4 | 6 | 8 | 9 |
2 | 3 | 5 | 7 |
1 | 12 | 13 | 14 |
10 | 11 | 16 |
15 | 17 | 18 |
1. | Introduction |
2. | Lore |
3. | Pros / Cons |
4. | Why play Dark Seer? |
5. | Skills |
6. | Items |
7. | Final words |
8. | Changelog |
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.
To:
-Try a new hero
-Easily win games if you know what to do
-Annoy the **** out of enemy melee heroes
-Sort of carry
-See how a weird hero is effective
-Make sure allies can easily catch up with fleeing enemeis
-Save your team in the time of need
-Farm effectively
-Look somewhat like Davy Jones
Dark Seer is a very flexible hero, made for nearly any situation. With 3 of his spells being AoE, he makes a great asset to nearly any team! That Storm Spirit is running away from you? Just use Surge on an ally and they should be able to chase him down! That noob Sniper getting ganked? No problem, just use Surge on him and let him escape! Being opposed by Axe and Tidehunter? Easy, just apply [[ionshell] on a creep and they will be backing away!
There are many great examples that Dark Seer can be used. He has the ability to set enemies right where your team needs them, ready to be slaughtered. He can even carry so long you get fed. Many reasons to play Dark Seer, so why not try him today?
The common way of leveling Dark Seer's skills:
>
>
>
Wall of Replica should be maxed out as soon as you can, though usually you can get away with getting it at level 10 as team fights are not as common before that, and you probably would run into mana problems.
Ion Shell is prioritized as it is your main damaging skill, being used to farm with, and to assist in team fights.
Vacuum is leveled with your W but usually finished after W. It isn't as important when you are farming, and by the time you actually finish it, team fights should be happening more frequently.
Surge is leveled after everything else, but with 1 level of it taken at the start. Basically the 3 seconds of max speed should suffice to chase a fleeing enemy, to help a teammate escape or to even just travel faster to your destination.
Vacuum
Ability: Target Point |
Affects: Enemies |
Damage: Magical |
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage. |
Level:
1 2 3 4 |
Mana:
100 130 160 190 |
Damage:
40 80 120 160 |
Range:
550 550 550 550 |
Radius:
275 375 475 575 |
Cooldown:
16 16 16 16 |
Ability: Target Unit |
Affects: Enemies |
Damage: Magical |
Surrounds the target unit with a bristling shield that damages enemy units in an area around it. |
Level:
1 2 3 4 |
Mana:
70 90 110 130 |
Damage per second:
30 50 70 90 |
Range:
700 700 700 700 |
Radius:
250 250 250 250 |
Cooldown:
10 10 10 10 |
S | R | R | M | M | M | --> |
Ability: Target Point |
Affects: Allied Units |
Damage: N/A |
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed. |
Level:
1 2 3 4 |
Mana:
20 30 40 50 |
Damage:
N/A N/A N/A N/A |
Range:
600 600 600 600 |
Duration:
3 4.5 6 7.5 |
Cooldown:
12 11 10 9 |
Level:
1 2 3 4 |
Mana:
200 300 400 |
Damage:
150 150 150 |
Range:
500 900 1300 |
Wall length:
1000 1000 1000 |
Duration:
15 30 45 |
Illusion damage dealt:
70% (100%*) 80% (120%*) 90% (140%*) |
Illusion damage received:
300 300 300 |
Cooldown:
100 100 100 |
I hope you enjoyed this guide as much as I have enjoyed making it. Be sure to rate it and comment, and post results of you playing Dark Seer. Thanks!
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