SKILLS
1Q. Storm Hammer - This skill is Sven's bread and butter. This should be maxed right away as it will CC and throw out early devastating damage. Note that it is an AoE stun and will effect all enemies in its radius so use it strategically.
2W. Great Cleave - A useful skill later on, it essentially gives Sven the ability to cleave all enemies near the edge of his bladed strikes. Damage goes up as it is leveled, leave this spell for last.
3E. Warcry - A great team fighting ability that increases armor as well as movement speed for you and surrounding team heroes. This a great ability to pop in team fights and for chasing down speedy enemies.
4R. God's Strength - This skill pairs lovely with the items I have given you. Yes it simply increases melee attack power; however, when used with Armlet and Mask of Madness this skill becomes a power house of vicious swings.
The most important thing to note here is maxing Storm Hammer while getting Stats as it will give you more mana to throw out more Storm Hammer's and up your damage, survivability and overall effectiveness.
Note that Warcry and Great Cleave can be used as a preference; however, what you should take away is that you should max Storm Hammer ASAP and get Stats up until level 8 or so. Always grab God's Strength whenever possible. Great Cleave and Warcry can be picked up later as a preference either or, I like to get at least 1 point in Warcry to help with chasing and escaping on a team scale. I recommend grabbing one point in it at level 8 and at least before level 10
MID TO END GAME
Mid-Game
Mask of Madness
This is just one of the stepping stones to becoming an unstoppable Sven. Mask ensures that you stay in your lane (thanks to the lifesteal) and you stay up close and personal with your enemy. Paired with Sven's warcry and boots, you gain a tremendous burst of speed, and initiating as well as chasing becomes a cinch. Just add your ultimate for the final touch, and no one puts Sven in the corner; no one. Just be sure to take care using this item against heavy nuke heroes, you do take 30% extra damage when activated.
Armlet
Now we're talking! This doo-dad will give us some nice HP regen as well as plenty of good ol' red blooded attacking damage, with a side order of attack speed. Once Sven has both Armlet and Mask, he can start hitting like an absolute truck. Not fighting? No problem, go clear out your jungle with just a couple of swings of your mighty sword. Armlet is what keeps Sven from dying in practically almost every team fight, practice up with using this item. A bad armlet trigger can mean death or a very vulnerable Sven. If you're getting yourself killed and can't seem to get enough money for that Mask, switch to the armlet; the survivalbility will greatly help.
Black King Bar
Bread and butter for any tank or carry; BKB is (and always will be) the best counter against a heavy magic team. Take caution though, your BKB needs to be recharged after every use. However, the cooldown as well as the duration becomes shorter with each use. For me, I like to use my BKB sparingly. I find that the full 10 seconds of BKB while Sven has his ult and items on give him more than enough time to kill everything on the screen. It's best to activate BKB right after you nail a stun and start charging up your ultimate.
PROVIDED YOU FARMED NICELY
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