4 | 6 | 8 | 9 |
1 | 3 | 5 | 7 |
2 | 12 | 13 | 14 |
10 | 11 | 16 |
15 | 17 | 18 |
Windranger is a versatile and an overall well balanced champion. She has a powerful nuke that has a huge range for farming and harassing during the early game, a stun for some cc during teamfights, an escape mechanism and an ult that makes her a great threat to the enemies in the late game if she was given enough farm.
Pros
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VS
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Cons
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Type: Targets: |
Active Enemy Units |
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75. |
Level 1 2 3 4 |
Mana 90 100 110 120 |
Cooldown 12 12 12 12 |
Range 800 800 800 800 |
AoE N/A N/A N/A N/A |
Duration 1.5 2.25 3 3.75 |
Effect Stun both targets for the duration Stun both targets for the duration Stun both targets for the duration Stun both targets for the duration |
Level 1 2 3 4 |
Mana 90 100 110 120 |
Cooldown 9 9 9 9 |
Range 2600 2600 2600 2600 |
Damage radius 125 125 125 125 |
Damage 120 200 280 360 |
Effect N/A N/A N/A N/A |
Type: Targets: |
Active Self buff/Enemies debuff |
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies within 300 radius. |
Level 1 2 3 4 |
Mana 100 100 100 100 |
Cooldown 15 15 15 15 |
Movespeed bonus 50% 50% 50% 50% |
Evasions 100% 100% 100% 100% |
Movespeed Slow 8% 16% 24% 30% |
Duration 3 4 5 6 |
Level 1 2 3 |
Mana 75 100 125 |
Cooldown 60 (15*) 60 (15*) 60 (15*) |
Range 600 600 600 |
Attack Speed Bonus 500 500 500 |
Damage Reduction 50% (30*) 40% (15*) 30% (0*) |
Effect N/A N/A N/A |
In the early laning phase, Powershot is your bread and butter so max it first and try to use it to get last hits and harassing the enemy at the same time
Bad arrow, only hitting the creep
Good arrow, hitting both the creep and the enemy champion
Also, use this to ks the **** out of your teammate since it has a huge 2600 range. In teamfights, spam this to poke the enemy team before initiating with shackleshot.
The second skill you should max is Shackleshot because it can provide up to 3.75 secs of disable if used correctly and will be your main lock down/initiation.
Shackling 2 enemies together.
Shackling an enemy into a tree.
After shackling your enemies, try to move into a better position to get some free damage onto them.
You should only take your ult at level 10 and 11 because without items, your ult does not do that much damage and it is much better to level up your Q first for the stun duration. During the mid game, you should priority your ult onto the tower since you will mostly not have enough damage to kill off champion during your 3.75 shackle and standing there attacking would put you at risk of during so just use Powershot instead.
Lastly, your E should be taken at level 2 for the trading potential and escaping ganks
Early game
Null Talisman + Tango: these should always be your first buy. The null will provide much needed damage for easier last hit and harass, the tangoes will give you enough regen to stay in lane to farm your bottle.
Bottle: this is where your first 700 gold should go, it gives great sustain, very cost effective and Windranger is one of the best champion when it comes to rune contest.
Tips:
Shiva's Guard
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VS
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Assault Cuirass
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Black King Bar
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VS
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Linken's Sphere
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Monkey King Bar
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VS |
Daedalus
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VS |
Desolator
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Mjollnir
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Scythe of Vyse
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VS
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Orchid Malevolence
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Friends: as a very versatile hero, the windranger can work alone but she would be a huge threat when coupled with the right teammate, especially someone who can increase her damage output or tank up the damage so she can dish some back.
Ancient Apparition + Windranger: this is one of my favorite duo because their skillsets just work so well together. Your Shackleshot will stun the target long enough to proc his Cold Feet for extra stun and damage, AA's Ice Vortex will lower magic resist to increase Powershot damage and his E will add extra magic damage to your auto attack for free (negligible -15 attack speed when you have Focus Fire on) making your ult even more powerful.
Drow Ranger + Vengeful Spirit + Windranger: the auras sisters. These 2 heroes add a huge amount of damage to your auto attack making you that much deathlier. However, as Drow Ranger is a very squishy carry as yourself, having 2 ranged carries in the same team is vulnerable to someone like Spirit Breaker or Clockwerk, so be careful when pick up this trio.
Razor + Windranger: best buddies. His Plasma Field + your Powershot will nuke through any teamfight, a good Shackleshot will result in almost 4 seconds for Static Link and Eye of the Storm to rain destruction onto the enemy. Plus, razor is a natural semi-tank/ Mekansm carrier so he will soak up the damage giving you free range from the back line.
Special mention: i did not mention the more traditional supports like
because they work so well with just anyone, saying that they are good with windranger is redundant. Instead i want to focus on the more unique combinations with windranger.
Foes: your kit focus bursting down a single target so anyone who can stop you from doing that would be your biggest enemy
Brewmaster vs Windranger: to be honest, this one is a little unfair because truth be told, our little panda is a pain for every right clicker but especially for windranger, his drunken haze + Drunken Brawler will destroy you 24/7, it's like playing dota when drunk, you either have to be very lucky or the other team has potatoes as computers for you to win that game. And if you ignore him, he will just wreck your team outright with his blink Q R combo.
Bane vs Windranger: you have max attack speed? nice, how about i make you deal 1 damage per attack, you would be doing 5 damage a second, great job. Seriously, **** Bane and his Enfeeble. This might not be a huge deal on other carry but on Windranger, this is a true nightmare (no pun intended).
Pugna vs Windranger: 1 word, Decrepify. 1 W and your ult is out the window for 3.5 seconds while the spell has a 6 seconds cooldown so he can just keeps doing it while blasting away your health with Nether Blast and Life Drain.
Medusa vs Windranger: this is not a counter on paper because she cannot win her lane but in reality, you cannot win either and this is huge issue. Your early game waveclear in Powershot will be contested with her Mystic Snake, your escape mechanism Windrun might beat her at level 3 or 4 but as you move into level 8 or 9, Mana Shield is simply a better defensive spell. As you move into mid game, 1 Shackleshot is never enough to chew through her mana pool, if you use Focus Fire then she will just turn on her Stone Gaze and laugh at you while running away. Late game, your damage output can burst down 1 person in 5 seconds while she just need 10 seconds to wipe YOUR WHOLE BASE (just kidding, Split Shot does not affect buildings but your teammates would not be so lucky).
Special mention: again, anyone who has the kit to kill 1 hero
or keeping someone alive like
was not mentioned for the purpose of simplying the guide
Windranger is the queen of the mid lane. She can wins or goes even in almost any matchup if played correctly and there is almost no hard counter to her.
Crushing the enemies: these guys are the easy matchups and you should try to make laning a living hell for them.
: if you see someone from the enemy team instant-locking Sumail, pick Windranger and rush an Orchid Malevolence and laugh at his face. Your Powershot push the lane faster than his overloard auto attacks and if he tries to walk closer for a Static Remnant, punish him with a couple of auto attacks of your own. A level 6 Storm is a nightmare for many mid laner but you can just Windrun and kill him outright if he ever tries to all in you. Late game you might lack mobility but you can easily makeup for it with damage so in teamfights, you are actually more valuable than him.
: poke poke poke all day. He's trying to get a last hit? Shoot him in the knees. He's staying in your auto attack range? Shoot him in the knees. He's low and decided to stay at his tower? Shoot him in the knees with an even bigger arrow. He has no waveclear so you should get all the runes and if you are really good at denying, he should always be behind in term of levels. Just dodge the hooks and you will be fine.
: you have more range than her, you nuke harder than her, she is an attack-based mid laner while you have skill that literally says "LOL **** you auto attackers". Waveclear as much as possible, get the rune control, templar assasin should always be at her tower clearing creeps, not somewhere else on the map clearing champions.
Conclusion: clear the wave, harass the oponent, keep him/her at the tower so you can go do something else.
There are 2 sides of a coin: these are even matchups and can go both ways, it really depends on player skills.
: he cannot do anything to you before level 6, just have your way with him and establish dominance because after level 6, he will have kill potential with his Elder Dragon Form and if you leave your lane for too long, he WILL take your tower down. This lane goes from event to slightly hard because you do not have any kill potential on him and as the game progress, Dragon Knight is pretty good counter pick to Windranger thanks to his high armor and his breath fire damage reduction.
: waveclear? Check. Rune contest? Check. Roaming capability? Check. They are Coke and Pepsi, everyone knows they are the same but people try to say that they are different. She can waveclear just as well as you, her movespeed from Witchcraft means she would proably get to the rune even faster than you and she comes online much faster than you with Exorcism. The saving grace is you can ignore 50% of her early game damage output with Windrun while the others will get shreded by the "beautiful sisters".
: you cannot kill this little bug. She has a silence, Phase Shift to dodge all of you Powershot for 0 mana, wave clear and arguably better rune control than you thanks to her illusionary orb. Try to spam your W from a blind spot so she can't phase shift it, get her low and you should be able to win the lane. However, do not overextend after 6 or you would get your *** handed to you with a Dream Coil + Waning Rift.
: farm lane all the way, this is the 1 lane that is based on skill matchup the most. Stay far back to avoid the damage from chain lightning and forcing him to come closer but if he does, Shackleshot + Powershot that old guy to teach him never doing that again. This lane should be most about you hitting the Powershot onto him to force him out of lane but beside from that, do not come close or his Lightning Bolt will make you regret that decision. After level 6, this lane gets even harder with him having Thundergod's Wrath while your power spike is around level 11.
Conclusion: most of the matchups in this section is based on player's skills meaning you will win or lose based on your skills. Just try to get farm and you will be enough of a threat later on to rival these menaces.
Between a rock and a hard place: you almost certainly lose in these matchup.
: the king of mid lane and he does exactly what you expect a king does to his queen. Do not get close to this guy, his razes will nuke you 100 to 0 before you know it, his bonus damage from Necromastery will make him hit like a truck and you can't push him out of lane because he is NEVER in lane. At level 5 and above, he will just clear the wave and then go farm the jungle or ganking other lane. He might not be able to out run you at the rune spawn but he can easily out damage you so be wise to take the sweet little guy.
: if shadowfiend is the husband, Windranger the wife then Queen of Pain will be the daughter. The child really takes after her father, you will be constantly asking where she went thanks to her ability to waveclear and huge mobility. Do not even think about rune contesting because she will out race you in a blink of an eye and she has enough burst to kill you even with your Windrun on.
: Queen of Pain bigger brother. While not screaming as often as his younger sibling, he does have a six pack to make up for it. Insane harass, great tankiness against magic damage (which is your primary damage output early game). If you ever come close to this guy, he will just Burning Spear your face until you turn tail so he can put 1 or 2 more on your butt so stay away. However, unlike his sister, he does not have much kill potential and while him jumping onto any other character usually means death, he would have to thinking twice before jumping onto you thanks to your Windrun. If you are laning against huskar, I recommend just try to push him into the turret then go somewhere else(you might wanna skip the Shackleshot at level 4 for an extra point in Windrun).
: the annoying snake that your son bought from a shady dealer. The Corrosive Skin makes spamming Powershot or attacking onto him hurts the same. He does take after his owner in the fact that he does not push very well and will most likely not able to kill you with Windrun pop so just shove for the win.
: the shady dealer. Not only armed with a spammable Lightning Storm, his Split Earth will rock you sky high if you come into its range. Don't even think about shoving the wave in since he has too much pushing power after level 3, he can do it twice as fast and hurting you while doing it. In this lane i recommend killing him outright by asking for a gank or a solo Smoke of Deceit because to be honest, you are not gonna out damage his huge AOE late game.
Conclusion: beside from Leshrac, try to go for the late game where you will have the advantage or ask for a gank if possible.
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