Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

4 Votes

Show Them Invoker

May 26, 2012 by Battlehammer
Comments: 4    |    Views: 19196    |   


Build 1
Build 2

Carry (I dont prefer but its good)

DotA2 Hero: Invoker




Hero Skills

Mastermind (Innate)

Quas

2 9 14 15 17 18 19

Wex

6 20 21 22 23 24 25

Exort

1 4 5 8 10 11 13

Invoke

3 7 12 16

Talents



Show Them Invoker

Battlehammer
May 26, 2012


Introduction

No one can learn Invoker from a guide. So i dont think its necessary to explain how to creep, how to play. This guide is to teach you items and skills (also skill combos which really hurts.)
Invoker can be played in 2 ways. Carry or Nuker. I prefer nuker. But carry also can rock. Even if you farmed carry, you should use your skills very well (to escape or to attack etc..)
I created a detailed skills chapter. You can check skills and Combos from this guide and start playing and trying to get used to them. My item build for carry is maybe not perfect but for nuker it is. Hope you will learn and enjoy playing invoker.

Skills

WEX (W)
Storm elements and grants a permanent agility bonus.
Each Wex instance provides increased attack speed and movement speed.
Gives 2% AS and 1% MS per level per instance. Upon leveling this skill Invoker will gain +2 Agility.
Max Wex will give 14% AS(Attack speed) and 7% MS(Movement Speed) per instance.

Notes:
Level 1 - Gives 2% AS and 1% MS per instance.
Level 2 - Gives 4% AS and 2% MS per instance.
Level 3 - Gives 6% AS and 3% MS per instance.
Level 4 - Gives 8% AS and 4% MS per instance.
and so on until level 7 by adding 2% for AS and 1 % for MS each level



QUAS (Q)
Ice elements and grants a permanent strength bonus attribute.
Each Wex instance provides increased attack speed and movement speed.
Max Quas will give 7 HP regen per second per instance.




Notes:
Level 1 - Gives 1 HP regen per second per instance.
Level 2 - Gives 2 HP regen per second per instance
Level 3 - Gives 3 HP regen per second per instance
Level 4 - Gives 4 HP regen per second per instance
and so on until level 7 by adding 1 HP each level


EXORT (E)
Fire elements and grants a permanent intelligent bonus attribute.
Each Exort intances provide increase of attack damage.
Gives 3 damage per level per instance. Upon leveling this skill Invoker will gain +2 Intelligence.
Max Exort will give 21 dmg (damage) per instance.


Notes:
Level 1 - Gives 3 damage per instance.
Level 2 - Gives 6 damage per instance.
Level 3 - Gives 9 damage per instance.
Level 4 - Gives 12 damage per instance.
and so on until level 7 by adding 3 dmg.


Invoke(R)
Combine the elements to form a new spells from the invoke list with the combination of Wex,Quas and Exort.
Can be improved by Aghanim's Scepter
Number of spells allowed:1/2/2/2
Maximum can have two spell,if new combination spell is invoke ,the oldest one will be replaced.

(Mana Cost/Cooldown)
Level 1 - Can have 1 invoked spell. ( 20/22)
Level 2 - Can have 2 invoked spells. (40/17)
Level 3 - Can have 2 invoked spells. (50/12)
Level 4 - Can have 2 invoked spells. (80/5)

Spells:

Ghost Walk (V)
Key Combo: QQW + R
Cooldown: 60 sec.
Mana Cost: 300
Slow Radius :400 AOE
2Quas and 1Wex

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.

Effect of Quas level
enemy slow: 20% / 23% / 26% / 30% / 33% / 36% / 40%
Effect of Wex level
self slow: 30% / 25% / 20% / 15% / 10% / 5% / 0%
The slow effect works on magic immune units.


Ice Wall (G)
Key Combo: QQE + R
Cooldown: 20 sec.
Mana Cost: 175
2Quas and 1 Exort


Generates a wall of solid ice directly in front of Invoker for up to 12 seconds.The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.

Damage type: magical

Effect of Quas level:
slow: 20% / 40% / 60% / 80% / 100% / 120% / 140%
duration: 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12
Effect of Exort level :
Damage per second: 6 / 12 / 18 / 24 / 30 / 36 / 42


Cold Snap (Y)
Key Combo: QQQ + R
Cooldown: 20 sec.
Mana Cost: 100
3Quas


Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas.
Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage.
Triggers cooldown between stuns goes from 0.8 to 0.6 seconds based on Quas.

Damage type: magical
Effect of Quas level:
duration: 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 seconds
stun cooldown: 0.7715 / 0.7430 / 0.7145 / 0.6860 / 0.6575 / 0.6290 / 0.6005 seconds
Applies a stun (same duration as normal) and deals 60 damage immediately upon being cast, this does trigger the damage cooldown.
The stun only triggers on damage greater than 10 after reductions.


Alacrity(Z)
Key Combo: WWE + R
Cooldown: 15 sec
Mana Cost: 50
2 Wex and 1 Exort


Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 90 based on Exort for 9 seconds.
Effect of Wex level
bonus speed of attack: 20% / 30% / 40% / 50% / 60% / 70% / 80%
Effect of Exort level
bonus damage: 20 / 30 / 40 / 50 / 60 / 70 / 80


Sun Strike(T)
Key Combo: EEE + R
Cooldown: 30 sec.
Mana Cost: 175




Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it.
Deals 100-475 damage based on Exort which is spread over all enemy units within its 175 AoE.
Damage type: magical
Damage is spread evenly between targets in the AoE.
You gain experience even if you kill a hero outside the 1200 experience range.

Effect of Exort level
damage: 100 / 162.5 / 225 / 287.5 / 350 / 412.5 / 475

Tornado (X)
Key Combo: QWW + R
Cooldown: 25 sec.
Mana Cost: 150
1Quas and 2 Wex


Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom.

Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.

Damage type: magical

Damage calculation: 77.5 + ((Level of Quas+Level of Wex) * 23)

Effect of Quas level
Duration: 0.8 / 1.1 / 1.4 / 1.7 / 2.0 / 2.3 / 2.5 seconds
Effect of Wex level
Distance: 800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200


Chaos Meteor (D)
Key Combo: WEE + R
Cooldown: 55 sec.
Mana Cost: 200
1Wex and 2 Exort


Invoker pulls a flaming meteor from space onto the targeted location.
Upon landing, the meteor rolls forward dealing up to 290 damage per second based on Exort for up to 1410 range based on Wex. Deals minor residual damage to units that get hit.

Damage type: magical
Deals main damage to enemy units under meteor (275 AoE) every 0.5 seconds and burns enemies for 3 seconds, dealing lesser damage.
The meteor takes 1.5 seconds to fall to the ground and start dealing damage.
The meteor moves at a speed of 300.

Effect of Wex level
meteor range: 465 / 615 / 780 / 930 / 1095 / 1245 / 1410
Effect of Exort level:
main damage: 55 / 70 / 85 / 100 / 115 / 130 / 145 every 0.5 seconds
burn damage: 11 / 14 / 17 / 20 / 23 / 26 / 29 per second


Forge Spirit (F)
Key Combo: QEE + R
Cooldown: 30 sec.
Mana Cost: 75
1Quas and 2 Exort


Invoker forges a spirit embodying the strength of fire and fortitude of ice.

Armor, damage and life is based on Exort while Mana, duration, and attack range is based on Quas.

The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds.

By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.

If both Quas and Exort are level 4 or higher, 2 spirits are summoned.

Only one group of spirits can be summoned at one time

Forged Spirits have an autocast orb attack which reduces enemy's armor by 1 per hit and costs 40 mana.
Effect of Quas level:
- Duration: 20 / 30 / 40 / 50 / 60 / 70 / 80 seconds
- Attack range: 300 / 400 / 500 / 600 / 700 / 800 / 900
- Mana: 100 / 150 / 200 / 250 / 300 / 350 / 400
Effect of Exort level:
damage: 29 / 38 / 47 / 56 / 65 / 74 / 83
armor: 2 / 3 / 4 / 5 / 6 / 7 / 8
life: 300 / 400 / 500 / 600 / 700 / 800 / 900


Deafening Blast (B)
Key Combo: QWE + R
Cooldown: 40 sec.
Mana Cost: 200
1Quas 1 Wex and 1 Exort



Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort.

The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.

Damage type: magical

Effect of Quas level

knockback duration: 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds

Effect of Wex level

attack prevention duration: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 seconds
Effect of Exort level

damage: 40 / 80 / 120 / 160 / 200 / 240 / 280
This skill interrupts channeling spells.


EMP (C)
Key Combo: WWW + R
Mana Cost: 125
Cooldown: 25 sec.
3 Wex



Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex.

The detonation covers a 675 area, draining up to 400 mana based on Wex.

Deals 0.5 damage for each point of mana drained.

Damage type: Direct HP removal if the target will not die from the hit, else Magic

Damage deals before mana burn.

Effect of Wex level:
Mana burn: 100 / 150 / 200 / 250 / 300 / 350 / 400
delay: 3.7 / 3.4 / 3.15 / 2.85 / 2.6 / 2.3 / 2 seconds

Skill Combos

Combo 1:
-Meteor
-Defining blast

-Use meteor and after 0.6 second delay, use defining blast which means if your exort is 7lwl, Your enemy will get over 1k damage.

Combo 2:
-tornado
-EMP

-use tornado and activate emp while they are flying.

Combo3:

-Cold Snap
-Alacrity
-Forge Spirit

-This may be a little complex. Use cold snap and forge spirit while in combat. After your spirits start to attack, your enemy will get stunned really often. Then use alacrity and finish him. (You can also use this combo to run)

Quick Comment (4) View Comments

You need to log in before commenting.

Similar Guides
Featured Heroes

Quick Comment (4) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved