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HOWEVER I want to make one thing clear... none of the items I listed are core at all. Just items that I keep in mind when I want to play Jug. I actually love builds that don't even utilize Bfury. It actually is often more effective to buy Maelstrom, Mask of Madness, and Desolator because Maelstrom gives cheap AoE with decent attack speed/damage, Mask gives the highest attack speed, and Desolator gives the highest damage. Very gold and time efficient to build this way. I guess I need to rearrange this guide to cater to all viewpoints and go more in-depth on how to play early game instead of trying to be a hard carry and buying Bfury and other stuff. I do play often with Drum, Yasha, and other early game items as well.
Agreed, it's not really clear from the Item Build, and bear in mind, a lot of inexperienced players will quickly read the build and assume that they need to follow it to the letter. Organizing the Items should help to clear up a lot of misunderstandings. Afterwards, I might +1 this guide 8{D
P.S. I personally have never built a Vanguard on Juggernaut! It is truly situational; the only reason I could think of buying it is if you need a Heart of Tarrasque but you can't afford it so you buy Vanguard. Another reason I listed it is simply because I saw XBOCT buy this as his 2nd item after Soul Ring once, so it has to be at least a little bit viable, right?
It's XBOCT, he was probably trolling. Items aren't neccessarily viable just because a Pr0 built them, sometimes they're just trying new things and Na'vi aren't known for being the most serious team 8{3
You should probably avoid Items that you haven't tried yourself tbh.
If I'm correct, you guys are basically saying that early game Jug should buy early game items, mid game Jug should buy midgame, and lategame Jug should buy lategame. I was only pointing out the simple fact that if you're already winning you might as well rush lategame items to secure the win more easily.
HOWEVER I want to make one thing clear... none of the items I listed are core at all. Just items that I keep in mind when I want to play Jug. I actually love builds that don't even utilize Bfury. It actually is often more effective to buy Maelstrom, Mask of Madness, and Desolator because Maelstrom gives cheap AoE with decent attack speed/damage, Mask gives the highest attack speed, and Desolator gives the highest damage. Very gold and time efficient to build this way. I guess I need to rearrange this guide to cater to all viewpoints and go more in-depth on how to play early game instead of trying to be a hard carry and buying Bfury and other stuff. I do play often with Drum, Yasha, and other early game items as well.
Thanks for the feedback and stuff though this is actually helping me a lot in realizing what I have to do to make a better guide!
P.S. I personally have never built a Vanguard on Juggernaut! It is truly situational; the only reason I could think of buying it is if you need a Heart of Tarrasque but you can't afford it so you buy Vanguard. Another reason I listed it is simply because I saw XBOCT buy this as his 2nd item after Soul Ring once, so it has to be at least a little bit viable, right?
Drums yasha with phase/treads is far more worth the money.
And MOM is really not a good item to list as core just for " chasing with Q for kill " , a sniper or drow or any hard rightclicker with chomp you down to bits.
The Cleave is nice, but only if your opponents are dumb enough to clump up during an
About
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I don't like the
With the
I don't agree with
Agreed,
Finally...
WTF?! You can Blink during
But I am looking at
I just want to say, that going full damage on
When
I like
In Dota 2 hero pool there are better damage dealers, that is my point. If you can choose another carry that will be babysitted, will be farming and even if he will be almost useless for the first 15-20 minutes, it's the other 4 players job to defend him and the Throne.
This is not OP, this is very situational. I require something stable, reliable. Something, that you can build your strategy on.
I am not anti-Jugger. I just don't like him to be the main damage dealer.
Thanks for a long reply.
P.S.
There is a Hero Hierarchy guide, that is made by DotaFire community, when we can discuss whether each hero should be in certain role, which are divided into Tiers. There you can see where
Here is this link.
I really don't like that mask of madness on him. Smart players will see that you have it on, and simply nuke you down. "But I have
Mask of Madness, at least the way I use it, is not meant to go around trying to make plays by running fast and spinning. You only really actually use spinning with Mask in order to run away, or to secure a kill with a teammate the same way you would with Phase Boots or Drums, just to catch up. The main reason I get it is because is is very cheap and basically allows you to ult a single target more effectively than a Mjollnir (but Mjollnir is better for groups.) It allows you to reach that 300 or so attack speed needed to attack once per jump during Omnislash and then that's all the attack speed you need, meaning you can now invest your money into damage or utility items... for only 1900 gold. You do take more damage but what I actually do a lot before an early game teamfight is pop the healing ward and run in attacking people with Mask activated, then I purge my own buff by spinning after I get close to my opponent so my 30% extra damage taken is gone and they are taking spin damage. I can definitely see why people don't like it but I wanted to point out its benefits in this guide so that although people might not use it, they won't go ballistic when they see a Juggernaut build it.
And yeah, Blink Dagger is a funny item on Juggernaut. People will probably flame you more for buying this than Mask. Again it all depends on the situation and if you use it smartly then those flamers will have nothing to say!
http://www.dotafire.com/dota-2/blog/dr-d/guide-formatting-and-you
Check this out.
I don't have time to read all of that, but I have to disagree on something. You claim, that
Also -
I would not also be so cheerful about
Guide looks nice, I hope you will format this and answer to me. Take care.
P.S. Are you really afraid of
Hi and thanks for being the first to reply!
I'll definitely have to take the time to format this so people have an easier time reading it...
I can see exactly where you come from on Omnislash falling off and not being effective in pro games. It is very true that it can actually do almost no damage if you do not have the "optimal" items for the situation and the enemy team has tanky heroes, stays close together, and pops a Mek every time you ult. However, if ahead or equally fed, I know from personal experience, even against good players, that a well-timed Omnislash and good initiation from a fellow teammate can kill at least 2 people and quite honestly that's being modest.
You also say that most lategame damage comes from autoattacks rather than spells. I'm not sure if you're missing the point I made that Omnislash is really used to freely autoattack the opponent because of the normal attacks performed, not necessarily because of the "magic damage" slashes. The ability is not really used for the sake of casting a spell and doing damage, but rather granting complete invulnerability and being able to freely autoattack the enemy about 12-13 times with around 300 attack speed and an Aghanim's Scepter, with this damage further amplified with Battle Fury and Mjollnir because they do AoE damage. This is a smaller point but also remember that most carries have to take time to build items such as Heart and BKB to survive in pro games where Jug can actually usually skip that and just build full damage most of the time because of his ultimate. I do understand that in pro games players tend to put more pressure early which is why I also emphasized that you have to change your style depending on what you are up against, and the situation may indeed call for a fast game, therefore getting Maelstrom and Drums might actually be better than buying an expensive Battle Fury. I do agree that Juggernaut is most effective within the first 30 minutes, but I disagree that he falls off. It simply requires good strategy with your team to land a good ultimate, which allows you to attack for free whereas the enemy carry has to try harder and know when to pop his 4 second BKB lategame. If you think he falls off because of the damage, well... if you have 3 or 4 core items lategame trust me no hero will be tanking you not even Axe or Timbersaw.
I also do understand that Battle Fury is an item some players simply don't like getting on Juggernaut, and Maelstrom is actually a very cost-effective item to get instead, however you did not specifically state why you dislike Battle Fury so I can't really address this point further.
Mirana does offer more versatility to her team, whereas Juggernauts holds more versatility in himself. Mirana can land OMGWTF arrows and smoke gank for free, is ranged, and can escape easily with her leap. She is definitely valued higher for her overall contributions to her team. Juggernaut is just somewhat hard to kill because of his spin and can be flexible with many items since he can use them while spinning or Omnislashing. However I don't think that these heroes can accurately be compared as semi-carries since they are so different, and unlike Mirana (at least in my experience) Juggernaut can win a teamfight with a good, strategic Omnislash with the right items whereas Mirana's power comes more from the good arrows and 5-man ganks rather than her own power.
But, this stuff is just my opinion or based on my own experience. Thanks for the feedback and I'll try to take time to format this!
Check this out.
I don't have time to read all of that, but I have to disagree on something. You claim, that
Also -
I would not also be so cheerful about
Guide looks nice, I hope you will format this and answer to me. Take care.
P.S. Are you really afraid of