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Please note this guide is far from finished! I've published it because I'd like feedback from some mates. Feedback from others is always welcome!
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Hi!
Thank you for taking the time to read my guide! While writing this guide, I'm not even a lvl 10 player on DotA2. With a little over 100 online matches, I'm still a noob, but I'm starting to get a grasp of the game, and I'd like to share my noob knowledge with you boys and girls.
(This means this guide is mostly for solo public games, I haven't had the chance to play in team games)
Like most other noobs I started out with a Ranged Support. In my case; Lich. Pretty easy hero, despite of having 4 active skills. I like to read guides and try against Bots to increase my skill before I play in live games. That's why have I have over 200 hours of DotA gameplay, but only about 100 online games.
Pretty much all you'll read here has been written elsewhere, but I've bundled all the useful information I could find, and tried to make a good guide out of it. The stuff I found, but haven't been able to verify in-game has been underlined. If you read something which is wrong; Don't hate, please comment and I will adjust accordingly.
Special mention:
-Dukermons for his awesome Lich guide which made me want to play Lich again and again.
-Dr.D for his BBCode guide.
01-22-2014 - Published initial document. Far from finished, but enough food for thought. Published mainly for feedback purposes.
The most important thing I have learned when playing online games, is also the most cliche one; communicate!
DotA is a team game, and without communication, even the best teams will lose. So even if you don't know who's playing the other heroes, talk to them. A simple `Gank Tiny in 10s, I stun` will let others know what you're about to do, so they can join in.
Nothing is more annoying than initiating an attack with no follow-up resulting in a kill for the other team.
That's why playing with one or more friends whilst also on Skype or TeamSpeak, has a huge advantage.
A list of the used terms that may need explaining for those who are relatively new to the game. In alphabetical order:
-AoE = Area of Effect.
-AS = Attack Speed. The time between consecutive right click attacks. Attack speed is influenced by agility, skills (like Huskars
Berserker's Blood and items like
Mjollnir). The higher the attack speed, the faster the attacks follow up, the more DPS
-DPS = Damage Per Second.
-Ganking = Engaging on an Enemy Heroe with the sole purpose of killing it.
-Harassing =
-MS = Movement Speed. Most Heroes start a around 300, but some skills (like Dark Seers
Surge) and items (like
Boots of Speed) increase movement speed.
All Skills and info are ripped (and slightly edited) from the Dota 2 Wiki (source)
Level 1 2 3 4 |
Mana 125 150 170 190 |
Cooldown 8 8 8 8 |
Range 600 600 600 600 |
AoE 200 200 200 200 |
Duration 4 4 4 4 |
MS Slow 30% 30% 30% 30% |
AS Slow 20% 20% 20% 20% |
Damage Target/AoE 50 / 75 100 / 100 150 / 125 200 / 150 |
Ice Armor |
Type: Targets: |
Armor Buff Self / Friendly Units |
Creates a shield around the target friendly unit, which adds armor and slows attacking melee units. Lasts 40 seconds. |
Level 1 2 3 4 |
Mana 50 50 50 50 |
Cooldown 5 5 5 5 |
Range 800 800 800 800 |
Duration 40 40 40 40 |
MS Melee/Ranged 30% / 15% 30% / 15% 30% / 15% 30% / 15% |
AS Melee / Ranged 20% / 10% 20% / 10% 20% / 10% 20% / 10% |
Armor Bonus +3 +5 +7 +9 |
Sacrifice |
Type: Targets: |
Mana Regeneration Friendly Creeps |
Sacrifices a friendly creep and converts a percentage of its current HP into mana for Lich. |
Level 1 2 3 4 |
Mana 25 25 25 25 |
Cooldown 44 36 28 20 |
Range 400 400 400 400 |
Health Converted 25% 40% 55% 70% |
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Type: Targets: |
Nuke + Slow Bounce Enemy Units |
Releases an orb of frost that bounces up to 10 times, slowing and damaging enemy units. The first target is mini-stunned. |
Level 1 2 3 |
Mana 200 325 500 |
Cooldown 145 115 60 |
Range 750 (850*) 750 (850*) 750 (850*) |
Slow Duration 4 4 4 |
Movement Slow 30% 30% 30% |
Attack Slow 20% 20% 20% |
Damage per Bounce 280 (370*) 370 (460*) 460 (550*) |
- Frost Blast (Q), Nuke + Slow.
Awesome for harassing in-lane, 125 damage on lvl1 is quite a lot. Also good for setting up a gank because of the slow. Normally, this skill is leveled second, but maxed first.
-Ice Armor (W), Armor Buff.
This is Lich's least useful skill in my opinion, but handy nevertheless. This skill is normally leveled last. However, because of the long duration (40 sec) it's great for buffing your teams armor when setting up for a team fight. Always use this on the Hero who's taking Roshan's beating, so the mighty beasts AS is lowered, causing less damage over time.
hen you stop having mana problems mid-game you can set this on auto-attack. (right click on skill) This way you keep the armor up of all team mates in range without having to think about it.
-Sacrifice (E), Mana regeneration.
Lich is very mana dependent early to mid-game. This skill keeps your mana pool nice and full. Being able to deny a creep without having to wait until the last moment can be useful. This skill is normally upgraded first because it can be used to greatly influence the laning phase. I'll explain later in this guide.
- Chain Frost (R), Ultimate; Damage + Slow Bounce.
This is the one skill why everybody fears Lich. Upgrade this every time you can (lvl 6, 11 and 16) Sure he's just a squishy support who hasn't made a single kill all game, but watch your enemies flee when you cast this bad-boy in a team fight. I can't tell you how many times I've turned the team fight, or even the game, with a well placed
Chain Frost. With emphasis on 'well placed'. You do have to know when to cast it. Here are some do's and don'ts:
-Never cast it when there are no other enemies around. This is only acceptable when you're alone and some Riki just popped up and you're melting like crazy. Then give him EVERYTHING.
-Never cast it when there are a lot of non-hero enemy units around. Like creeps, neutrals, illusions or minions (like Broodmothers
Spawn Spiderlings or
Nature's Prophets Treants. It's a waste of your ultimate if the orb randomly bounces to non-heroes.
-Please just wait for the perfect moment. Cast it when there are only Heroes around, and AT LEAST two enemy Heroes, preferably close together.
With the exception of leveling Chain Frost whenever you can, you can alter the leveling according to the situation you're in. Some examples:
- You and your lane partner are suffering from heavy harassment, forcing you to stay back. You can't seem to scare them away with your Frost Blast
- Before the game begins, you've been using team chat with your teammates and you've all come to the conclusion you want to gank the other teams level-dependent Carry. To help ensure that kill, you'll want to level your Frost Blast first for the nuke+slow.
Starting Items
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Cost: 603 gold |
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Cost: 670 gold |
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Upgrade Cost: 900 gold |
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Upgrade Cost: 950 gold |
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Upgrade Cost: 525 gold |
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Total Cost: 2306 gold |
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Total Cost: 1725 gold |
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Cost: 135 gold |
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Cost: 150 gold (contains 2) |
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Cost: 180 gold (contains 2) |
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Cost: 200 gold (contains 2) |
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Total Cost: 2250 gold |
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Total Cost: 3628 gold |
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Total Cost: 5675 gold |
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Total Cost: 4700 gold |
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Total Cost: 2650 gold |
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Total Cost: 2050 gold |
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Total Cost: 2800 gold |
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Total Cost: 4200 gold |
Before the action begins, you should always try to use team chat to determine which role you're going to play. Will you be a Hard Support or Semi Support? Are there other heroes who can take up a supporting role? If your other team mates are all Carry and Semi Carry, you have no choice, but if someone picks a Semi Support, like Warlock you can spread the responsibilities like Warding and the Courier.
Whatever role you choose, there is one thing you always have to do if you have Sacrifice leveled first. Stand just beyond the Barracks of the lane your carry is in, and Sacrifice the first Ranged Creep. The Ranged creep does more damage in lane, while the Melee creep has more HP, which in turn generates more mana for you. Sacrificing Ranged creeps will give your team an advantage in that lane.
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