2 | 9 | 14 | 15 | 17 | 18 | 19 |
6 | 20 | 21 | 22 | 23 | 24 | 25 |
1 | 4 | 5 | 8 | 10 | 11 | 13 |
3 | 7 | 12 | 16 |
No one can learn Invoker from a guide. So i dont think its necessary to explain how to creep, how to play. This guide is to teach you items and skills (also skill combos which really hurts.)
Invoker can be played in 2 ways. Carry or Nuker. I prefer nuker. But carry also can rock. Even if you farmed carry, you should use your skills very well (to escape or to attack etc..)
I created a detailed skills chapter. You can check skills and Combos from this guide and start playing and trying to get used to them. My item build for carry is maybe not perfect but for nuker it is. Hope you will learn and enjoy playing invoker.
WEX (W)
Storm elements and grants a permanent agility bonus.
Each Wex instance provides increased attack speed and movement speed.
Gives 2% AS and 1% MS per level per instance. Upon leveling this skill Invoker will gain +2 Agility.
Max Wex will give 14% AS(Attack speed) and 7% MS(Movement Speed) per instance.
Notes:
Level 1 - Gives 2% AS and 1% MS per instance.
Level 2 - Gives 4% AS and 2% MS per instance.
Level 3 - Gives 6% AS and 3% MS per instance.
Level 4 - Gives 8% AS and 4% MS per instance.
and so on until level 7 by adding 2% for AS and 1 % for MS each level
QUAS (Q)
Ice elements and grants a permanent strength bonus attribute.
Each Wex instance provides increased attack speed and movement speed.
Max Quas will give 7 HP regen per second per instance.
Notes:
Level 1 - Gives 1 HP regen per second per instance.
Level 2 - Gives 2 HP regen per second per instance
Level 3 - Gives 3 HP regen per second per instance
Level 4 - Gives 4 HP regen per second per instance
and so on until level 7 by adding 1 HP each level
EXORT (E)
Fire elements and grants a permanent intelligent bonus attribute.
Each Exort intances provide increase of attack damage.
Gives 3 damage per level per instance. Upon leveling this skill Invoker will gain +2 Intelligence.
Max Exort will give 21 dmg (damage) per instance.
Notes:
Level 1 - Gives 3 damage per instance.
Level 2 - Gives 6 damage per instance.
Level 3 - Gives 9 damage per instance.
Level 4 - Gives 12 damage per instance.
and so on until level 7 by adding 3 dmg.
Invoke(R)
Combine the elements to form a new spells from the invoke list with the combination of Wex,Quas and Exort.
Can be improved by Aghanim's Scepter
Number of spells allowed:1/2/2/2
Maximum can have two spell,if new combination spell is invoke ,the oldest one will be replaced.
(Mana Cost/Cooldown)
Level 1 - Can have 1 invoked spell. ( 20/22)
Level 2 - Can have 2 invoked spells. (40/17)
Level 3 - Can have 2 invoked spells. (50/12)
Level 4 - Can have 2 invoked spells. (80/5)
Spells:
Ghost Walk (V)
Key Combo: QQW + R
Cooldown: 60 sec.
Mana Cost: 300
Slow Radius :400 AOE
2Quas and 1Wex
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.
Effect of Quas level
enemy slow: 20% / 23% / 26% / 30% / 33% / 36% / 40%
Effect of Wex level
self slow: 30% / 25% / 20% / 15% / 10% / 5% / 0%
The slow effect works on magic immune units.
Ice Wall (G)
Key Combo: QQE + R
Cooldown: 20 sec.
Mana Cost: 175
2Quas and 1 Exort
Generates a wall of solid ice directly in front of Invoker for up to 12 seconds.The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.
Damage type: magical
Effect of Quas level:
slow: 20% / 40% / 60% / 80% / 100% / 120% / 140%
duration: 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12
Effect of Exort level :
Damage per second: 6 / 12 / 18 / 24 / 30 / 36 / 42
Cold Snap (Y)
Key Combo: QQQ + R
Cooldown: 20 sec.
Mana Cost: 100
3Quas
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas.
Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage.
Triggers cooldown between stuns goes from 0.8 to 0.6 seconds based on Quas.
Damage type: magical
Effect of Quas level:
duration: 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 seconds
stun cooldown: 0.7715 / 0.7430 / 0.7145 / 0.6860 / 0.6575 / 0.6290 / 0.6005 seconds
Applies a stun (same duration as normal) and deals 60 damage immediately upon being cast, this does trigger the damage cooldown.
The stun only triggers on damage greater than 10 after reductions.
Alacrity(Z)
Key Combo: WWE + R
Cooldown: 15 sec
Mana Cost: 50
2 Wex and 1 Exort
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 90 based on Exort for 9 seconds.
Effect of Wex level
bonus speed of attack: 20% / 30% / 40% / 50% / 60% / 70% / 80%
Effect of Exort level
bonus damage: 20 / 30 / 40 / 50 / 60 / 70 / 80
Sun Strike(T)
Key Combo: EEE + R
Cooldown: 30 sec.
Mana Cost: 175
Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it.
Deals 100-475 damage based on Exort which is spread over all enemy units within its 175 AoE.
Damage type: magical
Damage is spread evenly between targets in the AoE.
You gain experience even if you kill a hero outside the 1200 experience range.
Effect of Exort level
damage: 100 / 162.5 / 225 / 287.5 / 350 / 412.5 / 475
Tornado (X)
Key Combo: QWW + R
Cooldown: 25 sec.
Mana Cost: 150
1Quas and 2 Wex
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom.
Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Damage type: magical
Damage calculation: 77.5 + ((Level of Quas+Level of Wex) * 23)
Effect of Quas level
Duration: 0.8 / 1.1 / 1.4 / 1.7 / 2.0 / 2.3 / 2.5 seconds
Effect of Wex level
Distance: 800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200
Chaos Meteor (D)
Key Combo: WEE + R
Cooldown: 55 sec.
Mana Cost: 200
1Wex and 2 Exort
Invoker pulls a flaming meteor from space onto the targeted location.
Upon landing, the meteor rolls forward dealing up to 290 damage per second based on Exort for up to 1410 range based on Wex. Deals minor residual damage to units that get hit.
Damage type: magical
Deals main damage to enemy units under meteor (275 AoE) every 0.5 seconds and burns enemies for 3 seconds, dealing lesser damage.
The meteor takes 1.5 seconds to fall to the ground and start dealing damage.
The meteor moves at a speed of 300.
Effect of Wex level
meteor range: 465 / 615 / 780 / 930 / 1095 / 1245 / 1410
Effect of Exort level:
main damage: 55 / 70 / 85 / 100 / 115 / 130 / 145 every 0.5 seconds
burn damage: 11 / 14 / 17 / 20 / 23 / 26 / 29 per second
Forge Spirit (F)
Key Combo: QEE + R
Cooldown: 30 sec.
Mana Cost: 75
1Quas and 2 Exort
Invoker forges a spirit embodying the strength of fire and fortitude of ice.
Armor, damage and life is based on Exort while Mana, duration, and attack range is based on Quas.
The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds.
By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.
If both Quas and Exort are level 4 or higher, 2 spirits are summoned.
Only one group of spirits can be summoned at one time
Forged Spirits have an autocast orb attack which reduces enemy's armor by 1 per hit and costs 40 mana.
Effect of Quas level:
- Duration: 20 / 30 / 40 / 50 / 60 / 70 / 80 seconds
- Attack range: 300 / 400 / 500 / 600 / 700 / 800 / 900
- Mana: 100 / 150 / 200 / 250 / 300 / 350 / 400
Effect of Exort level:
damage: 29 / 38 / 47 / 56 / 65 / 74 / 83
armor: 2 / 3 / 4 / 5 / 6 / 7 / 8
life: 300 / 400 / 500 / 600 / 700 / 800 / 900
Deafening Blast (B)
Key Combo: QWE + R
Cooldown: 40 sec.
Mana Cost: 200
1Quas 1 Wex and 1 Exort
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort.
The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
Damage type: magical
Effect of Quas level
knockback duration: 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds
Effect of Wex level
attack prevention duration: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 seconds
Effect of Exort level
damage: 40 / 80 / 120 / 160 / 200 / 240 / 280
This skill interrupts channeling spells.
EMP (C)
Key Combo: WWW + R
Mana Cost: 125
Cooldown: 25 sec.
3 Wex
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex.
The detonation covers a 675 area, draining up to 400 mana based on Wex.
Deals 0.5 damage for each point of mana drained.
Damage type: Direct HP removal if the target will not die from the hit, else Magic
Damage deals before mana burn.
Effect of Wex level:
Mana burn: 100 / 150 / 200 / 250 / 300 / 350 / 400
delay: 3.7 / 3.4 / 3.15 / 2.85 / 2.6 / 2.3 / 2 seconds
Combo 1:
-Meteor
-Defining blast
-Use meteor and after 0.6 second delay, use defining blast which means if your exort is 7lwl, Your enemy will get over 1k damage.
Combo 2:
-tornado
-EMP
-use tornado and activate emp while they are flying.
Combo3:
-Cold Snap
-Alacrity
-Forge Spirit
-This may be a little complex. Use cold snap and forge spirit while in combat. After your spirits start to attack, your enemy will get stunned really often. Then use alacrity and finish him. (You can also use this combo to run)
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