1 | 8 | 12 | 13 |
3 | 9 | 10 | 11 |
2 | 4 | 5 | 7 |
6 | 14 | 16 |
15 | 17 | 18 |
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
I am new to dotafire but I have seen many arguments about void so I decided my first guide would be on him and how to correctly play him . I believe Faceless Void is a hard carry by all means even if he falls behind compared to Sceptre or Medusa. His damage steroid is not that good but my argument is that Troll Warlord is considered a carry even though he doesn't have much of a steroid either and loses lots of DPS when switching targets and he doesn't have one of the best teamfight ultimates either.
Overall I say Faceless Void is by all means , viable as a position 1 hero but in this meta it is sometimes agreeably better to pick a better carry like Sceptre or Medusa
and send him to the offlane instead , void can easily offlane too because of his escape , Time Walk.
Void as I said is viable as a hard carry and also completely viable as a position 2 carry however not as a position 3 or after because he is heavily item reliant to do pretty much anything. Void can be played a ganker who can carry like Slark, initiator or a core carry who farms all day long
I will give build to void as both position 1 and 2 in this guide.
Void has a well rounded skill-set , a bash , mass disable , mkb proof evasion which works on everything and the longest blink in the game. His bash as a semi-viable damage steroid and a completely valid one in early game his evasion as I said is not stopped by Monkey King Bar because it is technically not evasion and his Time Walk cannot disjoint projectiles because it is also technically not a blink , I will get to these mechanics later .
Time Walk is Faceless Void's First skill and is quit useful as you can see by it's specs from hovering over the icon. It is a great skill and core to his initiating capablities.
Mechanics :-
Backtrack
Faceless Void's bread and butter skill , it is a very powerful source of evasion from everything and a massive EHp booster.
Mechanics :-
Timelock
Timelock is the cheese in the pizza , butter on the bread or whatever you might like \
again it is great ability and dps booster early game , late game it is more useful for the bashes than damage it is he reason we build lots of attack speed on void.
Mechanics :-
Chronosphere is by far void's best ability however it must be used wisely , carefully and requires other skills to be used effectively.
Mechanics :-
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (2) View Comments
You need to log in before commenting.