Natural Order || A 6.82 Guide to Lone Druid
Blubbles
October 13, 2014
Sylla - The Lone Druid
Lone Druid (or just Druid from now on) is a hard carry that does require a high skill cap in order to play effectively. This is due to the fact he has to
farm enough for two heroes (isn't it hard enough with one?) and requires some amount of
micro. He can be played in the
jungle or offlane as well as safe lane. Like most carries he accels in the mid to late game with a good amount of farm, and given enough time he can become a
formidable 1v1 hero and an
unstoppable pusher. He is avery fun rewarding hero with practice and effort.
Lone Druid : Stats
Str : 17 + 2.1
Agi : 24 + 2.7
Int : 13 + 2.4
Level : 1/ 16 /25
Hit Points : 473 / 1100 / 1803
Mana: 169 / 468 / 858
Damage: 4650 / 8892 / 130134
Armor: 3.36 / 9.31 / 15.23
Attacks / Second : 0.72 / 0.97 / 1.22
Movement Speed: 325
Turn Rate: 0.4
Sight Range: 1800/800
Attack Range: 550
Missile Speed: 900
Attack Duration: 0.33+0.53
Cast Duration: 0.5+1.17
Base Attack Time: 1.7
Lone Druid : Lore
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clans wake. For millenia, Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Build 1 : Bear Carry Laning - Skills
Summon Spirit Bear
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers pure damage as backlash. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.
Duration: Until Killed
Spirit Bear HP: 1400/1800/2300/2700
Backlash Damage: 10% of Lone Druid's max hp
Cooldown 180/160/140/120 Mana 75
Rabid
Rabid
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
Duration: 10
Increased Attack Speed: 10%/20%/30%/40%
Increased Movement Speed: 5%/10%/15%/20%
Cooldown 30 Mana 50
Synergy
Synergy
Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities.
Increased Spirit Bear Damage: 10/20/30/40
Increased Spirit Bear Movement Speed: 10/20/30/40
Increased Rabid Duration: 10/20/30/40
Increased True Form Health: 100/200/300/400
True Form
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
Base Attack Time: 1.5
Bonus Armor: 4/6/8
Bonus Health: 250/400/600
Movement Speed Loss: 45
Cooldown 2 Mana 25
Standard Build:
Level 1:
Summon Spirit Bear
Level 2:Synergy
Level 3:
Summon Spirit Bear
Level 4:Synergy
Level 5:
Summon Spirit Bear
Level 6:
True Form
Level 7:
Summon Spirit Bear
Level 8:Synergy
Level 9:Synergy
Level 10:Rabid
Level 11:
True Form
Level 12:Rabid
Level 13:Rabid
Level 14:Rabid
Level 15: Stats
Level 16:
True Form
Level 17 - 25: Stats
This build focuses on powering up the bear and Sylla as much as possible to get kills. It is the most blunt and the most effective. Little variation is needed ever with Druid's skill build.
Build 2 : King of the Jungle (Coming Soon… WIP)
*Coming soon*
Bear Hunters & Teddy Cuddlers
When Lone Druid has a party he invites:
- With her damage amplifier and stun
- With her damage amplification and stun
- Empower and gank buddy
- Ice Armor and gank buddy
Those who set bear traps are:
-
Chain Frost is not good for bears
- Big AoE is not good for bears
- Big Multitarget Damage is not good for bears
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