8 | 12 | 13 | 14 |
2 | 4 | 9 | 10 |
1 | 3 | 5 | 7 |
6 | 11 | 16 |
15 | 17 | 18 |
Hi, I'm lonewaft, and I'll be bringing you the ultimate Ursa guide today. Ursa is a powerful gank-carry that can start off in a lane or a jungle depending on your preference. I will be giving a jungle ursa build strat for you guys today.
Ursa is a special hero that benefits from repeated autoattacks. His passive makes him stack attack damage on every hit to an enemy, and he has a active that gives him max attack speed for a few hits, a aoe slow/damage, and an ultimate that buffs his damage by a percentage of his current health.
Ursa should be picked when there are lots of squishy heroes on the other team, or heroes with no escapes (drow ranger, kunnka, lifestealer).
Pros
|
|
Cons
|
Ursa has an arsenal of powerful skills that make him a powerful ganker-carry.
Earthshock is an AOE slow, and the only crowd control ability that Ursa has. The radius, damage and slow is very much like a Brewmaster Thunder Clap except for a smaller AOE and less manacost. Though it is a great spell, at early levels, Ursa just does not have the mobility or mana pool to use this skill sparingly. I do not level it on him until lv 7-8 when Ursa has his Phase Boots and/or Blink Dagger to get himself in position to land the Earthshock.
Overpower is an active buff that gives Ursa max attack speed for 3/4/5/6 attacks. This skill synergizes very well with Ursa's third skill Fury Swipes because it allows him to get the stacks up very quickly. Be advised, Overpower has one of the worst casting animations in the game, do this before initiating, not afterwards.
Fury Swipes is Ursa's bread and butter. Straightforwardly, it stacks 15/20/25/30 damage per hit to an enemy Ursa hits. As long as you hit the enemy within 6 seconds of each hit, the damage keeps stacking. This synergizes with Overpower and also allows Ursa to roshan very quickly at lv 7 and onwards.
Enrage is Ursa's ultimate, an active buff that gives Ursa additional damage according to his current HP. This has no manacost and no casting animation, which means that you should use this spell whenever possible after level 6 to quicken your farm rate. This spell has an additional pro to it, and it is that because ursa is such a strange hero for an agility carry as he does not build agility items or attack speed items, this skill means that ursa can build strength/tank items and still be powerful in teamfights auto-attack wise.
Ursa is a partially-item dependent carry, as he needs his core items to be able to have any influence in the game, but he doesn't need too many items to be able to shut the enemy team down.
Ursa's core items are Phase Boots for the mobility, Vladimir's offering for the jungling power and Roshaning power, and Blink Dagger for instant un-evadable initation. It is a MUST-DO requirement that Ursa gets these 3 items, otherwise he will never be able to catch up to his enemies unless his teammates throw all the CC for him.
After these core items, Black King Bar, Skull Basher allows him to fight without getting shut down, and allows him to bash the enemy hero to death. and then you can get whatever you want because fuzzy wuzzy doesnt give a single ****.
Ursa is a good pick when the enemy doesn't have many CCs or escape mechanisms.
Fuzzy wuzzy is a special ganker-carry that can have a huge influence on the game if played correctly, but if your early game is hindered or slowed, you will have a very hard time getting back to the carrying position. Enjoy stomping, and thank you for reading.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (6) View Comments
You need to log in before commenting.