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You're being faced with 3 issues there as the game gets late, first, your Doom has no armor items, which becomes apparent as the game goes on and the enemy Drow can still kill you in 3 seconds, which is why Shivas is an extremely important Doom pickup. Second, there is a 90% chance you will need Scythe or Atos as the game gets late, since you need it to pop Linkens instantly to Doom people, this may not leave room for Skadi. Third, there is a 100% chance you will eventually need Travels, so that means you are using 2 slots for boots, which doesn't leave room for Skadi/Octarine.
Doom has 2.0 BAT, that means he by default does 0.5 attacks per second (1/2) if he has no items. Heroes with 1.7 BAT will do 0.59 attacks per second (1/1.7), which is 18% higher. Doom also has 0.9 agility gain. But he does have Alpha Wolf to give him 20% attack damage, but honestly, it's more of a bonus than something to build around, kind of like Oracle's 1.4 BAT.
Anyway, if you want to pick up right click items for giggles, go for Alpha Wolf, get manta, then stack skadis, since Doom at least has high strength gain and a % based scale on his wolf that goes based on strength. Then again, you can pick
Radiance is your item if you want to be doing lots of damage, it adds a bunch of damage without relying on your comically underwhelming right clicks.
Now, as for Octarine vs Skadi. In many cases, you probably can't get either of them, since they tend to be slot 6 items, and Doom has to put so much before it, tanking, mobility, and most likely Atos if the enemies are itemizing properly. Of the 2, Octarine is the juicier item, especially since Doom's ult cooldown is really high now. However, Skadi is useful because it lets Doom kite heroes much better if he can apply a 5 second slow with each
Just wanted to say it's a great guide and I like it a lot.
The Satyr Purge is rated 10/10 against Omniknight, the range is short, but if you got the mana, it owns him.
I recommend you Doom him or
And your build is fine, it balances the strength of each of the builds. Aghs is still a good pickup on Doom, especially if you're pushing the enemy base, since it gives you a lot more time to take their barracks, since they'll need to leave the range of you and wait out the fight in the fountain. It's not as good as it used to be, so in the disabler path (the first build) I added some alternatives to Aghs.
Also Greaves Blink Radiance is my go to build, he has very little damage with aghs now, and it only should be picked against strong passive carries
Fixed, silly Razor, what are you doing there? Also, the guide received a minor update, adding Witch Doctor and Ancient Apparition to his enemies list due to their anti-tanking spells.
Thought I'd let you know. Otherwise great guide.
@ Sando, Yeah, Doom is still susceptible to getting wrecked by Anti-Tanks. He has many advantages over those heroes, but he is also highly dependent on a well initiated fight much of the time so he can jump in and do his Dooming, so if they do something well coordinated with their team, they can easily kill Doom, just like with any other non-tidehunting hero. I only don't consider those 2 that big as threats because they are high priority targets for Doom much of the time anyway. AA or Witch Doctor on the other hand may be bigger issues, being support based anti-tanks.
Huskar usually is pretty easy if you Doom him and don't fight him, but just let the DoT do its work, since if he steals life, he may just survive. Necro is kind of a problem, but not a massive one usually, since he can't burst that well, so it is usually easy to Doom him before he scythes if he doesn't do a coordinated nuke with his team, and also high regen tanks like Doom are better against Necro than high health ones like Undying.
I do agree with what you and Hamster are saying about the