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Hey there, I'm Colourr and this is my work in progress Venomancer guide. I am my group friend's designated support player, my mains being Witch Doctor, Venomancer, Windrunner and Shadow Shaman. This guide is mainly for pubbing but can be adapted for serious play as it is just a rough guide for some newer Veno players who'd like somewhat of a guideline.
Venomancer is a Support/Pusher who can also be played as an Off-Carry. He excels in securing early kills with his extremely crippling slow and various DOT's as well as scaling well into the late game with items with his devastating ultimate. He is best suited for a dual or tri lane with a carry but should have no trouble in the mid lane as he can gank pretty hard with his Venomous Gale.
All that out of the way, let's get started then.
Venomous Gale
A HUGE 15 second slow, incredible for first blood kills. A true one point wonder.
I always make sure to grab this first due to it's amazing, simply amazing potential at level one. Venomous Gale in conjunction with a good lane mate is a won lane.
Poison Sting
Poison Sting live up to it's name, providing great and stinging harass with your auto-attacks. Amazing slow and damage when combined with your Venomous Gale. Use Sting and your Wards to wither their health until you're ready to go in and gale for the kill.
Plague Ward
Need some vision on the side of your lane? Need some extra damage when pushing towers? Need something to tank damage for you?
Have a free ward for practically no cost every five seconds.
Plague Wards are incredibly versatile little tools for almost all of your needs as a support.
Poison Nova
Welcome to the King of Damage over Time.
Poison Nova. The end all use of Poison. A massive damage over time ultimate that gives Venomancer incredibly team fight presence and makes Venomancer a force to be reckon with all through the mid to late game.
Power Treads
I find Power Treads to be the optimal boots for Venomancer, offering health, damage and mana at the press of a button. The only other options I'd consider viable would be Arcane Boots in a mana hungry team composition or Boots of Travel in a pushing composition.
Ring of Aquila
Ring of Aquila provides not only very cost effective base stats for Venomancer, but it also provides armor for your lane-mate and wards although there is a risk of it forcing your wave forward thanks to it's armor buffing your creeps. Try to leave it off during general laning and turn it on during ward pushing/fighting.
Shadow Blade
One of the things Venomancer lacks is a solid escape mechanism, Shadow Blade not only fixes this problem but also provides some much welcomed damage as well as doubling as a great secondary initiation tool. Think of a situation where you've just activated your Shadow Blade to stealth between members of the enemy team in an ambush to have your Tidehunter/Enigma use their Blink Dagger to get in the center of everything and use their ultimate while you spring out in the middle of everyone and use your ultimate, securing that it hits every member of the enemy team for a ton of damage. That's usually a won teamfight.
Aghanim's Scepter
Aghanim's Scepter adds a very noticeable kick to Venomancer's ultimate as well as dropping 40 seconds off of it's cooldown, a must have for mid and late game team fights. The average base stats it adds also help.
I cannot give an item build for every game that you play, 90% of the time it is all situational, just build to your game.
Here are some suggestions:
Gem of True Sight or Dust of Appearance
Useful when that Riki or Bounty Hunter is running around, make sure to pick some up before you feed him.
Black King Bar
Getting locked down by CC? Need a little extra tankiness? Grab this up to ensure you get your ultimate off. I usually don't pick this up unless they have at least three hard, guaranteed stuns.
Orchid Malevolence
Does the enemy team have a game changing ultimate or ability that keeps making you lose fights? Chronosphere or Black Hole got you down? Just want the extra damage because you're pubstomping? Try this one.
Butterfly
Has the game reached an hour long? Pick this up to get some damage stacked up, the evasion is great too.
These are just some points I think every Venomancer player should take into account, most are completely overlooked.
Sometimes when I'm alone.. I rub gasoline all over my body, slither on the ground and pretend I'm a slug.
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