Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
I simply don't think that you should fill them with wraith bands. They don't really make you tankier, they only give DPS to Lone Druid but he really doesn't need DPS because we're building the bear as a carry not LD.
The things I like to build on LD to fill these slots :
- A casual
- a
Medallion gives you armor. It allows you to solo Roshan early just like Lycan does. It stacks PERFECTLY with the armor reduction from
- a casual
- a
- a
- a casual
- it's likely you'll need
- a casual
etc...
Have you thought about other effective items? Like getting armlet for the druid himself, or getting bracers instead of wraith bands? Have you tested whether the bear can use a bkb or other activated items beside phase boots? What would be the ULTIMATE items for truly 12 slotted Lone druid, that is, in MOST situations?
If what you want are survivability, why no go for
Also, why do you get
I did not. I suggested
That totally doesn't contradict itself...
You can still keep farming regardless, you can just last hit better and you will still be more-or-less useless in fights. You can't go into the jungle with a bearless Lone Druid, wraithbands or no wrathbands. So, lane farm which isn't accelerated by
Unless you have some way to farm elsewhere in which getting the stats of Wraith will actually help you farm, of course. I can't think of a place, personally.
The "what ifs". I don't see how stacking wraith bands deals with those any better. Maybe it is slightly less scary to be in lane, but honestly, for that purpose, I would get
Stats are ONLY good in the earlier stages of the game, or if you are behind and need to emulate levels.
Final comment I think you forgot I'm talking about a Jungle Build here. This build is designed for druid to farm fast, gank, defend pushes, survive jungle ganks, be able to farm ancients earlier, push towers early on and just generally to be able to actually DO STUFF if your team is doing bad, but it's not really meant for laning. In a laning situation sure you want to whittle the Spirit Bear down and then nuke it, but in early clashes (of the type this build is designed for) you will not be focusing the Spirit Bear. 2700hp is too much HP to burst through 5-12 minutes into the game and will likely get your team killed if you put that much resources into taking down the Spirit Bear rather than the Druid or his teammates. Most "bursting" of the Spirit Bear happens later in the game, when he starts rapidly accumulating more big items, the Druid becomes more and more irrelevant and your spells are at or approaching max level.
The armlet went on the bear. The
This means, compared to armlet, it is strictly worse. The damage and attack speed is now on the hero and not on the bear. The bear who had the passive ability
Yea, you will get the stats on the druid and if that is your goal then that is fine, but
However! I don't think you are wrong for bulking up the druid, it just is... odd, since as my friend puts it, "everyone knows the Bear is the hero".
Maybe. At my level of play we focus the bear down as much as possible (in lane) because it has a hard time getting any form of regeneration. Forcing an early resummon is always a good thing, and 300 gold to the killer is early boots.
Taking down the bear is no different than tanking down axe. Just right click it a lot and chain stun it when it is low and you got yourself a resummon or 300 gold.
AUI_2000, the guy who invented armlet bear, said that the reasoning behind why armlet was so good was because it was cheap and let you take take towers early to cascade into getting your core items early and put constant pressure on the enemy at the same time. The reason that
When I said stats on Armlet I WAS referring to the +40 damage, +25 Attack Speed and 5 armor when activated.... This cost 2600gold and was awesome. Why? Cause it was cost-efficient and had no drawbacks (prenerf). What does 2600 gold in
It IS a bummer that you can't use the Wraith Bands on the Bear but the truth is it doesn't make much difference because early game (when you'll be buying these things) the enemy won't be bothering to take out your bear in fights, it simply has too much HP early game to be bothered with focusing on it. Investing a little bit of gold into the Druid at the start can take you a long way. Every bit of it can be useful in some way:
-Hanging out in the backlines and sending your bear in? Like i said especially early on they'll be looking for ways to get to you, 2700 HP on the bear is just too much early game, so the tankier you are, the longer your bear can keep chasing and getting the root procs.
-You chasing someone? Sure all that damage you got is better on the bear than you, but when that entangling roots proc goes off it's both of you beating down on the enemy, and the more damage between the two of you that you have early on, the less enemies will get away.
-Worried about getting ganked in jungle? They're not looking for your bear early on to shut you down (though they will be looking for it mid/lategame), they want you, and the tankier you are the less succesful those ganks are likely to be.
-It's past 20 minutes and the enemies are starting to focus your
These stats early game make Lone Druid come into his own very quickly. And he can get away with doing it because he doesn't have to worry about item slots.
It was a really good item on him because it gave Lone Druid the most bang for it's buck of any item you could get of equivalent cost without any drawbacks
From your last post, it sounds like you want to put the
OHHHHHHH! You thought that
I am not sure how you think armlet worked on Lone Druid before 6.78, or if you understand that armlet isn't an item you get anymore on him... but your last post completely confuses me, I am sorry to say.
As a general rule, the only thing you put on LD, the hero himself, are
1) The stats/damage it gives contributes little to enhancing the strengths of the hero and covering its weaknesses (i.e. the stats don't benefit the hero playstyle).
2) The stats may be great for the hero early on but the item becomes inefficient when the hero is forced to sell it back because it doesn't build into anything he wants and he has run out of item slots.
The only reasonable argument against stacking
These are the reasons we choose to build items other than
Now here's the kicker: why was
That's why I wrote this guide; it WORKS and it does so with alot less risk involved. More importantly, it does so by taking advantage of a very often neglected advantage that
This discussion however has gotten ME thinking about the lack of inherent regen early on with this build. In my games I just buy consumables as needed (because I don't like the risk of
Still talking about the
I also didn't read about the
Second: The issue with stacking
You cannot say "I don't need regen because I won't be taking damage" and say "I need strength for the bonus HP in the early game" without contradicting yourself greatly.
To me that seem like a better use of your money, which does not impede farming times at all, mind you. Do you disagree?
Third: Considering the chances of both of them happening at the same time, after applying that they are both Pseudo-Random distribution and
Forth: See Second. Getting early damage vs getting early stats, where the early damage builds on itself and the early stats do not, I guess it is a matter of preference. While inventory space isn't an issue on