8 | 9 | 10 | 12 |
2 | 3 | 5 | 7 |
1 | 13 | 14 | 15 |
6 | 11 | 16 |
4 | 17 | 18 |
Bane is a very underrated intelligence hero who, if played correctly, can be an absolute ganking beast in the early to mid game. He has an array of powerful single target disables and nukes to facilitate this.
Strengths:
Enfeeble is a very powerful disable against right-clickers. Usually 1 point investment in this early on is more than enough. I usually opt for more early stats, since hard right clickers don't usually come around until people start leveling and getting more items (mid game).
Brain Sap is your bread and butter nuke and heal. It deals 300 pure damage and heals 300hp regardless of damage dealt. Very powerful and flexible skill that can be used to turn the fight around, nuke down an enemy, and survive longer at the same time. The mana cost and cooldown aren't great, so use it sparingly (at least until you get some nice mana regen like Soul Ring or Bottle or Arcane Boots.
Nightmare is one of the best level 1 single target disables in the game, 4 whooping seconds to put a target out of action, or as a set up for a series of stuns and nukes from your allies and yourself. The target will also be invulnerable for the first second. This skill can also be used to save allies, nuke block/dodge if timed carefully, or to deny yourself/allies. 1 level of this is enough until you max your first 2 skills.
Note that attacking a Nightmared unit will cause the attacker to become nightmared instead, whilst usually pretty annoying, this can be used in a hilarious situation where 2 allies attack each other and kite in-between in order to utilize the invulnerability to save each other.
Fiend's Grip is a 5 second disable that deals 100/155/215 damage per second. (upgradable by Aghanim's Scepter) The disable will also go thru BKB but the damage won't. Early/mid game, it's an excellent spell that can nuke down squishies on it's own. Late game- it's used more to disable BKB carries whilst your team fights their team. However it is a channelling spell, so wait for the first round of disables to go off first. Make sure you're not going to be stunned for the 5 second duration if possible. Having your own Black King Bar helps.
Bane's spells all have a long cooldowns. Use them judiciously.
Item's are meant to either fill in a heroes gaps/weaknesses, or to synergize with what they already have. If we look at Bane, he's lacking in early stats, lacking in mobility, and a decent source of mana regen for his expensive spells.
Naturally, Ironwood Branch(stats) and Tango will help with early survivability.
Mantle of Intelligence for lasting hitting power/bigger mana pool.
Observer Ward or Courier if you're playing a support role.
With CORE ITEMS:
Phase Boots gives you great movement speed boost for better positioning to cast spells. Power Treads and Arcane Boots are viable if you need to be more tanky or you want to play support.
Magic Wand and Town Portal Scroll are very useful items for any player, must haves.
Bottle makes sense if you're roaming/ganking alot (try and rush this if you're solo).
Soul Ring is a great regen item that gives you burst mana whenever you need, and works great with Brain Sap as well.
From here, the rest are purely Situational Items.
Following from our theme of improving stats, Bracer into a Drum of Endurance, early Point Booster into an Aghanim's Scepter later, or an early Ogre Club into a Black King Bar for later on. Drums gives you and your team a nice speed boost, BKB makes you more tanky and good against a CC heavy enemy team, and Agh's makes you more tanky and improves your ulti's DPS
Necronomicon also gives you a nice stat boost, pesky and powerful summons that improve your damage output and burns enemy mana, and helps to deal with enemy invis units at level 3. If you're gonna get this, get it FAST.
If you want to improve mobility, utility items like Force Staff or Blink Dagger helps with initiation and escape. Eul's Scepter of Divinity is also a nice choice with nice mana regen and movement speed boost, and gives you 1 more single target disable/nuke dodge.
Mekanism would not be Bane's first choice of support items, but if no one else on your team is getting it, mek can still make a huge impact in team fights, so why not.
Ghost Scepter is usually not neccessary as you already have a strong disable against right clickers. But if, for example, the enemy Clinkz is a huge problem, get it.
Try and be balanced with your item build. If you already have enough stats, get some utility items, and Vice versa. A well balanced build means you'll have fewer weaknesses, and thus more effective and dominating.
Friends:
Bane is great with anyone, but more so with heroes who needs alot of time to set up, or slow melee heroes, or just anyone who can deal following up damage after Bane disables. Examples include...
They can get all the time they need to set up a perfect arrow, illuminate, hook, epicentre etc.
Bane can quite easily take out most hard carries/support heroes 1v1 early game due to their squishyness and Bane's strong nukes/disables. There are too many heroes that fit this category, but just to name a few...
Foes:
Anyone with long ranged disables, silence, nuke/spell blocking abilities can all counter Bane pretty hard. Examples include...
for their silence, and
for their spell/damage blocking abilities.
And don't forget, anyone with a
As Bane is very level dependent, early levels and farm with solo lane allows him to get ahead, and gank much more effectively and much earlier.
That said, he is NOT A SOLO SUICIDE LANE HERO. Even though he does have a disable and a nice heal, he's much too slow and squishy and has no escape mechanism to survive a suicide lane.
Bane is in no way a carry. After he gets the beginning EXP and gold, someone else can take the solo lane if they need the farm/exp, whilst Bane roams.
Dual laning on the other hand is still effective. His Nightmare is a great set up skill even at level 1, for laning partners like Lina and Leshrac and Kunkka to land their stuns. His Brain Sap allows him to trade more hits with the enemy than many other supports would, and still stay alive and healthy. Getting Enfeeble early if you want to shut down the enemy's farm is also an option when side-laning.
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