Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
You can buy a stout shield with that money and avoid harassment without any point in backtrack which translates into extra point in time walk. Importance of time walk can not be emphasized enough as it's difference between an early great chrono and bad chrono having team mates caught in it.
The QB is not necessary for last hitting, but it is worth buying, if your farm is contested, since it makes it very hard for your enemy to get denies/last hits.
A very solid item on Void is
I like the MoM into
I would also skip the branches in your starting items. They will become dead slots very early and you will have to sell them. If you want a Stick, then get one, but personally i don't recommend upgrading it to a Wand on heroes like Void.
If your team has some nice teamfights synergies with Chrono, consider buying an Aghanims early on.
Additionally: Void is not only a hardcarry, but can also fill out the offlane roll as a position 3 utility hero.
also
I'll have to try the
You're probably right about the last hitting. Depending on who you are leaning against though, they may be able to always deny before the creep health is low enough for you to last hit. That is why I prefer the
personally i never understood why you would start with a quelling blade on void, his damage is huge.
you should always have one if you go for battlefury though.
You're probably right about the last hitting. Depending on who you are leaning against though, they may be able to always deny before the creep health is low enough for you to last hit. That is why I prefer the
2.