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1. Heart rush is viable given your now very good agi gain, but this is more of an old-school european build that doesn't happen much anymore unless you have a mid-game carry to fill the DPS role while you split push and tank.
heart doubles lancers hp, 4.2 agi gain neutralizes lack of damage and armor. I admit that pl has not enough dps against enemy heroes unless he have diffusal blade. but heart gives more pushing /counter pushing power , more self confidence ,jungling capacity, faster farming, most important of all it provides mid game carry potential.
neither radiance nor diffusal blade rush is useful as heart rush. this build keeps your towers alive
this build hardly depends on a semi carry e.g death prophet's early-mid game push-dps power
Plus, HoT rushing is kinda meh, and the ult at level 6 too.
PL desperately needs stats, one point in dopplewalk should be enough to get you through your laning stage.
And why would you change your boots to threads so early on? You can make it with tranquil up to the point where you only need travel
2. You pick up no stat levels but more than one level of doppelwalk. That's somewhat pubby, as doppelwalk doesn't do anything but reduce in manacost and cooldown with levels, whereas stats give you HP and int for survivability and lances.
3. Edge at 6 is situational. Depending on your lane (~2/3rds of the time) stats are better. If your lane has a double stun and their ganker is a magic one (Nyx, QoP, Tiny) sure, get it. Otherwise stats will give you more survivability.
No point for
Also, the grammar is really bad, it makes the guide look unprofessional, I think you should fix that.