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As for initiation, I always use to think that you never have enough initiators, and having several initiators in your team never hurts. Man, even 5-man
Actually I was worried about LC's cast point and giving the enemy time to react, because just like
You get
You often don't need
I've always played LC as:
- activate
- activate
- activate
-
-
This combo allows you to burst down any single target in the 4 second
However, if you go
Everyone I play with agrees on the fact that rushing
I've won 10 games in a row and only died 5 times.
Praise to you, my friend.
Hey ReAlChemist. TY for the great guide. I wanted to ask; does Axe's Counter Helix still work during Duel? (Sorry if this has already been answered) Cheers.
Thanks!
One thing to note is that
Greate guide. I have you question: I've read buriza and skull basher do not work while dueling.. is it right?
That is correct. No forms of critical strike work, and the only bash that works is an activated Walrus Punch. The section "Important Notes About Mute (AKA
Came here to learn about the hero and just wanted to say this guide is amazing +1 for the extreme investment of time spent gathering all this information. Awesome Job RealChemist, I will definately check out if you have more guides out there.
Thanks! I'm not preparing any guides right now because I'm finishing up this one still (primarily need to add the synergies/counters section and some replays). I'll probably do some guides for upcoming/unreleased heroes that I find interesting like Pheonix, Wyvern, and/or TB but it looks like Valve is going to add Pit Lord/Abyssal Underlord next, then Oracle (might do a guide for him) then techies or maybe Pheonix.