Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
I usually go Spirit Lance at Lvl. 1 and then get 1 point into Doppelwalk. I prefer to max Lance first because it does allow you to last hit an enemy champion. Also maxing Juxtapose second after Lance is better in my opinion. Doppelwalk is a pure escape mechanism and rarely should be use as an initiation.
Pretty standard item build. Maybe get some in juxtapose after one in doppelwalk if you are safe lane.
Also, no mention of Earhshaker at all, illusions are considered as hereos now so Echo Slam will destroy pl.
Also thinking Zeus might be good against him. His q can find the real one, and his w gives true sight so no doppelwalk escape.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Pretty awesome build for the meta mid game build. Keep up the good work and please check out my guide http://www.dotafire.com/dota-2/guide/achmadalatooshieboos-auto-win-sb-6275
Please can you stop promoting your guide on other guides.
Nowadays people usually get one point in Doppelwalk at 2 and proceed to max out Juxtapose after Spirit Lance (taking the ultimate at 6, usually); yours is a farming build but, even though it's viable, it's much less effective. Also, the Heart of Tarrasque is sometimes more useful than the Manta Style (when your team's losing, for example) and the Drum of Endurance is a very common substitution to the Ring of Aquila.
Also, no mention of Earhshaker at all, illusions are considered as hereos now so Echo Slam will destroy pl.
Also thinking Zeus might be good against him. His q can find the real one, and his w gives true sight so no doppelwalk escape.