Items
Starting
Void's starting build will consist of a
Quelling Blade,
Stout Shield and a
Tango or salve.
Quelling Blade is gotten,as while Void does have a decent attack animation and base damage,it will help with last hitting alot more,and when you start farming the jungle it will really show its worth in a 225 gold item.
Stout Shield gives damage block,stacking with backtrack and Void sustain himself even further.It can be built into a
Vanguard if health is really needed,or even a poor man shield.
Tango or salve are self-explanatory standard regeneration items.
Total Cost = 565 OR 575 Gold
Core
While many people belittle this item as a unorthodox item to buy on Void,
Battle Fury IS helpful and I will explain why.
Mask of Madness and
Power Treads are also included in the core.
Battle Fury is an item not many pick up on Faceless Void.The reason why I feel that it is effective on Void,is that when building it,you can pick up a
Ring of Health at the sideshop which supplies a good amount off regen.It will be then built into a
Perseverance which then also offer mana regen to let Faceless Void have enough mana for
Time Walk or
Chronosphere.
Mask of Madness offers a burst of bonus IAS and lifesteal.The burst IAS synergizes well with
Time Lock and
Chronosphere allows him to avoid the bonus damage dealt to him when placed well.Finally it also synergizes with
Battle Fury's cleave and bonus damage,allowing Void to net multikills with correct placement of his ultimate.
Power Treads are the boots to get on Void.The IAS granted benefits him alot as it may allow
Time Lock to proc more.The fact that you can switch the stats on power treads allows you to survive sticky situations,or get enough mana to cast spells.
Total Cost = 7700
Core Extension
The core is pretty expensive as you can see,costing you a whopping 7700 gold.The Core Extension costs 9650 and just consists of two items,namely
Daedalus and
Black King Bar.
Daedalus is bought to increase
Faceless Void's damage output with raw damage AND give the possibility of critical hits do shred away your enemy's hp.
Black King Bar is gotten to allow you to avoid most magical spells that may stun or endanger you and it also offers a small amount of much needed strength and damage.
Luxury
The spoils of war,luxury items are for those who farmed greatly early game,or ganked till they became ridiculously rich.
First off,
Monkey King Bar.Now people,this item is in almost every carry's wet dream.5400 gold for 88 damasge,slight IAS increase and 2 awesome passives?!Always almost a deal on this baby.The 1st of the passives would be truestrike,making you unable to miss any attacks,overshadowing an enemy
Butterfly or
Blur.As I mentioned above,
Chronosphere prevents you from missing,this item allows you to fight without chronosphere against those annoying dodgers.And finally a mini-bash to seal the deal along with your
Time Lock.
Next,
Butterfly.More agility equals mode damage and armor.Then coupled with the damage provided along with the butterfly itself.Even more IAS.And then evasion that stacks with backtrack.This item synergizes so well with Darkterror that it makes other agi carries look stupid.
Assault Cuirass offers 10 armor and a rather big boost to your IAS plus an aura that buffs your allies with IAS and armor and debuffs the enemy's armor.Better choices for luxury but definately possible to pick up as a luxury.
Mjollnir is a unique UAM or orb effect.It works with other UAM/orb effects,only overshadowing them when it actually procs.This item gives you a ridiculous amount of IAS coupled with slight damage increase.While the IAS is what you're aiming for,its passive proc of lightning can be as good as a battle fury cleave,either to farm or to decimate enemies caught together,with Mjollnir's better chain lightning range.Finally,its active ability allows you to put a 'shield' that has a small chance of punishing enemies attack you or an ally you buffed with this ability.
Situational
Aghanim's Scepter.As this item does not offer a reliable amount of damage or survivability at its cost,it is considered by many a bad item to build on Darkterror.I have to say that I do agree with it.However,people tend to overlook how his ultimate is buffed considerably with it.With a scepter,
Chronosphere can last up to 6 seconds,and when used properly,is more than enough time to decimate the whole enemy team.And finally,it brings the 100 second cooldown down to 60 seconds.
Vanguard is a situational item for the early game.Darkterror can use it much like other carrys such as
Viper or
Anti-Mage - to improve the early game survivability rate with block and health.
Necronomicon is one of the more superior yet overshadowed items for Void.The intelligence and strength gained from building this item boosts his health and mana pool slightly.But what truly takes the cakes,are the summons from necronomicon.As stated in
Chronosphere's description,ALL units under Faceless Void's control are able to move within it.Therefore,the necronomicon warriors will burn through a target's health along with Faceless void AND their mana whilst under chronosphere.
Hand of Midas is currently one of my favorite items to get on certain carries(actually I buy it on every hero I play,but thats besides the point).This is item can be bought at a cheap 1900 gold,same as
Mask of Madness,to grant you IAS and make up for farm lost early game,or exp if you use it on a larger neutral creep.
Hood of Defiance is obtained when facing nuke heavy teams,as while backtrack does its best to avoid some spells,unless you have the luck of the devil,you tend not to be able to dodge every spell thrown at you.
Heart of Tarrasque is also very situational.A much more expensive but more reliable way of warding off nukes,and with superior health regeneration,this could be purchased instead of hood when you need it.
Rejected Items
Arcane Boots is an item you won't be getting.You will barely have enough mana for your whole skillset early,and your mana problems drop off mid game anyway.Let the support get this and get
Power Treads.
Diffusal Blade along with
Helm of the Dominator and
Desolator are generally items you don't want to get.These UAMs don't stack with
Mask of Madness's lifesteal and thus makes the cost of these items redundant.
Manta Style grants you good agility,attack speed and dmg,and units controlled by you can move in the
Chronosphere ,which includes illusions.Woah,3 times the dps?Definate item to go for ,right?Well it ain't all that good.Illusions do not have your bash,and have ****ty AS and DMG making them weak and its cost isn't all that pretty as well.
Refresher Orb is not such a bad item.2 chronospheres,2 timewalks and 2 of whatever active equip abilities.But why is it so bad?Well,the regen and stats it gives are wasted on Void,and the ability you buy it for costs way too much mana for Void to sustain,and just like the other rejected items,cost quite a pretty penny and not viable enough for Void.
Gameplay
Early Game
In the early stages of the game,you're going to be fairly weak,but also quite impossible to kill with
Time Walk and backtrack.At level 2,you will make the decision whether to go on an offensive build and pick up either
Time Lock or backtrack.To make this decision,just know whether or not the opponents on your lane will be able to harass you,or will they be other melee heroes that you can dominate with occasional time locks.Upon level 6,you are able to gank,or just save
Chronosphere for escaping reasons.
Mid Game
A crucial point in your game,the mid game is where you can gank,or farm(You ARE a hard carry afterall).However,personally,I like to mix in a little of both.I do this by checking whether Chronosphere is in cooldown in between farming.If it is ready,I tend to go and gank rather than spending my time farming.And when Chronosphere is on cooldown,I will take the chance and go farm.While this is not really very effective without TP scrolls on you,this shows why TP scrolls are really important to have at all times.
Late Game
This is where you truly start to shine.As a lategame carry,you should be picking off easy kills without your ult and saving it for teamfights.Needless to say,while Chronosphere is viable for solo fights from early to mid,at this point of time,you should NEVER use it on just one person.Try to always have
Mask of Madness on cooldown to use inside Chronosphere,if you are still carrying it around.Most importantly,if you still have your battlefury,USE IT WELL.Look for opportunities to grab 3-4 ppl stuck together(a job made WAY too easy with
Enigma or
Dark Seer) and then on
Mask of Madness and dominate all of them.When opportunity arises,ask your team to push with you,and force a teamfight with your ult,that disables even towers to clench a victory(ONLY if you use it properly though).
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