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+6
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+125 Attack Range
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+30
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+35 Knockback Distance
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+20%
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+40 Attack Speed
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+20 Damage
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25% Cooldown Reduction
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![]() | Ring of Regen:Necessary to exchange hits in the early-game. |
![]() | Tranquil Boots:Use it to tank the damage of the wave creeps and the enemy tower. The creeps in your team will have more life points when they reach the enemy tower, helping a lot while pushing a lane. |
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Staff of Wizardry:The intelligence slightly increases the magical damage dealt with the![]() ![]() |
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Sage's Mask:At this point, the mana regen starts to become more important to spam![]() ![]() |
![]() | Meteor Hammer:Improves the farming. Cast it on any non-Ancient Camp when you can't use it on the opponent's tower, additionally attack 4 times the biggest creep and let the neutral camp burn. |
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Eul's Scepter of Divinity:Grants a decent amount of mana regen. For some odd reason synergizes well with the![]() ![]() |
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Scythe of Vyse:As the mana cost scales with the level of![]() |
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Manta Style:Gives movement speed replacing the third![]() ![]() ![]() |
![]() | Butterfly:The agility increases the illusion's attack damage and attack speed |
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Daedalus:Most of the items and strategy of this build rely on the magical damage, heroes with a![]() |
![]() | Juggernaut |
![]() | Lifestealer |
![]() | Abaddon |
![]() | Spirit Breaker |
![]() | Phantom Assassin |
![]() | Tinker |
![]() | Invoker |
![]() | Bloodseeker |
![]() | Crystal Maiden |
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