Skill Build
Blade Fury
Your primary damage in early clash, spell dodgers, escape artist skill, and now camp clearer. Refer to jungling guide in section below when using this skill to clear camps.
When casting
Blade Fury, Juggernaut is basically spinning his sword around. The AoE damage basically follows him and he becomes
spell immune. But he becomes
Silenced in return. He can still use items however.
Common escape tactics is use
Blade Fury then use
Town Portal Scroll to run away unscathed.
Tips when using
Blade Fury (click spoiler):
Spoiler: Click to view
Set your move key to anything close to your keyboard hand (for mine it's G key. Don't forget to also active this to forgo the need to left click when using move command.
Press the key on your opponent after casting Bladefury and your spin will be like this:
It's rather impossible for the enemies to dodge your spin, neat huh? You can even use
Phase Boots and it won't break the chase.
Blade Fury also gives basic dispels. So if you are slowed, using Blade fury will dispel the slow and Juggernaut will move at normal speed again. It also dispels most damage over time spells, so it's a great reason to grab
Blink Dagger to enter and escape battles.
When spinning, Juggernaut does not deal right click damage except towards entities that isn't damaged by
Blade Fury like buildings, wards, but right clicking still procs any UAM or chance based items like
Skull Basher,
Maelstrom. When you have such items, if the enemy is stunned or not moving while you are spinning on top of them, try right clicking them.
Maxing this first is a given since it reduces the cooldown and mana cost while at the same time increase the damage.
Healing Ward
The
Healing Ward presence in fights is huge. Don't underestimate the regen, it's like bringing fountain to your fights. Always control the ward in fights so it doesn't get easily hit by enemies.
Healing Ward is also a powerful tool to push towers since your creeps don't die easily to tower hits. Synergize well with dominated creep since their health pool is huge, making the regen powerful.
See how the dominated creep able to tank all of those tower hits alone from full health until destroyed? Yeah,
Healing Ward is that good.
Take two levels of
Healing Ward before maxing
Blade Fury further. The reason is we need sustenance to survive jungle, and level one is not enough. Then max this after Blade fury, the sheer presence impact this skill brings is immense.
Blade Dance
The one skill that makes
Juggernaut hit like a truck. With his natural attack speed gain alongside low BAT (1.4 instead of 1.7 like other majority of heroes) make this skill really great.
Click on Spoiler below if you are interested to learn Base Attack Time in simple way without mumbo jumbo of complex maths.
Spoiler: Click to view
BAT or Base Attack Time (sometimes can be known as attack animation), in simple terms, is how much attack generated based on attack speed on that BAT duration. Every 100 Attack Speed (after including Agility and everything) gives one extra attack. Meaning, if your BAT is 1.7, and your hero has 100 Attack Speed. In 1.7 seconds, your hero will attack once. If your hero has 200 Attack Speed, in 1.7 seconds that hero will attack twice. 300 attack speed, attack three times in 1.7 seconds, then so on until you reach 600 Attack speed (which is maximum in game).
For
Juggernaut who has 1.4 BAT, meaning if he has 100 Attack Speed (after including agility, buffs, and everything regarding attack speed), he will attack once in 1.4 seconds. 200 Attack speed, twice in 1.4 seconds. 300 Attack speed, three times in 1.4 seconds, then so on to 600 Attack speed.
Say in 23.8 Seconds, 2 Heroes continously attack without stopping. Both has attack speed of 500 Attack Speed after including all items, buffs, and passives. One hero is
Juggernaut which has a BAT of 1.4, while the other hero is
Sven which has a BAT of 1.7. Which means, according to their Respective BATs, they attack 5 times on each cycle of Base Attack Time.
Juggernaut who has 1.4 BAT, in 23.8 Seconds, has 17 Cycles of BAT.
Sven who has 1.7 BAT, in 23.8 seconds, has 14 Cycles of BAT.
If we calculate for the total number of attacks:
Juggernaut has 17 * 5 = 85 number of attacks in 23.8 seconds.
Sven has 14 * 5 = 70 number of attacks in 23.8 seconds.
So what does this means?
Superior BAT means superior attack speed, even when attack speed on screen has same number on both heroes.
More info on Base Attack Time
here.
Great to learn for Ability Draft.
One value point is all you ever need until well... all your other skills are maxed. The scaling is bad and the skill is only useful after you have some major items to make use of the passive. Also, at one point the chance is already high at 20%.
Omnislash
A skill that's definitely not a rip-off Cloud's Omnislash. There's a history about this somewhere on Dota 1. Search it yourself if you are interested.
This ultimate in early to mid game is to grab kills, so you can snowball faster. Later stage in the game is to dodge mountains of spells or creating chaos on enemy ranks until your allies catch up.
Smoke Gank when reaching level 6. This level 1 ultimate has huge killing potential in early game.
Look for kills when reaching 12, level 2 of
Omnislash is the ultimate killer since your farm
if not interrupted would be among the top, level and gold wise.
Don't bother getting
Aghanim's Scepter for this ultimate. Your right clicks will outdamage this skill entering late game. Also, don't use this when there are creeps nearby since
Juggernaut can jump into them and deals no dps.
Talents
Level 10: +175 Health. Lately I have been taking +175 Health instead of +20 Damage. Reason is, the nerf to
Helm of the Dominator makes him more of a glass cannon than he would be before the nerf. Only having 1k health at level 10 is
not good when you are on the front line. +20 Damage can be easily compensated by the bonus attack speed of
Hellbear Smasher or attack damage bonus from
Alpha Wolf. Besides, your source of damage comes from
Blade Fury until you finish your core items.
Level 15: +20 Attack Speed. At level 15,
Blade Fury starts to fall off and we will transitioning to right click. Best pick Attack Speed. If you need armor, dominate Ogre Frostmage and buff yourself with his ability.
Level 20: +8 All Stats. Obviously, movement speed is redundant when you have
Blink Dagger,
Phase Boots, and
Yasha at your disposal.
Level 25: +20 Agility.
Blade Fury already falls off except for escapes or destroying building without interruptions. Stick to relevant matters, like right clicking.
Items
Starting Items
Quelling Blade for faster jungling.
Stout Shield to tank creeps.
Tango for some regen before getting
Healing Ward. Some
Claritys to restore mana for
Healing Ward.
Bounty Rune is a necessity for quick
Iron Talon. Ask your teammates to cover one site of bounty for you.
First Courier Use
Iron Talon
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Rush
Iron Talon. You should get this after killing easy camp for the first time if you get
Bounty Rune. Don't fight Medium Camp before getting this.
Second Courier Use
Gloves of Haste
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Clarity
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Clarity
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Smoke of Deceit
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Get your
Gloves of Haste ASAP. It will fasten your farm by huge margin. Bring 2
Clarity-es and a
Smoke of Deceit along with your Gloves.
Save
Smoke of Deceit until you get level 6, we only brought it now because we want to minimize courier usage.
Reason for 2 further
Clarity-es:
First clarity is for level 6 gank with
Omnislash. We will abuse the power spike
Juggernaut gain from getting level 1 ultimate.
Your mana is most likely spent on using
Healing Ward and
Blade Fury and has nothing left for your Ultimate. Pop clarity, walk to your target while waiting until your mana is about to reach 200 MP (since Omnislash cost that much at level 1) and pop
Smoke of Deceit along the way.
Use Shrines if your health is low, getting that level 6 kill brings huge advantage that it's worthy enough to use them.
Ping your allies that you have ult, then enters as your ally starts to strike, when your target gets away from creeps, use
Omnislash. Unless you are unlucky there are enemy supports / creep tanking your hits, your ult almost always kills him since your level 6 is fast (600 Physical Damage at level 1 is no joke!)
Preferable target:
Successful or not, go back to jungle after ganking attempt.
Second clarity for further sustenance from
Healing Ward until we get
Helm of the Dominator
Early Game
Helm of the Dominator
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Phase Boots
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Finish your
Helm of the Dominator first. Geting it means there is no need for
Healing Ward anymore. Then followed by
Phase Boots after.
Helm of the Dominator is a very cost effective item for
Juggernaut.
One Helm of the Dominator grants a total of 80 health, 8.12 health regeneration, 0.57 armor, 24 attack speed, 48 mana, 0.16 mana regeneration, 0.25% spell damage and 4 attack damage.
The stats are awesome for such cheap item. Lifesteal? That thing is so old news.
If you never bought this item before, try it, then you will find how great this item is.
Helm of the Dominator is good on its own, but it also has one more use:
Dominate.
Good at micro? Great! Maybe you can use the dominated creep for extra crowd control, like
Dark Troll Summoner from
Troll Camp, a good alternative is
Satyr Banisher from
Satyr Camp since
Purge is very strong to catch opponents with with it's low cooldown.
Bad at micro? no problem. For
Juggernaut, the creep is more useful on tanking towers or giving him damage like
Alpha Wolf from
Wolf Camp (and still usable to tank towers),
Ogre Frostmage from
Ogre Camp is also good alternative (make sure to cast that
Ice Armor).
Dominate synergize well with
Healing Ward, look at skill build section for details.
At level 9, you should start pushing tower with team, tower gold is the best gold to get your core items.
The item is nerfed pretty hard. +6 All stats to
+4 All stats (That's from 18 stats gain (Str+Agi+Int) to 12 stats gain), and a constant bounty of 125 Gold on dominated creep killed. The effect is subtle, but definitely can be felt after trying it. The nerf is big enough for me to change my level 10 talent from +20 Damage to +175 health.
Unfortunately, this is still the best item to go out early from jungle and start contributing to the team despite the nerfs.
Tips:
If you are interested in simple Micro, I recommend configure your keys like this (click spoiler):
Spoiler: Click to view
- F1 to Select Hero
- F2 to Select Other Units Beside Hero. To get quick access to your Dominated Creep skills.
- F3 to Select All units. To get you and your dominated creep easy run, or force your creep to tank tower hits.
F5 is my key to select courier. F6 to deliver items. I rarely use Quickbuy, preferring to mouse over my items whenever I near a shop so I left it unbind.
Here's the images to set this up:
Of course, it will be uncomfortable if you are used to Default key configuration, but after few games and this will become a habit, fast.
Core
Yasha
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Maelstrom
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Blink Dagger
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So we already have powerful stats from
Helm of the Dominator, and damage comes from
Blade Dance and
Phase Boots, but we are far from ready to be online.
Yasha for chasing power, damage, and attack speed, good for taking farming to next gear. Cheap for its cost when compared to
Maelstrom, so we get this first.
Maelstrom, A.K.A. The new
Battle Fury of 7.00, is for right click+AoE damage. Also an item to take farm to next level. Make sure to right click opponents even when on
Blade Fury state after getting this item.
After getting these two, you will notice
Juggernaut already hits like a truck, especially when taking pick offs on enemies. But even so,
Juggernaut is still not ready.
He is still easily kited, making all that DPS becomes useless, since dead hero is no dps.
In here enters
Blink Dagger. Getting this will change how you play
Juggernaut. The shift is abrupt and your danger level is getting off the charts.
Now you are ready for teamfights.
Use
Blink Dagger to drop on top of enemies, preferably squishy enemy supports to make the fights favorable quickly towards your team. Your damage is crazy, don't be afraid to right click your opponents. When they turn back towards you, use
Omnislash to create chaos and dodge spells while your team hopefully use the opportunity to sweep down and control them down.
If fights get bad, use
Blade Fury, retreat to a far distance using
Blink Dagger, then TP out.
Extension
Mjollnir
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Manta Style
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Mjollnir is natural upgrade to
Maelstrom. You want to get crazy with right click damage and farm? get this first. Need to stop silences, slows, debuffs, without using
Blade Fury? get
Manta Style first.
Luxury
Abyssal Blade
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Eye of Skadi
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Butterfly
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Satanic
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Luxury items is the item that fills your sixth slot and then replaces
Helm of the Dominator. Naturally, you can only get two of these according to your item slot. Choose according to what you need.
Abyssal Blade is a natural choice with
Juggernaut's attack speed and item choice. Great for destroying mobile heroes, like
Storm Spirit.
Eye of Skadi is a general tank up. Great for fighting spell dependent line up.
Butterfly gives great stats to finish enemies off. If your farm is ahead, taking this is great. The cost is not very friendly, so if you are hunted by minus armor line up and starts to losing or dying easily, picking
Assault Cuirass maybe better since the item progression is easier.
Satanic works best when combined with
Black King Bar. If you get BKB, getting this is preferable. Best item to fight head-to-head the enemy carry.
Situational
Black King Bar
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Monkey King Bar
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Linken's Sphere
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Diffusal Blade
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Assault Cuirass
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Sometimes you want to damage enemies without spells interrupting you, but cannot be bothered with damage limitation given by
Blade Fury. Picking
Black King Bar is natrual. Replaces one of your luxury items, sometimes getting this before Extension maybe mandatory.
Monkey King Bar to fight evasion enemies like
Phantom Assassin,
Butterfly carriers. Replaces one of your luxury items.
Linken's Sphere to stop pesky single target ultimates like
Doom,
Nether Swap,
Primal Roar.
Diffusal Blade when facing heroes like
Ursa (to stop his ultimate) and
Omniknight (to stop his ultimate as well). Facing
Pugna and
Necrophos also may make this item mandatory since they can turn
Ghost Form because of their skills, but better purge them with Satyr Banisher's Purge.
Purge (status effect) actually can be done with
Satyr Banisher's skill:
Purge, but you will need crazy calmness and micro skills to use micro in the middle of the fight, especially since you are a very high profile target. If you can do that, you don't need this item, and I also will give my salute to you.
Assault Cuirass is a
very situational item. Only take this when facing heavy minus armor line up like for example
Slardar,
Templar Assassin,
Vengeful Spirit on one team. The +15 Armor is what you want, the attack speed corresponds
Blade Dance nicely, the minus armor is icing the cake. The reason you don't take this normally is because your Agility Gain of +2.4 is already great enough to give natural armor. Make sure to have one item to stack health after or before getting this (
Eye of Skadi,
Satanic) since we want to use that EHP
Assault Cuirass gives.
Starting Items: When no Courier
Sometimes, you get a team that already makes you sigh from the start of the game. Man up and buy the courier. But make sure to grab the
Bounty Rune and use it to buy clarities. Guilt trip them if you have to. That double clarity on the start is crucial.
Starts with
Quelling Blade,
Stout Shield,
Tango, and buy
Animal Courier. Grab
Bounty Rune at 0:00 mark, then buy 2
Claritys. Then Jungling as normally this guide would.
Your item is delayed a bit, but not much. The double easy camp at 0:30 and 1:00 should net you
Iron Talon regardless. The existence of courier is far more detrimental than a simple delay.
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