1. | Introduction |
2. | How to Use |
3. | Quas |
4. | Wex |
5. | Exort |
6. | Invoke |
7. | Cold Snap (QQQ) |
8. | Ghost Walk (QQW) |
9. | Ice Wall (QQE) |
10. | Tornado (QWW) |
11. | Deafening Blast (QWE) |
12. | Forge Spirit (QEE) |
13. | EMP (WWW) |
14. | Alacrity (WWE) |
15. | Chaos Meteor (WEE) |
16. | Sun Strike (EEE) |
Since DOTAFire currently does not have Invoker's spells in their database, this guide is a (hopefully temporary) substitute that provides this information. This is not a full guide, nor is it intended to be.
~Dr. D
Invoker's spells have only one level, but they scale based on the level of the reagents used( Quas, Wex, and Exort). Therefore, to get the actual value of a spell, simply plug in the reagent level where appropriate. For example:
Type: Targets: |
Passive / Active Self |
Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration. |
Level 1 2 3 4 5 6 7 |
Mana N/A N/A N/A N/A N/A N/A N/A |
Cooldown 0 0 0 0 0 0 0 |
Range N/A N/A N/A N/A N/A N/A N/A |
AoE N/A N/A N/A N/A N/A N/A N/A |
Duration N/A N/A N/A N/A N/A N/A N/A |
Effect +2 STR permanently, +1.0 HP/sec per instance +4 STR permanently, +2.0 HP/sec per instance +6 STR permanently, +3.0 HP/sec per instance +8 STR permanently, +4.0 HP/sec per instance +10 STR permanently, +5.0 HP/sec per instance +12 STR permanently, +6.0 HP/sec per instance +14 STR permanently, +7.0 HP/sec per instance |
Type: Targets: |
Passive / Active Self |
Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed. |
Level 1 2 3 4 5 6 7 |
Mana N/A N/A N/A N/A N/A N/A N/A |
Cooldown 0 0 0 0 0 0 0 |
Range N/A N/A N/A N/A N/A N/A N/A |
AoE N/A N/A N/A N/A N/A N/A N/A |
Duration N/A N/A N/A N/A N/A N/A N/A |
Effect +2 AGI permanently, +2% attack speed and +1% movement speed per instance +4 AGI permanently, +4% attack speed and +2% movement speed per instance +6 AGI permanently, +6% attack speed and +3% movement speed per instance +8 AGI permanently, +8% attack speed and +4% movement speed per instance +10 AGI permanently, +10% attack speed and +5% movement speed per instance +12 AGI permanently, +12% attack speed and +6% movement speed per instance +14 AGI permanently, +14% attack speed and +7% movement speed per instance |
Type: Targets: |
Passive / Active Self |
Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage. |
Level 1 2 3 4 5 6 7 |
Mana N/A N/A N/A N/A N/A N/A N/A |
Cooldown 0 0 0 0 0 0 0 |
Range N/A N/A N/A N/A N/A N/A N/A |
AoE N/A N/A N/A N/A N/A N/A N/A |
Duration N/A N/A N/A N/A N/A N/A N/A |
Effect +2 INT permanently, +3 damage per instance +4 INT permanently, +6 damage per instance +6 INT permanently, +9 damage per instance +8 INT permanently, +12 damage per instance +10 INT permanently, +15 damage per instance +12 INT permanently, +18 damage per instance +14 INT permanently, +21 damage per instance |
Type: Targets: |
Active None |
Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort. |
Level 1 2 3 4 |
Mana 20 (0) 40 (0) 60 (0) 80 (0) |
Cooldown 22 (16) 17 (8) 12 (4) 5 (2) |
Range N/A N/A N/A N/A |
AoE N/A N/A N/A N/A |
Duration N/A N/A N/A N/A |
Effect Invokes a new spell. Can hold up to 1 invoked spell. Invokes a new spell. Can hold up to 2 invoked spells. Invokes a new spell. Can hold up to 2 invoked spells. Invokes a new spell. Can hold up to 2 invoked spells. |
Type: Targets: |
Active Enemy Units |
Ability invoked if Invoker has 3 Quas instances. Invoker draws the heat from an enemy, chilling them to their very core. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often. |
Mana 100 |
Cooldown 20 |
Range 1000 |
AoE N/A |
Duration 2.5(+0.5x) |
Effect Stuns a target for 0.4 seconds and damages it for 30 each time it takes damage. There is a 0.8(-0.0285x) second cooldown between the stuns. |
Type: Targets: |
Active Self / Enemy Units |
Ability invoked if Invoker has 1 Wex and 2 Quas instances. Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies, and slows Invoker as well. |
Mana 200 |
Cooldown 60 |
Range N/A |
AoE 400 |
Duration 100 |
Effect Renders Invoker invisible. In addition, slows nearby enemies by 16(20 / 23 / 26 / 30 / 33 / 36 / 40)% and slows Invoker by 35(-5x)%. |
Type: Targets: |
Active Enemy Units |
Ability invoked if Invoker has 1 Exort and 2 Quas instances. Generates a wall of solid ice directly in front of Invoker. The bitter cold emanating from it greatly slows nearby enemies and deals damage each second. |
Mana 175 |
Cooldown 25 |
Range N/A |
AoE 105 |
Duration 1.5(+1.5x) |
Effect Slows the movement speed of enemies by 0(+20x)% and deals 0(+6x) damage per second. |
Type: Targets: |
Active Enemy Units |
Ability invoked if Invoker has 1 Quas and 2 Wex instances. Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. |
Mana 150 |
Cooldown 30 |
Range 2000 |
AoE 200 |
Duration 0.5(+0.3x, 2.5 at Level 7) |
Effect Summons a tornado that travels up to 400(+400x) distance and suspends enemies caught in its path for a short amount of time. Upon landing, enemies suffer 70(+20x)(+20x) damage. |
Type: Targets: |
Active Enemy Units |
Ability invoked if Invoker has 1 Quas, 1 Wex and 1 Exort instance. Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with. The sheer impact from the blast is enough to knock those enemy units back, then disarm their attacks. |
Mana 200 |
Cooldown 40 |
Range 1000 |
AoE 225 |
Duration 0(+0.25x) (Knockback) / 0.5(+0.5x) (Disarm) |
Effect Damages enemy units for 0(+40x), and applies knockback and disarm. |
Type: Targets: |
Active None |
Ability invoked if Invoker has 1 Quas and 2 Exort instances. Invoker forges a spirit embodying the strength of fire and fortitude of ice. The elemental's scorching attack is capable of melting the armor of enemy heroes. |
Mana 75 |
Cooldown 30 |
Range N/A |
AoE N/A |
Duration 10(+10x) |
Effect Summons a Forged Spirit with 200(+100x) health, 20(+9x) damage, 1(+1x) armor, 0(+100x) mana, and 200(+100x) attack range. If both Quas and Exort are level 4 or higher, 2 Forged Spirits are summoned instead. |
Type: Targets: |
Auto-Cast Enemy Units |
Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted. |
Mana 40 |
Cooldown 0 |
Range 200(+100x) |
AoE N/A |
Duration 5 |
Effect Reduces the target's armor by 1. Stacks up to 10 times. |
Type: Targets: |
Active Enemy Units |
Ability invoked if Invoker has 3 Wex instances. Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after a duration. The detonation covers an area, draining mana and dealing damage for each point of mana drained. |
Mana 125 |
Cooldown 30 |
Range 950 |
AoE 675 |
Duration 4(3.7 / 3.4 / 3.15 / 2.85 / 2.6 / 2.3 / 2) |
Effect Burns 50(+50x) mana and deals 0.5 damage per point of mana drained. |
Type: Targets: |
Active Allied Units |
Ability invoked if Invoker has 1 Exort and 2 Wex instances. Invoker infuses an ally with an immense surge of energy, increasing their attack speed and their damage. |
Mana 100 |
Cooldown 15 |
Range 650 |
AoE N/A |
Duration 9 |
Effect Increases target's attack speed by 10(+10x)% and damage by 10(+10x). |
Type: Targets: |
Active Enemy Units |
Ability invoked if Invoker has 1 Wex and 2 Exort instances. Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage, and rolling further. Units hit by the meteor will also be set on fire for a short time, receiving additional damage. |
Mana 200 |
Cooldown 55 |
Range 700 (Cast) / 300 (465 / 615 / 780 / 930 / 1095 / 1245 / 1410) (Meteor) |
AoE 275 |
Duration 3 |
Effect Deals 40(+17.5x) damage to enemy units every 0.5 seconds and sets them on fire, causing them to take an additional 8(+3.5x) damage per second. |
Type: Targets: |
Active Enemy Units |
Ability invoked if Invoker has 3 Exort instances. Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage that is spread evenly over all enemies hit. |
Mana 175 |
Cooldown 30 |
Range Global |
AoE 175 |
Duration 1.7 |
Effect After a short duration, deals 37.5(+62.5x) damage spread evenly over all enemy units hit. |
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment () View Comments
You need to log in before commenting.