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No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His skills grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.
Pros
- Is strong at both offensive and defensive
- His 1st skill, Blade Fury does high DPS early game while it grants him magic immunity
- A great Ganker early game
- His ultimate, Omnislash is good throughout the game
- Has Healing Ward ability which heals 5% health per sec max
- Has a passive crit
- Juggernaut is invulnerable while Omnislash
Cons
- Has below average Strength and Intelligence
- Does not have as much health and mana
- Needs a bit of farm to be more effective
Blade Fury
Blade Fury
Blocked by Magic Immunity.
Not blocked by Linken's Sphere.
Ability: No Target
Affects: Enemies
Damage: Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Radius: 250
Duration: 5
Damage Per Second: 80/100/120/140
Cooldown: 30/28/26/24
Mana cost: 110
Healing Ward
Healing Ward
Ability: Target Point
Affects: Allies
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 450 movement speed after being summoned. Lasts 25 seconds.
Range: 350
Radius: 500
Duration: 25
Heal Per Second: 2%/3%/4%/5%
Cooldown: 60
Mana cost: 80/100/120/140
Blade Dance
Blade Dance
Not blocked by Magic Immunity.
Not blocked by Linken's Sphere.
Can be used by illusions.
Ability: Passive
Affects: Enemies
Gives Juggernaut a chance to deal double damage on each attack.
Chance: 15%/20%/25%/35%
Omnislash
Omnislash
Not blocked by Magic Immunity.
Partially blocked by Linken's Sphere.
Ability: Target Unit
Affects: Enemies
Damage: Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target.
Range: 450
Jump Radius: 425
Number Of Attacks: 3/6/9 (6/9/12*)
Damage Per Attack: 175-250
Cooldown: 130/120/110 (70*)
Mana Cost: 200/275/350
Lvl 1: Blade Fury
Lvl 2: Stat
Lvl 3: Blade Fury
Lvl 4: Blade Dance
Lvl 5: Blade Fury
Lvl 6: Omnislash
Lvl 7: Blade Fury
Lvl 8: Blade Dance
Lvl 9: Blade Dance
Lvl 10: Healing Ward
Lvl 11: Omnislash
Lvl 12: Blade Dance
Lvl 13: Healing Ward
Lvl 14: Healing Ward
Lvl 15: Healing Ward
Lvl 16: Omnislash
Lvl 17: Stat
Lvl 18: Stat
Lvl 19: Stat
Lvl 20: Stat
Lvl 21: Stat
Lvl 22: Stat
Lvl 23: Stat
Lvl 24: Stat
Lvl 25: Stat
Good Laning Partner
- Venomancer
- Centaur Warrunner
- Lion
- Shadow Shaman
- Earthshaker
- Any hero that can do Slow or Stun debuff
Worth Hero to lane against
- Silencer
- Drow Ranger
- Any hero that can silence
Starter
Tango for healing, Stout Shield for blocking damage and make you last longer, Slippers of Agility for Agility boost
Early Game
by then, you will need to have Drum of Endurance Drum of Endurance and Phase Boots to use your B Blade Fury effectively. By then, you will have upgraded your Stout Shield to Poor Man's Shield
Core
It is always better to get Aghanim's Scepter as soon as possible. Not only does it give you stat boost, health and mana, it will make your Ultimate, Omnislash very useful throughout the game. With extra 3 jumps, you will do 600+ damage more than usual.
Luxury
After you have brought the suited situational item and core item, you can sell your Magic Wand (If you still have it) and Drum of Endurance Drum of Endurance into Butterfly and Phase Boots into Boots of Travel.
When you're laning, always lane on side lane. Juggernaut is a side lane Hero and it is not recommended to lane mid lane. He depends on the side lane shop to buy his items like Phase Boots and Poor Man's Shield.
Juggernaut needs support as it will be bad to solo lane with this Hero. He needs a decent farm and to cover it, he needs a support that can harass or even set up First Blood like Venomancer for example.
This is my very first guide on DOTAFire. Please feel free to comment and point out any notes I have missed out on. I am open to any kind of suggestions and improvement. And don't forget to rate my Guide (^_^)/
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