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Hello! Paperbags here, with my first guide to one of my new favorite heroes: Bloodseeker. I began to play this hero after witnessing his devastating Ganking potential, having lost numerous games to Bloodseekers who have fed themselves well in the early game.
Bloodseeker isn't nearly as complex as some would like to believe, but he does have some skills with varied usage. He's fantastic at early and, if played well, late game ganking, in addition to a surprising aptitude for pushing lanes and destroying towers. His ultimate is one of the most powerful, both in damage potential and in restricting enemy escapes, initiates, or chases. Bloodseeker's powerful array of skills all adds up to making him one of my new favorites, with a high win chance if played correctly. Also, he's damn fun.
Bloodseeker's Skills are rather powerful, and we'll discuss them starting from his Q to his Ult.
When you first pick Bloodseeker, without random gold, the first things you should buy are Quelling Blade, Stout Shield, and Tango. The shield will allow you to get in there and secure last hits, the Quelling blade will make last hitting easier, and the tango is for when you've lost too much health that you're afraid to get to the creeps for last hits. The Stout shield should first be upgraded to a Poor Man's Shield for some nice agility increase. Naturally following would be a pair of Power Treads, which you should leave on strength (for the bonus health) until you're comfortable with your base health and would benefit more from the damage bonus of Agi treads.
Sange and Yasha is one of your core items, and you should complete the Yasha first, gaining a nice move speed bonus to help with ganks and such. Once you complete this, you should transition smoothly into Butterfly, an essential item for Agi carries. If you're doing well enough to not have to worry about losing gold, I'd suggest purchasing the Eaglesong first. However, if you're worried about dying and losing gold, purchase the Talisman of Evasion first. Quarterstaff should always be last, as it's bonuses aren't nearly as essential.
If you're suffering through a lot of stuns and magic harass, you should at this point purchase a Black King Bar. If the magic is too much to handle early game, don't be afraid to purchase this from the get-go. Really, BKB is an item that should only be purchased when it's necessary to do so. At this point, a Radiance is a nice item to aid in ganks, giving tremendous damage as well as burning. I personally love Radiance, and it's potential as an aid in teamfights.
If the game is dragging on at this point and your Rupture target is able to survive through your attacks, consider purchasing a Skull Basher and upgrading it into an Abyssal Blade for the nice stuns. Your attack speed should be high enough at this point to ensure a stun. If you're suffering a lot of physical damage from your targets, consider an Assault Cuirass to help prevent this. The huge boost to attack speed works incredibly well with a maxed out Bloodrage self casted, giving you incredible DPS. I occasionally purchase an AC before Abyssal, just because I like the attack speed.
If you're suffering from Evasion from heroes like Faceless Void of Phantom Assassin, a Monkey King Bar can help ensure a kill. This is one of the items recommended as a core by the game, but I have only needed this item once in my many times playing Bloodseeker.
A Daedalus is nothing but icing on the cake if you're doing incredibly well during a game that for some reason will not end, but it should not be purchased as a core or before a Radiance or Abyssal. It's a nice item, but those other too would help your late more than crit chance would.
I know how annoying it is to play someone like Invoker or Drow Ranger and have the mid lane denied to me by a Bloodseeker, believe me. But a Bloodseeker mid (that does well enough on his own) can guarantee very early ganks as soon as the Bloodseeker reaches level 6, helping other lanes in farming undisturbed. Bloodseeker's early game burst effectiveness comes from the fact that he can't do anything until he reaches level 6, at which point he can secure solo ganks, and even run through the enemy's jungle in order to finish off lower health heroes who escaped death in a lane. Thirst allows him to see these heroes as they run away, and the speed boost gives him the maneuverability to shrug off the potential to be ganked while doing this. All in all, a mid lane Bloodseeker who isn't being killed, harassed heavily, or being denied huge amounts of xp can help secure the early and mid games, giving both him and his allies the potential to carry into the late game against underfarmed heroes.
Thank you for reading my first guide, please leave comments and critiques after you've read. Please forgive me if I made any mistakes, but notify me that I've done so.
Bloodseeker is a great hero to play and a blast to win with, and I hope you use this guide to elevate your play. Thanks!
Yours,
Paperbags
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