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Welcome to my first "concise" guide, an attempt to give you the most important facts about a hero and some build ideas in a short format.
Today's guide is to Slardar, or ManBearFish. He's a strength hero with massive armour reduction that can carry strongly throughout the game. He's commonly used as a counter to invisible heroes, thanks to Amplify Damage.
+ Good burst physical damage output
+ Strong armour reduction
+ Mobile and tanky
+ Good base damage
+ Good starting armour
+ Decent strength and agility growth
- Very short range on abilities
- Item dependent
- Generally needs to snowball to be effective
- Some mana issues early game
- Can only output physical damage
In keeping with the concise theme, we'll be taking a short look at his skills. It's worth noting that ALL of his damage output is physical, so he can struggle against items like Ghost Scepter, and heroes with very high armour.
Slardar generally needs to be played as a core hero, either #1, #2 or #3. If you want armour reduction as a #4 or #5, pick
Vengeful Spirit or
Dazzle instead.
He's definitely not a conventional hard carry - he's a snowballer by nature as he can peak early and devastate the enemy team with ganks. His short cooldowns mean he never needs to be out of the action for long. However, I would add that he doesn't have to always be ganking - you can use Amplify Damage to farm big jungle creeps reasonably quickly, and should do so when attacking opportunities are limited.
He goes through a dip after the midgame when he can struggle against conventional carries who managed to get their farm together. However, he does pick up again later on if you can get an Assault Cuirass and abuse Bash to lockdown their most important hero.
Generally though, you want to successfully snowball and end the game relatively early as a #1.
Most of the early game choices are all about the usual challenges of playing a melee core - you need to be able to soak up some harassment, heal yourself, and grab some kills.
Blink Dagger is core on basically every conventional build, and you'll generally want to pick up as soon as you're ready.
Boots-wise, as a core you want Power Treads for the attack speed and ability to move those vital stats around. However, you may occasionally look at
Tranquil Boots in a difficult lane where you aren't getting much farm. They provide a decent speed and armour boost. Generally we avoid
Phase Boots as although they stack well with Sprint, we already have phase, a blink for mobility, and need attack speed more than raw damage.
After that you can see that almost all of the items we're looking at are focused on armour reduction, tanking and damage. Ideally we can combine all three in an item like Assault Cuirass, but it's pretty expensive.
Black King Bar can be very important against many lineups, as you can easily be kited or disabled without it.
Most Slardar builds look something like this:
->
->
->
Obviously you should tweak as you see fit. Hopefully allies are picking up items like Medallion of Courage and
Vladmir's Offering as they will help you a lot.
A quick run down of good allies and bad enemies. This is not going to be exhaustive, but will hopefully give you the idea. One thing to bear in mind is that Slardar can be incredibly powerful 1v1 with the right items, and many heroes can be both easy or problematic depending on the situation, so we're looking very generally.
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