2 | 5 | 8 | 12 |
3 | 9 | 13 | 14 |
1 | 4 | 7 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
Hello everyone welcome to my fourth guide, and this time I will be discussing Barathrum - the Spirit Breaker. In my view he is solely a pubstomping hero - he has no value in high level play right now, as his charge is easily interrupted and countered by wards.
Some people try to get past this by buying Shadow Blade, but if you've read my other guides you know how much I dislike that item!
Enough small talk. Let's go.
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian - horns, hooves and hands - as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.
Pros
Global ganker
Perma bash with enough attack speed
Aghanim's Scepter upgrade is a large AoE
Great synergy with most heroes
High Strength gain
Cons
Easily disabled without BKB
Needs good team communication and ward placements
When to pick
Charge Speed: Stuns on Contact: |
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600 1.2 |
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650 1.6 |
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700 2 |
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750 2.4 |
Range: Cooldown: |
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Global 35 |
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Mana: |
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100 |
empowering haste |
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Ability: Aura |
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Affects: Allies |
Increased Allied Movement Speed: Movement Speed Aura Radius: |
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6% 900 |
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10% |
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14% |
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18% |
Damage: Stun Duration: |
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10% 1 |
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20% 1.2 |
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30% 1.4 |
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40% 1.6 |
Damage: Range: |
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150 400 (550) |
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250 550 (700) |
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350 700 (850) |
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Cooldown: 75 (20*) |
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Mana 125/150/175 |
This is tricky, because I don't use one single skill build all the time. I change it according to the game. So, instead, I'll explain why the skills are good and/or bad and what are it's immediate affects, and you can decide.
You can also check this, if you are completely lost: TO DOTABUFF
Charge of Darkness is a single target global spell that causes you to go on a rampage across the map until you bash them with your head. Deals a stun ranging from 1.2 to 2.4 seconds, and all units you pass through will be hit by a Greater Bash.
Skilling this gives you higher movement speed during charging, and a longer initial stun duration.
Empowering Haste is an aura that gives you and allies up to 18% bonus movement speed. This ties in with your third skill-
Greater Bash, which is a passive that deals a bash with damage based on your movement speed, 10-40%. Since maximum movement speed is 522, Bash can deal up to 208.8 extra damage before reductions.
I usually pick Spirit Breaker against squishy heroes and take the hard lane, so almost always skill Greater Bash first. Depending on my lane partner and enemies, I skill Empowering Haste or Charge of Darkness. If I get charge, and laner has a stun, then we go for a kill here. You should wrap around the trees, do NOT charge up the lane! They can see you coming and run. Chain your stuns, and while the victim is helpless and stunned make sure to stand between him and his tower before hitting away.
Reason being- if a Greater Bash procs, you won't get one for a while, and it's only a 1 second stun- and you've just moved them 100 units to their safety.
If you don't get the kill, don't worry! You've only used 100 mana. Heal up if you need, wait for the next opportunity. Do NOT dive under any circumstance, you're just not tanky enough. Also, dying is more crucial than a kill for Spirit Breaker - because you need a level advantage to be able to gank sufficiently in lane and around the map.
So, summary:
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Stout for damage block, branches for some stats, and regen items. Standard. DO NOT START BOOTS FIRST! Stout is much more important, to be able to survive the laning phase with as little damage taken as possible! Boots of Speed would only give you about 4 damage per bash at early levels, and you have Charge of Darkness to escape, so don't do it! |
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Treads for HP and IAS. Maelstrom into Mjollnir for a huge attack speed boost. Helm into Satanic later for lifesteal, and BKB because MAGIC IMMUNE SUCKERS |
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Some of these are situational. Shadow Blade if you want that item (SBSB, BS), Agh's if you want the extras I talked about, but AC and Satanic should be your go-to-luxury items. |
Mask of Madness should only be bought by heroes that need attack speed and/or movespeed (which is Breaker) AND will not be focused (not Breaker).
It grants 17% lifesteal on attack, and it's active Berserk gives +100 attack speed, +30% movespeed at the price of taking +30% extra damage.
+30% extra damage.
+30% EXTRA DAMAGE.
Get the picture?
Let's do some ****ing math.
Lina combo = Light Strike Array + Dragon Slave + Laguna Blade
= 280 + 280 + 950 = 1510
x+30% extra from MoM = 1963
x-25% magic resistance = 1472.27
Spirit Breaker level 16 base HP = 1423
A solo Lina WILL kill you if you have Mask of Madness activated.
Even if you survive her magical combo, she has auto-attacks with +255 IAS.
FINE, THEN I'LL GET BKB!
oh wow I never thought of that, it solves all my problems
WRONG
Phantom Assassin, no items, level 16
95-97 base damage
450% crit = 427.5-436.5
+30% more damage = 567.45
-35% armor = 368.85
Spirit Breaker level 16 base HP = 1423
1434 / 368.85 = 3.88.
One PA crit will take more than a quarter of your HP.
Not to mention this is calculated with PA having absolutely NO ITEMS - at level 16, she would have battlefury (+65 damage), treads/phase(+8/+24), helm (+20) and bkb (+24), if not more. (total = +117/133 damage per hit = 1k crits)
Let's say that you have BKB for 10 seconds, and it's a 2v2 situation.
Attacks per Second = (1 + IAS) / BAT
+100 IAS from MoM = 1.33 attacks per second.
+30% movespeed means bash deals more damage - how much more?
at level 16, Bara has 290 base movespeed and 98-108 damage.
A level 4 Bash here would do 116 extra damage.
With MoM active, it would do 150.8 extra damage.
Power Treads (+55 ms) and Haste (+18% ms), you've hit maximum movespeed! 208.8 extra damage!
Lifesteal 17% = 16.7 - 18.4 HP per attack.
Melee bashes = Magical Damage, and hence do NOT contribute to lifesteal, unless target is suffering from Open Wounds.
So, summary.
You attack at 1.33 attacks per second.
You have 17% chance to bash for ~300 damage, before damage reduction.
You have a minimum stun time of 4 seconds from Charge and Nether Strike, and each bash adds 1.6 seconds.
However.
Enemies will be hitting you for approximately 90 damage after reduction, and you lifesteal only 18HP per attack.
MoM lasts 12 seconds, so your total lifesteal is 270.
2 people autoattack during 12 seconds at 1 per second = 24 attacks x 90 damage after reduction = 2160 damage.
People will auto attack you, and you will die.
BUT HEY, double attack speed right? 17% chance for 200 extra damage, right?
oh wait, armor.
oh wait, magic.
oh wait, death.
I will agree that if it was 1v1, Mask of Madness is a very cheap item for increasing your IAS, and getting kills easily.
But it's not 1v1, is it.
It's DOTA.
A TEAM GAME.
DON'T ****ING BUY MASK.
EDIT: calculations at lvl 7, when you will be ganking the most.
Lina with max Dragon Slave combo damage:
150 + 280 + 450 = 880
-> 1144
-> 858 hp
Spirit Breaker, lvl 7 base HP = 825 HP
Magic Wand adds 57 HP, and Bracer adds 114 HP so theoretical maximum = 996, leaving you with 138 HP - effective HP (armor calculations) being 180. That's 2 tower hits, or 4 attacks from Lina.
Point stands.
and before you say "but you can kill lina before she does her combo"
It could go either way. If she sees you coming, she will stun your *** and ulti your face. Stun duration - 1.6 seconds, so you're gonna eat everything.
MORE EDITS:
I would say Mask of Madness is better on Sven, because of God's Strength - deals double damage. Therefore, partnered with your AoE stun and cleave, you will be able to inflict a tonne of damage - and get some lifesteal back. This strategy of keeping yourself alive with attacks isn't viable on Breaker because he just doesn't do enough damage. Breaker needs to 1) stun lock with bash and 2) survive. Fulfilling only one of these categories isn't enough. Also, I've listed Lina twice - but replace with Lion, Zeus, Witch Doctor... anyone that can cancel your charge and inflict damage on you. Remember, they only have to do about 800-850 magic damage at level 7 before you're in the red.
Man, this took a while!
Hope you guys didn't find it too confusing, talkin about armor and IAS and all that. It's good to know, but it's not essential, until you have more of a grasp on the game. Then you can get into EHP and shiz.
Anywho, thanks to the usual people, please give feedback on this and other guides! :)
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