. So get damage first. And don't say "well I have a Yasha and a Crystalus already, that is enough damage at level 10. I am drow ranger! I am OP broken and no one can touch me!"
The only drows that are broken are those that get fed by bad decicions from enemy heros or those who know how to play the game as a carry.
As for the second and 3rd item build... there are no words.
Skill build
Early stat point, good. Ice arrows good... Percicion aura level 4 over silence? ... Again, just as lifesteal, percicion aura is % based and more crittically is based on drows level. Silence, however, can easilly shut down ganks or enemy support heros... and in teamfights is a very powerful weapon.
And this goes for both skillbuilds: The aura pushes the lane that drow is in. Getting it early is a bad idea. ESPECIALLY skill build 2, where you are spending all of your points adding 1 damage to your friendly ranged heros that will eventually go up as your levels do... assuming you live that long with no silence and an inability to orb walk.
That is my rant. Take from it what you will
When it comes to a
About the skill order: I max the
And why even get illusions when you kill most enemies with like 4-5 crit-imbued shots anyway? :)
I well see your point though, will add another build for early Trueshot Aura.
I generally agree pretty much with everything you have written, although I have minor differences to my build, since I have this item build progression:
Because I don't build a wraith band, so I have slightly different Starting Items:
The thing I find most interesting about your build is how you rush
I disagree with
I definitely think that Trueshot Aura should be maxed first, interspersed with frost arrows. It gives you more early damage than the point in stats.