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Welcome to my Ursa guide. This is my first ever guide for any video/computer game. I only have about 350 games in DOTA 2 as of this writing, but I used to play DOTA Allstars. My MMR is about 1975.
I've played Ursa about 20 times.
I'm not going to make a guide for playing every Ursa, I'm going to make a guide playing the Ursa build I use, which is quite different than all of these other strategies.
Ok, so once you get your tango and boots, head out to the lane next to your jungle. Stay in the lane until you hit lvl 2, then go creep in the jungle until you're at like 50 hit points, and go back to your base and heal.
Keep switching back and forth between your lane and your jungle. Try to be in the jungle about 70 percent of the time, this way your teammate can lvl up faster alone, and you can lvl up nicely too. Keep doing this until you get a morbid mask. You might want to get a wraith band next and then vlads. It depends on if you need the boost to your agi and str. You can even skip the wraith band altogether if you're doing well, because once you get the boots of travel, you're really going to be deadly.
You should get vlads around lvl 8. Once you get it, go rosh. If you get a vlads at lvl 6, you need to wait to lvl 8 before you rosh because you've spent your points in earthshock and can't rosh until you got some more skills. Remember, Earthshock is entirely useless against rosh.
Things to remember at this early stage in the game is that if the enemy picked Bloodseeker, then he can see you in your jungle if you got low health. You should be trying to Earthshock the enemy heroes every chance you get when you're in their lane. You can Earthshock, hit once or twice, and then run away. Hopefully your teammwate will take advantage of this as well. Earthshock lasts 4 seconds, even at lvl 1, so you guys can kill a hero if you use your skills together.
Ok so you just roshed, and now you're about 800 gold away from boots of travel. Go back to your lane or jungle especially the ancient jungle. Once you get boots of travel, it's time to start dominating the map.
I've experimented with blink's dagger, shadow blade, and boots of travel. Boots of travel are by far the best because it's useful in a team fight, unlike blink's dagger which has a cooldown rate when you get hit. Shadow blade isn't bad, but boots of travel make you be able to take heroes by surprise, and escape if you get outnumbered, unlike shadow blade which allows for either surprise initiate or invis escape, but not both.
The basic strategy to using this Ursa is to find solo heroes, cast Overpower and Enrage, then run up on them and cast Earthshock. Unleash your Overpowered Enraged hits, then cast overpower and earthshock again as soon as possible. This first flurry should take about 3/5 to all of the enemies hit points in about 2 seconds. It's a useful tactic to click ahead of the enemy heroes path when you're trying to get an earthshock, because the radius is so small, and you can move faster than the enemy.
The enemy is going to target you in team fights if you solo kill any of them before hand, because they're going to be really scared of you. So don't even be close to the front line of initiation. This is another reason your boots of travel are useful. Sometimes it's good to just run in, cast earthshock and run out. This way melee heroes can't target you due to your speed.
Don't forget to tell your team to team fight with your aegis. Ursa with an aegis can help your team whipe the floor with the enemy team. It's important to team fight with this aegis, because it gives you an advantage, and you might as well use that advantage against as many heroes as possible, so as to max the kills the aegis helps you get.
One thing that's really different between this Ursa and other peoples is that this Ursa focuses on Earthshock early on. This is very useful for ganking in your lane. Don't underestimate the power of Earthshock. You can also use it to get last hits from 2 or 3 creeps at the same time, maybe even with an enemy hero also. Ursa with crystal maiden or shadow shaman can make killing ez. Shackle for 2 seconds, attack, earthshock, both attack, dead.
The other difference is boots of travel. The boots of travel and a sange and yasha make you one fast motha love'n bear. And don't forget the boots of travel can tp you to a friendly creep. This is useful for buying back and teleporting back into the teamfight. It's like an aegis, and can be very useful if the enemy targets you first. This might sound like a chicken tactic, but I've whiped the floor of the enemy team many times using this tactic.
This Ursa can chase down anything with ease. Only Bloodseeker and Weaver are faster than you. Buy dust if they got an invis hero.
And that's that. I hope you liked my guide. I didn't add any colors or seperate chapters, but who needs that fancy ****?
My name in DOTA 2 is Sir Wins A Lot. Add me if youp'd like to play together sometime.
PROS
*You can chase down and solo almost anything. Except maybe Terrorblade's sunder. But can anyone really solo Terrorblade? I don't think so.
*You have a lot of life, so you're basically a tank that plays like a big scaredy cat in team fights. If you play cautiously, you won't die much, if at all.
CONS
*The enemy will target you first 95 percent of the time in team fights.
*Bloodseeker makes jungling and roshing a *****.
Overall, Ursa doesn't really have many weaknesses. You can take out BS 1v1 if you both have full heatlh. It's just keeping your life up you gotta worry about when you're creeping.
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